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目前的初始位置计算偷懒取了 rect.left + rect.width / 2 需要计算更精确的实际位置来处理位移。
rect.left + rect.width / 2
或者通过全局 pageX pageY 的坐标旋转 来判断点击元素是否在角色范围以及处理位移
The text was updated successfully, but these errors were encountered:
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目前的初始位置计算偷懒取了
rect.left + rect.width / 2
需要计算更精确的实际位置来处理位移。或者通过全局 pageX pageY 的坐标旋转 来判断点击元素是否在角色范围以及处理位移
The text was updated successfully, but these errors were encountered: