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SoftBody3D vs SoftBody3D collision and self-collision #1000

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Daerpion opened this issue Oct 15, 2024 · 1 comment
Open

SoftBody3D vs SoftBody3D collision and self-collision #1000

Daerpion opened this issue Oct 15, 2024 · 1 comment
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enhancement New feature or request external Involving an external party topic:runtime Concerning runtime behavior (or its source code)

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@Daerpion
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Hello. I'm not sure if i should open the issue.
This has been mentioned here
So do you plan to implement this, or do we have to wait for Godot to implement it first? Even though they've been ignoring the problem for five years.

@github-actions github-actions bot added the needs triage Something that needs investigation label Oct 15, 2024
@Daerpion Daerpion changed the title Softbody3d + Softbody3d collision \ Softbody3d self-collision Softbody3d + Softbody3d collision \ Softbody3d self-collision Oct 15, 2024
@mihe mihe changed the title Softbody3d + Softbody3d collision \ Softbody3d self-collision SoftBody3D vs SoftBody3D collision and self-collision Oct 17, 2024
@mihe mihe added enhancement New feature or request topic:runtime Concerning runtime behavior (or its source code) and removed needs triage Something that needs investigation labels Oct 17, 2024
@mihe
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mihe commented Oct 17, 2024

This isn't something that can be implemented from this extension alone. It's something that would need to be added to Jolt itself, and is tracked in this issue: jrouwe/JoltPhysics#789

It was left out in part because Godot Physics doesn't support it either, so wasn't deemed necessary for feature parity, as seen below the comment you linked. I assume it's not a trivial problem to solve.

@mihe mihe added the external Involving an external party label Oct 18, 2024
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Labels
enhancement New feature or request external Involving an external party topic:runtime Concerning runtime behavior (or its source code)
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