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GroundPrimitive support for other materials #5025

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hpinkos opened this issue Feb 22, 2017 · 14 comments · Fixed by #6393
Closed

GroundPrimitive support for other materials #5025

hpinkos opened this issue Feb 22, 2017 · 14 comments · Fixed by #6393

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@hpinkos
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hpinkos commented Feb 22, 2017

I swear we had an issue open for this already but I couldn't find it.

From the forum: https://groups.google.com/forum/?hl=en#!topic/cesium-dev/x3sYLgIr8Mc

@jimmyangel
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Oh, please, please @hpinkos add support for this soon! I noticed this problem with a kml data source that has a GroundOverlay element and the image would just not clamp to the ground. I thought I was doing something wrong but then I ran across this thread in the forum.

Any estimates on when do you guys plan to support images clamped to ground?

@hpinkos
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hpinkos commented Mar 23, 2017

Hi @jimmyangel. Based on the amount of effort that needs to be done to implement this, I don't think it's high enough priority for us to justify the time right now. Our current focus is on finishing 3D tiles. However, if a number of other users are asking for this we will look into it sooner.

@jimmyangel
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@hpinkos oh, bummer. In the mean time, can you suggest any kind of workaround for this issue?

I would say this is pretty critical for people coming from Google Earth to Cesium. Probably a show stopper for them.

@pjcozzi
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pjcozzi commented Mar 24, 2017

I labeled this priority as we do agree it is important and it may get done as part of the vector tile work for 3D Tiles, but it would be hard to break stride at the momentum to focus on just this.

@slandersson
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I would love to see groundprimitive walls and polylines!

@pjcozzi
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pjcozzi commented Apr 24, 2017

There's a start to this in the ground-primitive-tex-coords branch.

@ggetz
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ggetz commented Aug 28, 2017

@ggetz
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ggetz commented Nov 8, 2017

Requested again on the forum: https://groups.google.com/forum/#!topic/cesium-dev/TyFcn8m1Hb0

@ggetz
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ggetz commented Feb 19, 2018

@juburr
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juburr commented Feb 19, 2018

We would love to see this one get fixed -- specifically ground overlays in the KML datasource.

@ggetz
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ggetz commented Feb 19, 2018

@jburr-nc We have some initial work by @likangning93 being done in this branch: https://github.com/likangning93/cesium/tree/worldFromTerrainDepth

We'll ping this issue when we have some more progress.

@likangning93
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Coming soon to a Cesium near you:

comingsoon

@cesium-concierge
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Congratulations on closing the issue! I found these Cesium forum links in the comments above:

https://groups.google.com/forum/?hl=en#!topic/cesium-dev/x3sYLgIr8Mc
https://groups.google.com/forum/#!topic/cesium-dev/x3sYLgIr8Mc
https://groups.google.com/forum/?hl=en#!topic/cesium-dev/Axk7LMMOD8Q
https://groups.google.com/forum/#!topic/cesium-dev/TyFcn8m1Hb0
https://groups.google.com/forum/#!topic/cesium-dev/BsNCUQzpxCE

If this issue affects any of these threads, please post a comment like the following:

The issue at #5025 has just been closed and may resolve your issue. Look for the change in the next stable release of Cesium or get it now in the master branch on GitHub https://github.com/AnalyticalGraphicsInc/cesium.


I am a bot who helps you make Cesium awesome! Contributions to my configuration are welcome.

🌍 🌎 🌏

@hpinkos
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hpinkos commented May 15, 2018

@jimmyangel @jburr-nc We're happy to say this has finally been implemented and will be available in Cesium 1.46 on June 1st!

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8 participants