a room filled with lots of different types of clocks on the walls and flooring
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Environments

(WIP) Game environment done in Unreal Engine Architectural vizualization done in Unreal Engine A steampunk 3D scene done in Maya. The organ in the middle supposed to be some sort of power generator when its played. The break down of this scene is on the modeling tab. Inspired in the funkiness of one of my favorite artist Dali the steampunk enthusiast who made his crazy paintings a reality. Breakdown of the scene in the modeling tab. used maya and zbrush for organic forms and 3Dsmax grow fx…

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