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Talk:Virtual reality

This is an old revision of this page, as edited by A. Randomdude0000 (talk | contribs) at 21:01, 31 July 2023 (archive formatting). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.


Latest comment: 1 year ago by Njsm11 in topic Regulation

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Virtual Reality page

It was mentioned on this wiki page https://en.wikipedia.org/wiki/Virtual_reality in section 3.1, that elements of virtual reality go as far back as the 1860's, and then follows up with this by mentioning Antonin Artaud. I believe he was not born until the late 1890's. So if it is a matter of that editor referencing the two sentences together or not, it comes of as such when reading. I don't feel comfortable editing the section, and I apologize if this is the incorrect way to make note of an "error" in an article, but like I said I do not feel comfortable changing anything directly myself, whether or not it needs to be corrected.

a-ha

I know the band is famous for their smash-hit "Take On Me", but there have been too many "VR" concerts in that past 2 years to make this one notable enough for this article. If anyone disagrees please take it up in talk. I would suggest a separate "VR Concerts" page for everyone looking to preserve the experience for posterity ;-)

VR cameras

Cameras with one lens use the fisheye principle. For this technique, cameras film at an angle of 360°x235° so that no complete 360-degree image is produced. A black spot in the image on the VR glasses can be seen. Other camera models have two lenses, which are mounted close to each other. These VR cameras produce a fully spherical and gapless image. With this technique, the images are stitched together using special software. As of 2019, 360-degree cameras with two lenses had problems sewing the two images together. This means that the seam that is supposed to join the two images together is often still visible.[citation needed] Other camera models have more than two lenses. As with dual lens cameras, these are stitched using camera software. In addition, 360-degree images can be created by connecting several cameras. Camera rigs are usually used to attach six conventional action cams, available in different versions and connect several individual cameras. The rigs are constructed like a cube, with cameras placed in this cube and record the surroundings in all directions. If several "normal" cameras are combined in a network, these are referred to as mosaic-based cameras. Each of these cameras records a small area of the surroundings, and the individual images are then joined together like mosaic stones to form an omnidirectional overall image. The number of cameras to be used depends on the focal length of the lenses used; the smaller the focal length, the larger the angle of view and the fewer cameras are required.[citation needed]

Wiki Education assignment: Research Process and Methodology - RPM SP 2022 - MASY1-GC 1260 200 Thu

  This article was the subject of a Wiki Education Foundation-supported course assignment, between 27 February 2022 and 5 May 2022. Further details are available on the course page. Student editor(s): Ida1234567 (article contribs).

Regulation

A few salient points:

-Some discussion of torture methodology is a must for this emerging technology.

-What if it were put on a poor man and his arms were held?

-Addiction. Njsm11 (talk) 21:03, 6 June 2023 (UTC)Reply