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| alt =
| caption = North American Windows cover art
| developer = Gigawatt Studios<br />[[The Collective (company)|The Collective]] (PS1)
| publisher = {{vgrelease|NA|[[SouthPeak Interactive]]|EU|[[Gremlin Interactive]]}}
| series = ''[[Men in Black (franchise)|Men in Black]]''
| engine =
| platforms = [[Microsoft Windows]]<br />[[PlayStation (console)|PlayStation]]
| released = '''Windows'''{{Video game release|NA|November 18, 1997|EU|1997}}'''PlayStation'''{{vgrelease|EU|April 4, 1998}}
| genre = [[
| modes = [[Single-player video game|Single-player]]
| director =
| producer = David Koenig<ref name=Credits>{{cite web|title=Men in Black: The Game Credits|url=http://www.allgame.com/game.php?id=5799&tab=credits|accessdate=August 16, 2017|work=[[AllGame]]|archiveurl=https://web.archive.org/web/20141116052729/http://www.allgame.com/game.php?id=5799&tab=credits|archivedate=November 16, 2014}}</ref>
| designer =
| programmer = Robert Knaack<br />Dan Cotton<ref name=Credits/>
| artist = Yoni Koenig<ref name=Credits/>
| writer =
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}}
'''''Men in Black: The Game''''' is an [[Adventure game|adventure]] video game developed by Gigawatt Studios for [[Microsoft Windows]] in 1997. Although it is an officially licensed game based on the 1997 film ''[[Men in Black (1997 film)|Men in Black]],'' the plot is unrelated and it is a [[survival horror]] game as opposed to being a comedy. It is most likely an homage to the original ''[[The Men in Black (comics)|The Men In Black]]'' comic book created by [[Lowell Cunningham]] with its dark aesthetics and 2D cinematics that resemble comic book panels. The game was ported to the [[PlayStation (console)|PlayStation]] in 1998 by [[The Collective (company)|The Collective]].
==Gameplay==
''Men in Black: The Game'' is a survival horror game played from a [[Third-person (video games)|third-person perspective]], with fixed camera angles and pre-rendered backgrounds much like ''[[Resident Evil (1996 video game)|Resident Evil]]''. The game is divided across four levels with each one includes [[Puzzle video game|puzzles]] that must be solved by the player to progress.<ref>{{cite web|last=Peters|first=Terry|title=Men in Black: The Game Overview |url=http://www.allgame.com/game.php?id=5799|accessdate=August 16, 2017|work=AllGame |archiveurl=https://web.archive.org/web/20141114234833/http://www.allgame.com/game.php?id=5799 |archivedate=November 14, 2014}}</ref> Aside from the first level where you can only play as Agent J, the player can choose to be Agents J, K, or L in the other three levels. The dialogue changes based on which Agent you choose but the mission and game progression stay the same.
The player's character can jump, kick, punch, examine items, and dodge attacks. The player must find key cards, deactivate security systems, and read messages to proceed through each level, while fighting enemies that include [[grey alien]]s, large bugs, and spore frogs.
All cutscenes are shown in 2D animation in a style of a comic book. Aesthetically, both PC and PlayStation versions are identical except for the saving system; the former allows players to save manually at any point in the game whereas the latter can only be saved when accomplishing mission objectives.
==Story==
NYPD undercover officer James Darrell Edwards III is sent to investigate a robbery in an apartment. After successfully defusing a bomb and discovering the burglar is an alien, he is approached by [[Agent K]], a member of the Men In Black organization, which monitors [[Extraterrestrial life|extraterrestrial]]s living on Earth. Seeing as how skilful Edwards is, he recruits him and subsequently becomes [[Agent J]].
In his first MIB meeting,
Back in the MIB HQ,
In a new briefing,
After rescuing Agent H,
==Development and release==
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SouthPeak launched the game with a shipment of 100,000 units.<ref>{{cite web|title=Now Shipping|url=http://www.pcgamer.com:80/news/news-1997-11-10.html|website=PC Gamer|archiveurl=https://web.archive.org/web/19980218070412/http://www.pcgamer.com/news/news-1997-11-10.html|archivedate=February 18, 1998|date=November 11, 1997|access-date=March 31, 2020|url-status=live}}</ref> In the United States alone, the computer version of ''Men in Black: The Game'' sold 4,883 copies and earned $200,989 by November 30, 1997.<ref name=wsjsales>{{cite
Steve Poole of ''[[Computer Gaming World]]'' criticized the Windows version for its short length, its "strained attempts to duplicate the film's humor," and its lack of gamepad support. Poole wrote, "Serious gamers will be dissatisfied with the lack of depth, and casual gamers lured by the movie tie-in will be left cold by the game's average graphics and lethargic voice-acting."<ref name=CGW>{{cite
Lauren Fielder of [[GameSpot]] criticized the game's [[Artificial intelligence (video games)|artificial intelligence]] and poor controls, and wrote that the game might have been more fun if "you could at least run quickly." Fielder also criticized problems involving the player's ability to perform certain actions: "Unless you are lined up directly in front of your object, you can't act. And jumps are quite improbable even once you align yourself; for example, you can't hop up on a box unless you're right in front of it." Fielder concluded that "it's quite obvious the time and energy went into set design and mediocre character animations, not into actually making the game work." Fielder noted that the sound effects in the first level were "fairly interesting," but that "it too goes downhill, with your character's insistent one-liners and the endlessly looped '
Calvin Hubble of [[Game Revolution]] noted the poor artificial intelligence, but praised the character animations for bearing resemblance to their film counterparts, and wrote that the graphics were "decent enough to pass." However, Hubble noted that each of the game's menus and loading screens "have an extremely simple, bold, solid-color font. [
John Altman of ''[[Computer Games Magazine]]'' wrote, "As an action/adventure game, ''MiB'' is a qualified success – fairly entertaining but thoroughly unoriginal. As the latest product from the ''Men In Black'' franchise, the game is a disappointment; the original spirit has been lost, replaced by occasional wit and generous doses of carnage." Altman concluded, "Hardcore fans of ''MiB'' will be disappointed to discover that the game is fairly pedestrian and generic, but gamers know that few things in life go together as well as killing aliens and making droll remarks. There's fun to be found here; it's just a matter of keeping your expectations reasonable."<ref name=CDM-Rev>{{cite web|last=Altman|first=John|title=Men In Black: The Game|url=http://www.cdmag.com:80/articles/009/109/mib_review.html|work=[[Computer Games Magazine]]|date=1997|archiveurl=https://web.archive.org/web/20021201035122/http://www.cdmag.com/articles/009/109/mib_review.html|archivedate=December 1, 2002|url-status=dead}}</ref>
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[[Category:SouthPeak Games]]
[[Category:Video games about extraterrestrial life]]
[[Category:Video games about police officers]]
[[Category:Video games based on films]]
[[Category:Video games based on Men in Black]]
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[[Category:Video games set in New York City]]
[[Category:Video games set in South America]]
[[Category:Video games featuring female protagonists]]
[[Category:Video games with pre-rendered 3D graphics]]
[[Category:Single-player video games]]
[[Category:Windows games]]
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