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{{nihongo|'''Masayuki Uemura'''|上村雅之|Uemura Masayuki|extra=20 June 1943 – 6 December 2021}} was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of [[Nintendo]] from 1971 to 2004.
A former employee of [[Sharp Corporation]], Uemura joined Nintendo in 1971<ref name="jmaf">{{cite web|url=http://archive.j-mediaarts.jp/en/festival/2015/achievement/19saa02_UEMURA_Masayuki/|title=UEMURA Masayuki|website=Japan Media Arts Festival Archive|accessdate=May 1, 2021}}</ref><ref>{{Cite web|title=上村雅之さん 大いに語る。 ファミリーコンピュータ インタビュー(後編)(2013年10月号より)|url=https://www.ndw.jp/post-714/|access-date=2021-12-09|website=Nintendo DREAM WEB|language=ja}}</ref> working with [[Gunpei Yokoi]] and [[Genyo Takeda]] on [[solar cell]] technology for the [[Laser Clay Shooting System]] arcade game.<ref name="7 things">{{cite web|url=https://www.theverge.com/2015/10/18/9554885/nintendo-entertainment-system-famicom-history-masayuki-uemura|title=7 things I learned from the designer of the NES|website=[[The Verge]]|date=October 18, 2015|accessdate=May 1, 2021|last=O'Kane|first=Sean}}</ref><ref name="gun game">{{cite web|url=https://www.kotaku.com.au/2015/02/the-gun-game-that-nearly-broke-nintendo/|title=The Gun Game That Nearly Broke Nintendo|website=[[Kotaku Australia]]|date=February 3, 2015|last=Plunkett|first=Luke|accessdate=May 1, 2021}}</ref><ref name="slovakia">{{cite web|url=https://actaludologica.com/wp-content/uploads/2018/04/05-UEMURA-MAGO-%E2%80%93-AL-1-2018.pdf|title=THE "FATHER" OF THE NINTENDO ENTERTAINMENT SYSTEM IN SLOVAKIA FOR THE FIRST TIME- Interview with Masayuki UEMURA|publisher=Acta Ludologica|date=2008|last=Mago|first=Zdenko|accessdate=May 1, 2021}}</ref><ref name="yokoi">{{cite web|url=https://www.nsidr.com/archive/profile-gunpei-yokoi|title=Profile: Gunpei Yokoi|website=nsidr|date=October 23, 2000|last=Grajqevci|first=Jeton|accessdate=May 1, 2021}}</ref> After becoming General Manager of [[Nintendo R&D2]], Uemura served as the lead architect for the [[Nintendo Entertainment System]] and [[Super Nintendo Entertainment System|Super NES]] game consoles.<ref name="gameindustry">{{cite web|url=https://www.gamesindustry.biz/articles/2015-11-19-nintendo-has-always-been-like-that-we-are-like-indies|title="Nintendo has always been like that, we are like indies"|website=[[gameindustry.biz]]|date=November 24, 2015|last=Brightman|first=James|accessdate=May 1, 2021}}</ref><ref name="nlife interview">{{cite web|url=https://www.nintendolife.com/news/2020/12/feature_nes_creator_masayuki_uemura_on_building_the_console_that_made_nintendo_a_household_name|title=Feature: NES Creator Masayuki Uemura On Building The Console That Made Nintendo A Household Name|website=[[Nintendo Life]]|date=December 23, 2020|accessdate=May 1, 2021|last=Ahmed|first=Sayem}}</ref><ref name="usgamer">{{cite web|url=https://www.usgamer.net/articles/nes-creator-masayuki-uemura-on-the-birth-of-nintendos-first-console|title=NES Creator Masayuki Uemura on the Birth of Nintendo's First Console|website=[[USgamer]]|date=December 11, 2018|last=Parish|first=Jeremy|accessdate=May 1, 2021}}</ref><ref name="uemura talk">{{cite web|url=http://www.juicygamereviews.com/retro-game-reviews/designing-the-nintendo-entertainment-system-masayuki-uemura-talk|title=Designing the Nintendo Entertainment System
== Education ==
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When then-Nintendo president [[Hiroshi Yamauchi]] split Nintendo into separate research & development divisions, he appointed Uemara as head of R&D2, a division that focused on hardware.<ref name="eurogamer"/><ref name="kotaku"/><ref name="30 years">{{cite web|url=https://www.polygon.com/2013/7/10/4510068/the-famicoms-creator-reflects-on-30-years-of-8-bit-bliss|title=The Famicom's creator reflects on 30 years of 8-bit bliss|date=July 10, 2013|accessdate=May 1, 2021|website=[[Polygon (website)|Polygon]]}}</ref> Uemura led the development of the [[Color TV-Game]] line of dedicated consoles.<ref name="jmaf"/>
In November 1981,<ref>{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/mario25th/1/0|title=Volume 2 : NES & Mario|page=1. Bringing Video Games Home|website=[[Iwata Asks]]|publisher=Nintendo|accessdate=May 1, 2021}}</ref> Uemura received a phone call from Yamauchi, who asked him to make "something that lets you play arcade games on your TV at home."<ref name="30 years"/> Collaborating with [[Ricoh]], he and his team began creating a system that could run Nintendo's hit arcade game ''[[Donkey Kong (video game)|Donkey Kong]]''.<ref>{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/mario25th/1/1|title=Volume 2 : NES & Mario|page=2. Playing Donkey Kong at Home|website=[[Iwata Asks]]|publisher=Nintendo|accessdate=May 1, 2021}}</ref><ref name="BBC">{{cite web|url=https://www.bbc.co.uk/sounds/play/p058byy9|title=Witness History
In 1988, Uemura began designing the Super Famicom, the Famicom's 16-bit successor, which would be demonstrated to the Japanese press.<ref>{{cite web|url=https://www.chrismcovell.com/secret/SFC_1988Q4.html|title=The First Super Famicom Demonstration|last=Covell | first=Chris|accessdate=May 1, 2021}}</ref><ref>{{cite web|url=https://www.chrismcovell.com/secret/SFC_1989Q3.html|title=The Second SFC Demonstration|last=Covell | first=Chris|accessdate=May 1, 2021}}</ref> He and his team worked with [[Ken Kutaragi]], an engineer from [[Sony]] who designed the system's [[sound chip]] and would later develop the [[PlayStation (console)|PlayStation]].<ref>{{cite web|url=https://www.siliconera.com/father-of-playstation-ken-kutaragi-on-rumors-the-industry-and-nintendo/|title=Father of PlayStation Ken Kutaragi on Rumors, the Industry, and Nintendo|website=[[Siliconera]]|date=March 20, 2021|accessdate=May 1, 2021}}</ref><ref>{{Cite web|url=https://www.eurogamer.net/articles/farewell-father-article|title=Farewell, Father|last=Fahey|first=Rob|date=27 April 2007|website=Eurogamer|access-date=May 1, 2021}}</ref> First released in Japan in 1990, it would be christened the Super Nintendo Entertainment System in the West. In 1995, his team released the [[Satellaview]], an add-on for the Super Famicom that let players download content via satellite broadcast.<ref name="slovakia"/>
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Uemura retired from Nintendo in 2004, remaining an advisor in the Research and Engineering Department. He became a professor at Ritsumeikan University, researching and teaching about video games.<ref name="jmaf"/><ref>{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/5|title=Volume 5 : Original Super Mario Developers|page=6. The Super Mario Preservation Society|website=[[Iwata Asks]]|publisher=Nintendo|accessdate=May 1, 2021}}</ref>
On 26 February 2020, Uemura spoke at the [[National Videogame Museum (United Kingdom)|National Videogame Museum]] in the United Kingdom about his career.<ref>{{cite web|url=https://www.gamespress.com/en-US/The-National-Videogame-Museum-welcomes-legendary-Nintendo-engineer-Mas|title=The National Videogame Museum welcomes legendary Nintendo engineer Masayuki Uemura
== Death ==
Uemura died on 6 December 2021, at the age of 78.<ref name="NintendoLife-Obit"/><ref>{{Cite web|date=2021-12-09|title=【訃報】 上村雅之先生逝去のお知らせ
==References==
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