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League of Legends: Difference between revisions

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→‎top: added the word "widely" to "it is considered one of the greatest..." to avoid potentially biased language. I find it disputable that one could make an objective statement about something like that.
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In the game, two teams of five players battle in [[player-versus-player]] combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting [[experience point]]s, earning gold, and purchasing [[Item (game terminology)|items]] to defeat the opposing team. In ''League''{{'}}s main mode, Summoner's Rift, a team wins by pushing through to the enemy base and destroying their "Nexus", a large structure located within.
 
''League of Legends'' has received generally positive reviews; critics have highlighted its accessibility, character designs, and production value. The game's long lifespan has resulted in a critical reappraisal, with reviews trending positively; it is widely considered one of the [[List of video games considered the best|greatest video games ever made]]. However, negative and abusive in-game player behavior, criticized since the game's early days, persists despite Riot's attempts to fix the problem. In 2019, ''League'' regularly peaked at eight million concurrent players, and its popularity has led to tie-ins such as music, comic books, short stories, and the animated series ''[[Arcane (TV series)|Arcane]]''. Its success has spawned several [[Spin-off (media)|spin-off]] video games, including ''[[League of Legends: Wild Rift]]'', a mobile version; ''[[Legends of Runeterra]]'', a digital collectible card game; and ''[[Ruined King: A League of Legends Story]]'', a turn-based role-playing game, among [[Riot Games#Games|others]]. A [[massively multiplayer online role-playing game]] based on the property is in development.
 
''League of Legends'' is the world's largest [[Esports|esport]], with an international [[League of Legends in esports|competitive scene]] consisting of multiple regional leagues that culminate in an annual [[League of Legends World Championship|''League of Legends'' World Championship]]. The [[2019 League of Legends World Championship|2019 event]] registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the [[2019 League of Legends World Championship final|finals]]. Domestic and international events have been broadcast on [[livestreaming]] websites such as [[Twitch (service)|Twitch]], [[YouTube]], [[Bilibili]], and the [[Cable television in the United States|cable television]] sports channel [[ESPN]].