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Halo: Combat Evolved: Difference between revisions

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== Legacy ==
''Halo'' is credited with modernizing the FPS genre.<ref name="retrogamer-makingof"/> According to GameSpot, ''Halo''{{'}}s "numerous subtle innovations have been borrowed by countless other games since."<ref name=bestlaunchgames /> The game is often cited as the main reason for the Xbox's success,<ref name=theage /> and it began what is commonly regarded as the system's flagship franchise.<ref name=cnet /> In July 2006, [[Next Generation Magazine|Next-Gen.biz]] published an article estimating ''Halo'' as the second-highest revenue-generating 21st century console video game in the United States, behind ''[[Grand Theft Auto: Vice City]]''.<ref name=nextgen.biz /> The game's popularity sparked the usage of terms like "''Halo'' clone"<ref name=voodooextreme /><ref name=xboxgamezone /><ref name=eurogamer5 /> and "''Halo'' killer",<ref name="gamespy_killzone" />, applied to games either similar to or anticipated to be better than it.<ref name="joystiq_moore" /> The ''Halo'' engine has been used for the game ''[[Stubbs the Zombie in Rebel Without a Pulse]]''.<ref name=gamespy100 />
 
''Halo'' has been featured at both [[Major League Gaming]] and the [[World Cyber Games]].<ref name=gamespot10 /><ref name=gamespot11 /> The game's sequel, ''[[Halo 2]]'', made [[United States dollars|US$]]125 million with unit sales of 2.38&nbsp;million on the first day of its release,<ref name=msnbc /> earning it the distinction of the fastest-selling United States media product in history.<ref name=gameindustry.biz /> Three years later, ''[[Halo 3]]'' shattered that record with the biggest opening day in entertainment history, taking in US$170&nbsp;million in its first 24 hours.<ref name="gamepro_halo3_records" />