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Deathmatch (video games): Difference between revisions

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break Description into subsections, remove "Certain keys on the keyboard would control movement..." overexplanation of what a first-person shooter is
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===Powerups===
All normal maps will contain various [[power-ups]]; i.e. extra health, armor, ammunition and other (more powerful than default) weapons. Once collected by a player the power-up will respawn after a defined time at the same location, the time for an item to respawn depends upon the game mode and the type of the item. In some deathmatch modes power-ups will not respawn at all.

Certain power-ups are especially powerful, which can often lead to the game rotating around ''controlling power-ups''—i.e. assumingall ''ceterisother paribus''things being equal, the player who controls the [most powerful]strongest power-ups (namely collectcollecting the itemitems most often) is the one that will have the best potential for making the best score.
 
===Sessions===
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The phrase ''death match'' was originally used in wrestling, starting in the 1950s, to denote certain brutal [[hardcore wrestling]] fights.<ref>{{Cite OED|death-match|6191712561}}</ref> The term "death match" in this sense appeared in the 1992 fighting arcade game ''[[World Heroes (video game)|World Heroes]]'', where it denotes a game mode taking place in an arena with environmental hazards.
 
The term ''deathmatch'' in the context of multiplayer video games may have been coined by game designer [[John Romero]], while he and lead programmer [[John D. Carmack|John Carmack]] were developing the [[local area network|LAN]] multiplayer mode for the [[video game]] ''[[Doom (franchise1993 video game)|Doom]]''. Romero commented on the birth of the FPS deathmatch:
: "Sure, it was fun to shoot monsters, but ultimately these were soulless creatures controlled by a computer. Now gamers could play against spontaneous human beings—opponents who could think and strategize and scream. We can kill each other!' If we can get this done, this is going to be the fucking coolest game that the planet Earth has ever fucking seen in its entire history!'"<ref>{{Cite book|last=Kushner|first=David|year=2004|title=Masters of Doom|url=https://archive.org/details/mastersofdoom00kush|url-access=limited|isbn=978-0-8129-7215-3|page=[https://archive.org/details/mastersofdoom00kush/page/n148 149]|publisher=Random House Trade Paperbacks|location=New York}}</ref>
 
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{{video game gameplay}}
 
[[Category:Video game designmodes]]
[[Category:Esports terminology]]
[[Category:Video game terminology]]
[[Category:Articles containing video clips]]
[[Category:Fiction about death games]]