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The gameplay system is similar to [[Namco]]'s 1986 arcade game ''[[Rolling Thunder (arcade game)|Rolling Thunder]]'', specifically its own NES version. Like in ''Rolling Thunder'', the player can jump or drop down between floors by holding the directional pad up or down and pressing the jump button, as well as enter doors to obtain power-ups or avoid enemies. The player can be armed with one of two weapons (a standard issue pistol or a fully automatic machine gun for continuous firepower). Items includes additional ammunition for either weapon, extra health, a time extension, and extra lives. Unlike ''Rolling Thunder'', the player can shoot while jumping and can also change directions during midair.
Another difference between ''Rolling Thunder'' and ''Code Name: Viper'' is the added emphasis on rescuing hostages, like the also-similar ''[[Shinobi (1987 video game)|Shinobi]]''. Throughout the first seven stages, the player can find captured civilians, who will offer the player their gratitude, behind certain doors. To complete each of the first seven stages, the player must rescue a captured commando who will provide the grenades necessary to blow up the obstruction blocking the exit at the end of each stage and advance the plot. At the end of each stage, Kenny will be seen at a campfire with the rescued commando, who will provide clues which is then shown in a blank letter that slowly starts to gain words and outline.
Per ''Rolling Thunder'', the strength and attack patterns of the standard enemy soldiers that the player will face is determined by the colors of their outfit,<ref name=ninpowvol12 /> and "strange" enemies, such as Snipers, Frogmen, and Maniacs, appear later on.<ref name=vipermanualp11>{{cite video game|title=Code Name: Viper|developer=Capcom|platform=Nintendo Entertainment System|level=Instruction manual, page 11}}</ref><ref name=vipermanualp12>{{cite video game|title=Code Name: Viper|developer=Capcom|platform=Nintendo Entertainment System|level=Instruction manual, page 12}}</ref> There are a total of eight stages, with three difficulty settings.
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