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De Casteljau's algorithm

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In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary parameter value.

The algorithm is numerically stable[1] when compared to direct evaluation of polynomials. The computational complexity of this algorithm is , where d is the number of dimensions, and n is the number of control points. There exist faster alternatives.[2][3]

Definition

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A Bézier curve   (of degree  , with control points  ) can be written in Bernstein form as follows   where   is a Bernstein basis polynomial   The curve at point   can be evaluated with the recurrence relation  

Then, the evaluation of   at point   can be evaluated in   operations. The result   is given by  

Moreover, the Bézier curve   can be split at point   into two curves with respective control points:  

Geometric interpretation

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The geometric interpretation of De Casteljau's algorithm is straightforward.

  • Consider a Bézier curve with control points  . Connecting the consecutive points we create the control polygon of the curve.
  • Subdivide now each line segment of this polygon with the ratio   and connect the points you get. This way you arrive at the new polygon having one fewer segment.
  • Repeat the process until you arrive at the single point – this is the point of the curve corresponding to the parameter  .

The following picture shows this process for a cubic Bézier curve:

 

Note that the intermediate points that were constructed are in fact the control points for two new Bézier curves, both exactly coincident with the old one. This algorithm not only evaluates the curve at  , but splits the curve into two pieces at  , and provides the equations of the two sub-curves in Bézier form.

The interpretation given above is valid for a nonrational Bézier curve. To evaluate a rational Bézier curve in  , we may project the point into  ; for example, a curve in three dimensions may have its control points   and weights   projected to the weighted control points  . The algorithm then proceeds as usual, interpolating in  . The resulting four-dimensional points may be projected back into three-space with a perspective divide.

In general, operations on a rational curve (or surface) are equivalent to operations on a nonrational curve in a projective space. This representation as the "weighted control points" and weights is often convenient when evaluating rational curves.

Notation

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When doing the calculation by hand it is useful to write down the coefficients in a triangle scheme as   When choosing a point t0 to evaluate a Bernstein polynomial we can use the two diagonals of the triangle scheme to construct a division of the polynomial   into   and  

Bézier curve

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A Bézier curve

When evaluating a Bézier curve of degree n in 3-dimensional space with n + 1 control points Pi   with   we split the Bézier curve into three separate equations   which we evaluate individually using De Casteljau's algorithm.

Example

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We want to evaluate the Bernstein polynomial of degree 2 with the Bernstein coefficients   at the point t0.

We start the recursion with   and with the second iteration the recursion stops with   which is the expected Bernstein polynomial of degree 2.

Implementations

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Here are example implementations of De Casteljau's algorithm in various programming languages.

deCasteljau :: Double -> [(Double, Double)] -> (Double, Double)
deCasteljau t [b] = b
deCasteljau t coefs = deCasteljau t reduced
  where
    reduced = zipWith (lerpP t) coefs (tail coefs)
    lerpP t (x0, y0) (x1, y1) = (lerp t x0 x1, lerp t y0 y1)
    lerp t a b = t * b + (1 - t) * a
def de_casteljau(t: float, coefs: list[float]) -> float:
    """De Casteljau's algorithm."""
    beta = coefs.copy()  # values in this list are overridden
    n = len(beta)
    for j in range(1, n):
        for k in range(n - j):
            beta[k] = beta[k] * (1 - t) + beta[k + 1] * t
    return beta[0]
public double deCasteljau(double t, double[] coefficients) {
    double[] beta = coefficients;
    int n = beta.length;
    for (int i = 1; i < n; i++) {
        for (int j = 0; j < (n - i); j++) {
            beta[j] = beta[j] * (1 - t) + beta[j + 1] * t;
        }
    }
    return beta[0];
}

Code Example in JavaScript

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The following JavaScript function applies De Casteljau's algorithm to an array of control points or poles as originally named by De Casteljau to reduce them one by one until reaching a point in the curve for a given t between 0 for the first point of the curve and 1 for the last one

function crlPtReduceDeCasteljau(points, t) {
    let retArr = [ points.slice () ];
	while (points.length > 1) {
        let midpoints = [];
		for (let i = 0; i+1 < points.length; ++i) {
			let ax = points[i][0];
			let ay = points[i][1];
			let bx = points[i+1][0];
			let by = points[i+1][1];
            // a * (1-t) + b * t = a + (b - a) * t
			midpoints.push([
				ax + (bx - ax) * t,
				ay + (by - ay) * t,
			]);
		}
        retArr.push (midpoints)
		points = midpoints;
	}
	return retArr;
}

For example,

       var poles = [ [0, 128], [128, 0], [256, 0], [384, 128] ] 
       crlPtReduceDeCasteljau (poles, .5)

returns the array

       [ [ [0, 128], [128, 0], [256, 0], [384, 128 ] ], 
         [ [64, 64], [192, 0], [320, 64] ], 
         [ [128, 32], [256, 32]], 
         [ [192, 32]], 
       ]

Which points and segments joining them are plotted below

Intermediate line segments obtained by recursively applying linear interpolation to adjacent points. 
Intermediate line segments obtained by recursively applying linear interpolation to adjacent points.

See also

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References

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  1. ^ Delgado, J.; Mainar, E.; Peña, J. M. (2023-10-01). "On the accuracy of de Casteljau-type algorithms and Bernstein representations". Computer Aided Geometric Design. 106: 102243. doi:10.1016/j.cagd.2023.102243. ISSN 0167-8396.
  2. ^ Woźny, Paweł; Chudy, Filip (2020-01-01). "Linear-time geometric algorithm for evaluating Bézier curves". Computer-Aided Design. 118: 102760. arXiv:1803.06843. doi:10.1016/j.cad.2019.102760. ISSN 0010-4485.
  3. ^ Fuda, Chiara; Ramanantoanina, Andriamahenina; Hormann, Kai (2024). "A comprehensive comparison of algorithms for evaluating rational Bézier curves". Dolomites Research Notes on Approximation. 17 (9/2024): 56–78. doi:10.14658/PUPJ-DRNA-2024-3-9. ISSN 2035-6803.
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