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iCarly 2: iJoin the Click!

From Wikipedia, the free encyclopedia
iCarly 2: iJoin the Click!
Cover of North American Wii version
Developer(s)Big Blue Bubble
Publisher(s)Activision
SeriesiCarly series
Platform(s)Wii, Nintendo DS
Release
Genre(s)Social simulation
Mode(s)Single-player

iCarly 2: iJoin the Click! is a 2010 social simulation video game developed by Big Blue Bubble, published by Activision, and licensed by Nintendo for the Wii and Nintendo DS. It is loosely based on the TV series of the same name and the standalone sequel to the original iCarly game.[4]

Development and release

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iCarly 2 was announced in July 2010.[4] It was developed by Big Blue Bubble, a company which had previously worked on a Windows game called iCarly: iDream in Toons in 2009.[5]

The game was released for the Wii and Nintendo DS in the US on November 16, 2010,[6] along with a line of iCarly toys from Playmates with in-game codes.[7] In a press release, actors from the cast of the show remarked on the game, with Nathan Kress saying the game has "a much more in-depth feel" than the original installment. Miranda Cosgrove said: "It's so exciting to see the end results for the video game and hear my own voice come from my animated character."[7]

Gameplay

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Players begin as a new student at Ridgeway Secondary School. They can interact with main characters Carly, Sam and Freddie at locations from the show, such as Groovy Smoothie, the Pacific Place Mall, and Carly's apartment. Gameplay is not the same as the original, with the player being able to create an avatar who can explore an open world from a third-person perspective. While the main cast of Carly, Sam, Freddie, Spencer, and Gibby are voice acted, the rest of the characters speak in gibberish.

Reception

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iCarly 2, like its predecessor, released to limited critical reception. It did not receive enough reviews on Metacritic for either platform to have a score listed.[8][9]

Common Sense Media called iCarly 2 "a messy, sometimes incomprehensible mish-mash of a game", citing its dialogue as the only redeeming quality for fans of the show.[10]

References

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  1. ^ "IGN: iCarly 2: iJoin the Click!". Uk.wii.ign.com. Retrieved 2011-02-16.
  2. ^ "iCarly 2: iJoin the Click!". GameSpy.
  3. ^ "Ficha técnica de iCarly 2: ¡Todo en un Click! (Wii)". players4players.com. Retrieved 2019-12-28.
  4. ^ a b "Activision Announces 'iCarly 2: iJoin the Click!' for Nintendo DS and Wii" (Press release). Activision Publishing, Nickelodeon. July 29, 2010. Archived from the original on June 2, 2016. Retrieved December 14, 2020 – via IGN.
  5. ^ Saltzman, Marc (July 2, 2009). "iCarly: iDream in Toons Review". Gamezebo. Archived from the original on December 14, 2020. Retrieved December 14, 2020.
  6. ^ Makuch, Eddie (November 16, 2010). "Shippin' Out Nov. 14-20: Assassin's Creed: Brotherhood, Need for Speed: Hot Pursuit". GameSpot. Archived from the original on September 20, 2020. Retrieved December 14, 2020.
  7. ^ a b "Activision's 'iCarly 2: iJoin The Click!' is Now Available on Wii and Nintendo DS" (Press release). Activision Publishing, Nickelodeon, Playmates Toys. November 18, 2010. Archived from the original on July 10, 2015. Retrieved December 14, 2020 – via IGN.
  8. ^ "iCarly 2: iJoin the Click (Wii)". Metacritic. Archived from the original on June 15, 2016. Retrieved December 14, 2020.
  9. ^ "iCarly 2: iJoin the Click (DS)". Metacritic. Archived from the original on June 26, 2018. Retrieved December 14, 2020.
  10. ^ Healy, Christopher (2010). "iCarly 2: Join the Click!". Common Sense Media. Archived from the original on December 14, 2020. Retrieved December 14, 2020.
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