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- abstractApril 2020
"Vera" – Crossing the Fourth Wall
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383178"Vera" is an adaptation of a short story by New Zealand's early XXth-century feminist writer, Katherine Mansfield. It is a unique artificial reality experience that allows viewers to cross the so-called fourth wall between the film reality and the ...
- abstractApril 2020
Selfie Mask: A Face-Capturing HMD with Polarizing Plates
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383177Head-mounted displays (HMDs) that provide a virtual reality (VR) experience using a simple configuration have been become popular. However, HMDs still have a well-known problem in that they hide the user's face when worn making it difficult for their ...
- abstractApril 2020
3D Sketching for Multi-Pose Products
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3382870During the initial stage of design, 2D perspective sketching is an essential tool for designers. However, for products with multiple moving parts that assume multiple poses during usage, 2D perspective sketching can be painstaking and time-consuming. In ...
- extended-abstractApril 2020
Quantifying Sign Avatar Perception: How Imperfect is Insufficient?
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3375222The aim of this study was to identify relevant aspects of sign avatar animation and to quantify their effect on human perception, to better address user expectation in the future. For this, 25 users assessed two types of avatar animations, one upper ...
- abstractApril 2020
Creative Expression with Immersive 3D Interactions
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3375028Virtual and augmented realities (VR/AR) allow artists to create 3D content in a three-dimensional space — both display and inputs are 3D. Getting rid of 2D proxies such as screens and graphic tablets removes a significant barrier from 3D creation and ...