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- research-articleOctober 2023
On Human-like Biases in Convolutional Neural Networks for the Perception of Slant from Texture
ACM Transactions on Applied Perception (TAP), Volume 20, Issue 4Article No.: 15, Pages 1–18https://doi.org/10.1145/3613451Depth estimation is fundamental to 3D perception, and humans are known to have biased estimates of depth. This study investigates whether convolutional neural networks (CNNs) can be biased when predicting the sign of curvature and depth of surfaces of ...
- research-articleSeptember 2023
Twin Identification over Viewpoint Change: A Deep Convolutional Neural Network Surpasses Humans
- Connor J. Parde,
- Virginia E. Strehle,
- Vivekjyoti Banerjee,
- Ying Hu,
- Jacqueline G. Cavazos,
- Carlos D. Castillo,
- Alice J. O’Toole
ACM Transactions on Applied Perception (TAP), Volume 20, Issue 3Article No.: 10, Pages 1–15https://doi.org/10.1145/3609224Deep convolutional neural networks (DCNNs) have achieved human-level accuracy in face identification (Phillips et al., 2018), though it is unclear how accurately they discriminate highly-similar faces. Here, humans and a DCNN performed a challenging face-...
- research-articleApril 2023
Identifying Lines and Interpreting Vertical Jumps in Eye Tracking Studies of Reading Text and Code
ACM Transactions on Applied Perception (TAP), Volume 20, Issue 2Article No.: 6, Pages 1–20https://doi.org/10.1145/3579357Eye tracking studies have shown that reading code, in contradistinction to reading text, includes many vertical jumps. As different lines of code may have quite different functions (e.g., variable definition, flow control, or computation), it is important ...
- research-articleJanuary 2023
Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model
ACM Transactions on Applied Perception (TAP), Volume 20, Issue 1Article No.: 2, Pages 1–23https://doi.org/10.1145/3568311Eye-tracking technology has started to become an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques that exploit eye patterns to gaze-contingent ...
- research-articleDecember 2020
Comparison of Subjective Methods for Quality Assessment of 3D Graphics in Virtual Reality
ACM Transactions on Applied Perception (TAP), Volume 18, Issue 1Article No.: 2, Pages 1–23https://doi.org/10.1145/3427931Numerous methodologies for subjective quality assessment exist in the field of image processing. In particular, the Absolute Category Rating with Hidden Reference (ACR-HR), the Double Stimulus Impairment Scale (DSIS), and the Subjective Assessment ...
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- research-articleNovember 2020
The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality
ACM Transactions on Applied Perception (TAP), Volume 17, Issue 4Article No.: 14, Pages 1–15https://doi.org/10.1145/3419985In human interaction, people will keep different distances from each other depending on their gender. For example, males will stand further away from males and closer to females. Previous studies in virtual reality (VR), where people were interacting ...
- research-articleFebruary 2020
Translational and Rotational Arrow Cues (TRAC) Navigation Method for Manual Alignment Tasks
ACM Transactions on Applied Perception (TAP), Volume 17, Issue 1Article No.: 1, Pages 1–19https://doi.org/10.1145/3375001Many tasks in image-guided surgery require a clinician to manually position an instrument in space, with respect to a patient, with five or six degrees of freedom (DOF). Displaying the current and desired pose of the object on a 2D display such as a ...
- research-articleSeptember 2019
Assessing Neural Network Scene Classification from Degraded Images
ACM Transactions on Applied Perception (TAP), Volume 16, Issue 4Article No.: 21, Pages 1–20https://doi.org/10.1145/3342349Scene recognition is an essential component of both machine and biological vision. Recent advances in computer vision using deep convolutional neural networks (CNNs) have demonstrated impressive sophistication in scene recognition, through training on ...
- research-articleSeptember 2019
The Effect of Task on Visual Attention in Interactive Virtual Environments
ACM Transactions on Applied Perception (TAP), Volume 16, Issue 3Article No.: 17, Pages 1–17https://doi.org/10.1145/3352763Virtual environments for gaming and simulation provide dynamic and adaptive experiences, but, despite advances in multisensory interfaces, these are still primarily visual experiences. To support real-time dynamic adaptation, interactive virtual ...
- research-articleAugust 2019
Context in Photo Albums: Understanding and Modeling User Behavior in Clustering and Selection
ACM Transactions on Applied Perception (TAP), Volume 16, Issue 2Article No.: 11, Pages 1–20https://doi.org/10.1145/3333612Recent progress in digital photography and storage availability has drastically changed our approach to photo creation. While in the era of film cameras, careful forethought would usually precede the capture of a photo; nowadays, a large number of ...
- research-articleMarch 2019
Human and DNN Classification Performance on Images With Quality Distortions: A Comparative Study
ACM Transactions on Applied Perception (TAP), Volume 16, Issue 2Article No.: 7, Pages 1–17https://doi.org/10.1145/3306241Image quality is an important practical challenge that is often overlooked in the design of machine vision systems. Commonly, machine vision systems are trained and tested on high-quality image datasets, yet in practical applications the input images ...
- research-articleOctober 2017
Visual Quality Assessment of 3D Models: On the Influence of Light-Material Interaction
ACM Transactions on Applied Perception (TAP), Volume 15, Issue 1Article No.: 5, Pages 1–18https://doi.org/10.1145/3129505Geometric modifications of three-dimensional (3D) digital models are commonplace for the purpose of efficient rendering or compact storage. Modifications imply visual distortions that are hard to measure numerically. They depend not only on the model ...
- research-articleJune 2017
Exploring Biological Motion Regularities of Human Actions: A New Perspective on Video Analysis
ACM Transactions on Applied Perception (TAP), Volume 14, Issue 3Article No.: 21, Pages 1–20https://doi.org/10.1145/3086591The ability to detect potentially interacting agents in the surrounding environment is acknowledged to be one of the first perceptual tasks developed by humans, supported by the ability to recognise biological motion. The precocity of this ability ...
- research-articleOctober 2016
Subjective and Objective Visual Quality Assessment of Textured 3D Meshes
ACM Transactions on Applied Perception (TAP), Volume 14, Issue 2Article No.: 11, Pages 1–20https://doi.org/10.1145/2996296Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression, filtering, and so on. ...
- research-articleOctober 2016
Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments
ACM Transactions on Applied Perception (TAP), Volume 14, Issue 2Article No.: 9, Pages 1–17https://doi.org/10.1145/2983631In this article, we detail a series of experiments that examines the effect of vertical field-of-view extension and the addition of non-specific peripheral visual stimulation on gait characteristics and distance judgments in a head-worn virtual ...
- research-articleAugust 2016
Image Quality under Chromatic Impairments
ACM Transactions on Applied Perception (TAP), Volume 14, Issue 1Article No.: 6, Pages 1–20https://doi.org/10.1145/2964908The influence of chromatic impairments on the perceived image quality is studied in this article. Under the D65 standard illuminant, a set of hyperspectral images were represented into the CIELAB color space, and the corresponding chromatic coordinates ...
- research-articleJuly 2016
Is the Motion of a Child Perceivably Different from the Motion of an Adult?
ACM Transactions on Applied Perception (TAP), Volume 13, Issue 4Article No.: 22, Pages 1–17https://doi.org/10.1145/2947616Artists and animators have observed that children’s movements are quite different from adults performing the same action. Previous computer graphics research on human motion has primarily focused on adult motion. There are open questions as to how ...
- research-articleJuly 2016
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion
ACM Transactions on Applied Perception (TAP), Volume 13, Issue 4Article No.: 20, Pages 1–13https://doi.org/10.1145/2948066It is common practice in movies and games to use different actors for the voice and body/face motion of a virtual character. What effect does the combination of these different modalities have on the perception of the viewer? In this article, we conduct ...
- research-articleJune 2015
Simulating Fixations When Looking at Visual Arts
ACM Transactions on Applied Perception (TAP), Volume 12, Issue 3Article No.: 9, Pages 1–20https://doi.org/10.1145/2736286When people look at pictures, they fixate on specific areas. The sequences of such fixations are so characteristic for certain pictures that metrics can be derived that allow successful grouping of similar pieces of visual art. However, determining ...
- research-articleMarch 2015
Visual Enhancement of MR Angiography Images to Facilitate Planning of Arteriovenous Malformation Interventions
ACM Transactions on Applied Perception (TAP), Volume 12, Issue 1Article No.: 4, Pages 1–15https://doi.org/10.1145/2701425The primary purpose of medical image visualization is to improve patient outcomes by facilitating the inspection, analysis, and interpretation of patient data. This is only possible if the users’ perceptual and cognitive limitations are taken into ...