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- research-articleJanuary 2023
A Sparse Distributed Gigascale Resolution Material Point Method
ACM Transactions on Graphics (TOG), Volume 42, Issue 2Article No.: 22, Pages 1–21https://doi.org/10.1145/3570160In this article, we present a four-layer distributed simulation system and its adaptation to the Material Point Method (MPM). The system is built upon a performance portable C++ programming model targeting major High-Performance-Computing (HPC) platforms. ...
- research-articleAugust 2020
A massively parallel and scalable multi-GPU material point method
- Xinlei Wang,
- Yuxing Qiu,
- Stuart R. Slattery,
- Yu Fang,
- Minchen Li,
- Song-Chun Zhu,
- Yixin Zhu,
- Min Tang,
- Dinesh Manocha,
- Chenfanfu Jiang
ACM Transactions on Graphics (TOG), Volume 39, Issue 4Article No.: 30, Pages 30:1–30:15https://doi.org/10.1145/3386569.3392442Harnessing the power of modern multi-GPU architectures, we present a massively parallel simulation system based on the Material Point Method (MPM) for simulating physical behaviors of materials undergoing complex topological changes, self-collision, and ...