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- tutorialApril 2010
SkCHI: designing sketch recognition interfaces
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 4501–4504https://doi.org/10.1145/1753846.1754184Sketch recognition user interfaces currently treat the pen in the same manner as a mouse and keyboard. The aim of this workshop is to promote thought and discussion about how to move beyond this to create natural and intuitive pen-based interfaces. To ...
- extended-abstractApril 2010
Himawari: shape memory alloy motion display for robotic representation
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 4327–4332https://doi.org/10.1145/1753846.1754148We propose the concept of shape memory alloy motion display (SMD), a new type of physical display, and introduce a plant-shaped robot "Himawari" based on this technology. SMD is a display apparatus taking advantage of existence of an actual object, and ...
- extended-abstractApril 2010
Exploring surround haptics displays
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 4171–4176https://doi.org/10.1145/1753846.1754121In this paper we present the design and evaluation of a two dimensional haptics display intended to be used for enhancing experience for movies and rides. The display, haptics surface, utilizes an array of vibrators contacting the skin at discrete ...
- extended-abstractApril 2010
Designing a CD augmentation for mobile phones
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3979–3984https://doi.org/10.1145/1753846.1754089Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when using with digital music collections. In this paper we develop user interfaces ...
- extended-abstractApril 2010
Toward modeling auditory information seeking strategies on the web
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3973–3978https://doi.org/10.1145/1753846.1754088Human performance models based on information foraging theory have proved capable of predicting navigation behavior on the Web. They can therefore provide a useful tool for Web site design. They may also be effective for modeling auditory navigation ...
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- extended-abstractApril 2010
The effect of avatar realism of virtual humans on self-disclosure in anonymous social interactions
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3781–3786https://doi.org/10.1145/1753846.1754056In this paper, we illustrate progress in research designed to investigate interactants' self-disclosure when they communicate with virtual humans or real humans in computer-mediated interactions. We explored the effect of the combination of avatar ...
- extended-abstractApril 2010
Event maps: a collaborative calendaring system for navigating large-scale events
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3691–3696https://doi.org/10.1145/1753846.1754040Event Maps is a novel, rich and interactive web-based system targeted at improving the experience of attending and organizing large, multi-track conferences. Through its zoomable Tabular Timeline, users can navigate the conference schedule, seamlessly ...
- extended-abstractApril 2010
Laugh enhancer using laugh track synchronized with the user's laugh motion
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3613–3618https://doi.org/10.1145/1753846.1754027In television shows, we are familiar with the sound of artificial laughter, the so called "canned laughter" or "laugh track". It generally has an enhancing effect on the viewer's desire to laugh. However, if the sound is played when the user dislikes ...
- extended-abstractApril 2010
Extended KLM for mobile phone interaction: a user study result
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3517–3522https://doi.org/10.1145/1753846.1754011Facing with the fast development of mobile phones, the designers need to evaluate user performance for early responding to the potential interaction problems. Previous studies show that the original Keystroke-Level Model (KLM) has been successfully used ...
- extended-abstractApril 2010
Real time eye movement identification protocol
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3499–3504https://doi.org/10.1145/1753846.1754008This paper introduces a Real Time Eye Movement Identification (REMI) protocol designed to address challenges related to the implementation of the eye-gaze guided computer interfaces. The REMI protocol provides the framework for 1) eye position data ...
- extended-abstractApril 2010
Improving remote collaboration through side-by-side telepresence
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3493–3498https://doi.org/10.1145/1753846.1754007Virtually all teleconferencing solutions are designed to facilitate face-to-face interactions. While face-to-face is suitable for meetings or conversations, we see many real-world situations where people choose to sit in other configurations. Face-to-...
- extended-abstractApril 2010
MobiGaze: development of a gaze interface for handheld mobile devices
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3349–3354https://doi.org/10.1145/1753846.1753983Handheld mobile devices that have a touch screen are widely used but are awkward to use with one hand. To solve this problem, we propose MobiGaze, which is a user interface that uses one's gaze (gaze interface) to operate a handheld mobile device. By ...
- extended-abstractApril 2010
Integrated model based on the psychology of active/non-active computer users: activating technology holdouts
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3295–3300https://doi.org/10.1145/1753846.1753974Although many Internet-based social services exist that can raise our quality of life, there are still many non-active users who cannot fully enjoy the convenience of the computer and its functionality even though they have computers in the home. In ...
- extended-abstractApril 2010
Gestalt theory, engagement and interaction
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3211–3216https://doi.org/10.1145/1753846.1753960This paper presents a design exploration research project in which principles derived from Gestalt theory were applied as a framework for guiding human-computer interaction (HCI). The analysis contained within examines how a Gestalt approach to HCI can ...
- extended-abstractApril 2010
End user software engineering: CHI 2010 special interest group meeting
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3189–3192https://doi.org/10.1145/1753846.1753953End users create software whenever they create, for instance, interactive web pages, games, educational simulations, or spreadsheets. Researchers are working to bring the benefits of rigorous software engineering methodologies to these end users to try ...
- extended-abstractApril 2010
Shimon: an interactive improvisational robotic marimba player
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3097–3102https://doi.org/10.1145/1753846.1753925Shimon is an autonomous marimba-playing robot designed to create interactions with human players that lead to novel musical outcomes. The robot combines music perception, interaction, and improvisation with the capacity to produce melodic and harmonic ...
- extended-abstractApril 2010
Rolling and shooting: two augmented reality games
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3041–3044https://doi.org/10.1145/1753846.1753914We present two fast-paced augmented reality games. One is a single-player game experienced through a head-worn display. The player manipulates a tracked board to guide a virtual ball through a dynamic maze of obstacles. Combining the 3DOF absolute ...
- extended-abstractApril 2010
Interactive robot task learning
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3037–3040https://doi.org/10.1145/1753846.1753912In this paper we provide a brief overview of our research agenda in Human-Robot Interaction and Interactive Learning. We highlight key components to be demonstrated as part of the CHI 2010 Media Showcase.
- extended-abstractApril 2010
The elocuter: I must remind you we live in Dada times
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3001–3006https://doi.org/10.1145/1753846.1753906The Elocuter is a sonification device that attaches via suction cup to a computer screen. It translates newspaper headlines about the global economic crisis into spoken words, composed of impossible sequences of allophones similar to a Dada poem. The ...
- extended-abstractApril 2010
Grassroots heritage in the crisis context: a social media probes approach to studying heritage in a participatory age
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 2975–2978https://doi.org/10.1145/1753846.1753899Social media technologies are rapidly changing the way people create, share, and experience memories especially around crises. When collective memory is generated on a societal scale and shared across generations over time, this practice assumes social ...