Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- Work in ProgressFebruary 2024
TableCanvas: Remote Open-Ended Play in Physical-Digital Environments
- Yongxin Zhang,
- Charlotte Mejlvang Guldbæk,
- Christian Fog Dalsgaard Jensen,
- Nicolai Brodersen Hansen,
- Florian Echtler
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 74, Pages 1–7https://doi.org/10.1145/3623509.3635255Remote video communication is now part of everyday life, also for families. At the same time, children encounter digital devices at an early age, but studies indicate that physical play is still vital for their development. To support physical play at a ...
- short-paperFebruary 2024
Queer Archival Design in Tangible Embodied Interactive Experiences
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 63, Pages 1–6https://doi.org/10.1145/3623509.3634896How might tangible design support embodied explorations of queer history, drawing from queer archives scholarship and Queer HCI? My work explores how queering design with attention to historicism, enacted through embodied interactions, can prompt ...
- short-paperFebruary 2024
Crafting Electronic Textiles as a Participatory Design Material for Slowing Down
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 62, Pages 1–5https://doi.org/10.1145/3623509.3634894To counteract the fast-paced and efficiency-driven nature of technological development, Slow Technology philosophy calls for designing technology for reflection and mental rest. However, its focus lies mainly on interaction with artifacts on the user ...
- research-articleFebruary 2024Honorable Mention
Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic Cushion
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 36, Pages 1–19https://doi.org/10.1145/3623509.3633384Feeling another person’s breathing is an intimate encounter that can promote deep connection, communicate affective information, and influence our physiological state. Emerging technologies are exploring the mediation of biosignals, such as breathing, ...
- research-articleFebruary 2024
Embodied Machine Learning
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 22, Pages 1–12https://doi.org/10.1145/3623509.3633370Machine learning becomes more prevalent in specialized domains such as medicine and biology every year, but domain expert trust in machine learning continues to lag behind. Researchers have explored increasing rational trust in AI but little research ...
- research-articleFebruary 2024
Base and Stitch: Evaluating eTextile Interfaces from a Material-Centric View
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 15, Pages 1–13https://doi.org/10.1145/3623509.3633363Fabrics are seen as the foundation for e-textile interfaces but contribute their own tactile properties to interaction. We examine the role of fabrics in gestural interaction from a novel, textile-focused view. We replicated an eTextile sensor and ...
- research-articleFebruary 2024
Embedding Thinking Strategies within a Tangible Tree to Orchestrate Small Group Brainstorming
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 13, Pages 1–18https://doi.org/10.1145/3623509.3633361Small group brainstorming has been widely used for learning, business, and marketing, but most of the time, group brainstorming is ineffective. New technologies, especially tangible user interfaces, open new potentials for improving the group ...
- research-articleFebruary 2024
The Router of All Evil: Designerly Hacking a Network of One’s Own
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 9, Pages 1–10https://doi.org/10.1145/3623509.3633357This paper contributes a new design research artifact, The Router of All Evil. This is a Research Product that results from and scaffolds a Research Through Design exploration of the domestic Internet. The Router of All Evil is designed to reveal the ...