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- abstractJune 2020
Developing a Model Augmented Reality Curriculum
- Mikhail Fominykh,
- Fridolin Wild,
- Ralf Klamma,
- Mark Billinghurst,
- Lisandra S. Costiner,
- Andrey Karsakov,
- Eleni Mangina,
- Judith Molka-Danielsen,
- Ian Pollock,
- Marius Preda,
- Aljosa Smolic
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science EducationPages 508–509https://doi.org/10.1145/3341525.3394991This paper outlines the objectives of the working group on developing a model Augmented Reality curriculum for higher education. We motivate the need for the model curriculum by the growing Augmented Reality industry and subsequent demand for trained ...
- research-articleJune 2020
Step Tutor: Supporting Students through Step-by-Step Example-Based Feedback
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science EducationPages 391–397https://doi.org/10.1145/3341525.3387411Students often get stuck when programming independently, and need help to progress. Existing, automated feedback can help students progress, but it is unclear whether it ultimately leads to learning. We present Step Tutor, which helps struggling ...
- research-articleJune 2020
Examining Student Coding Behaviours in Creative Computing Lessons using Abstract Syntax Trees and Vocabulary Analysis
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science EducationPages 273–279https://doi.org/10.1145/3341525.3387408Creative computing is an approach to computing education which emphasises the creation of interactive audiovisual software and an art-school influenced pedagogy. Given this emphasis on Dewey's "learning by doing", we set out to investigate the processes ...
- research-articleJune 2020
Error Message Readability and Novice Debugging Performance
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science EducationPages 480–486https://doi.org/10.1145/3341525.3387384It is well known that programming error messages can be notoriously difficult for novices to understand, hampering progress and leading to frustration. In response, researchers have explored various approaches for enhancing such messages, yet results ...
- research-articleJune 2020
Exploring Creativity and Learning through the Construction of (Non-Digital) Board Games in HCI Courses
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science EducationPages 246–251https://doi.org/10.1145/3341525.3387374Several non-technical skills - such as teamwork, verbal and written communication, time management, problem-solving, and critical thinking - are currently being highlighted in discussions about curriculum recommendations for the computing field. In the ...