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- abstractJune 2020
The Importance of Embedding Meta Skills in Computer Science Graduate Apprenticeship Programmes
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science EducationPages 589–590https://doi.org/10.1145/3341525.3394010The purpose of this proposal is to investigate the need for the increased focus on developing transferable and meta skills of Graduate Apprentice Computer Science students and how the advancements of technology can impact the need for this. The Fourth ...
- research-articleJune 2020
Soft Skills: What do Computing Program Syllabi Reveal About Non-Technical Expectations of Undergraduate Students?
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science EducationPages 287–293https://doi.org/10.1145/3341525.3387396Industry expectations of graduates are higher than ever. Not only are they required to be skilled in several technologies, but also need to be equipped with non-technical skills - often called soft skills or professional skills. This puts pressure on ...
- research-articleApril 2012
Learning dispositions and transferable competencies: pedagogy, modelling and learning analytics
LAK '12: Proceedings of the 2nd International Conference on Learning Analytics and KnowledgePages 92–101https://doi.org/10.1145/2330601.2330629Theoretical and empirical evidence in the learning sciences substantiates the view that deep engagement in learning is a function of a complex combination of learners' identities, dispositions, values, attitudes and skills. When these are fragile, ...
- research-articleApril 2012
Social learning analytics: five approaches
LAK '12: Proceedings of the 2nd International Conference on Learning Analytics and KnowledgePages 23–33https://doi.org/10.1145/2330601.2330616This paper proposes that Social Learning Analytics (SLA) can be usefully thought of as a subset of learning analytics approaches. SLA focuses on how learners build knowledge together in their cultural and social settings. In the context of online social ...
- articleJanuary 2010
Learning by gaming: facts and myths
International Journal of Technology Enhanced Learning (IJTEL), Volume 2, Issue 1/2Pages 21–40https://doi.org/10.1504/IJTEL.2010.031258Gaming has undergone a transition from a niche hobby to a part of everyday culture. This transition, along with the advance in the use of the internet, has created a new kind of social environment, commonly known as virtual life. This paper presents the ...
- ArticleOctober 2009
Evaluation of students' experiences of developing transferable skills and business skills using a business simulation game
FIE'09: Proceedings of the 39th IEEE international conference on Frontiers in education conferencePages 92–97Developing the business and transferable skills of students is a challenge in the higher education environment. The issue is how to simulate a business environment to give students a realistic experience. If it is possible to give a realistic experience,...