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- research-articleApril 2023
ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep Learning
OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer InteractionPages 58–66https://doi.org/10.1145/3572921.3572925Today touchscreens are one of the most common input devices for everyday ubiquitous interaction. Yet, capacitive touchscreens are limited in expressiveness; thus, a large body of work has focused on extending the input capabilities of touchscreens. One ...
- abstractOctober 2019
A Wearable Input Mechanism for Blind Users of Computers Based on Mental Mapping of Thumb-To-Phalanx Distances
ASSETS '19: Proceedings of the 21st International ACM SIGACCESS Conference on Computers and AccessibilityPages 703–705https://doi.org/10.1145/3308561.3356109As computers become common in different work environments, more accessible forms of interaction are required so that blind people may cost-effectively perform computer-based tasks requiring precise input. The human hand has 14 digital bones called ...
- research-articleMay 2017
Thumb + Pen Interaction on Tablets
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 3254–3266https://doi.org/10.1145/3025453.3025567Modern tablets support simultaneous pen and touch input, but it remains unclear how to best leverage this capability for bimanual input when the nonpreferred hand holds the tablet. We explore Thumb + Pen interactions that support simultaneous pen and ...
- abstractMay 2016
Biomechanics of Thumb Touch Gestures on Handheld Devices
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 3227–3233https://doi.org/10.1145/2851581.2892294Touch interaction has reached high popularity due to the widespread use of handheld devices. Nowadays, devices with screen sizes above 8 are not uncommon. Grasping such big handheld devices needs two hands to feel comfortable. Consequently, only the two ...
- short-paperSeptember 2014
BackPat: one-handed off-screen patting gestures
MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & servicesPages 77–80https://doi.org/10.1145/2628363.2628396We present BackPat - a technique for supporting one-handed smartphone operation by using pats of the index finger, middle finger or thumb on the back or side of the device. We devise a novel method using the device's microphone and gyroscope that ...
- short-paperApril 2014
Backpat: improving one-handed touchscreen operation by patting the back of the device
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsPages 555–558https://doi.org/10.1145/2559206.2574811We present BackPat: A technique for supporting one-handed smartphone operation. Using pats of either the index finger or middle finger or thumb on the back or side of the device, the user can extend one-handed use in a variety of difficult tasks. We ...
- research-articleApril 2014
Modeling the functional area of the thumb on mobile touchscreen surfaces
CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1991–2000https://doi.org/10.1145/2556288.2557354We present a predictive model for the functional area of the thumb on a touchscreen surface: the area of the interface reachable by the thumb of the hand that is holding the device. We derive a quadratic formula by analyzing the kinematics of the ...
- research-articleMay 2012
Touch typing using thumbs: understanding the effect of mobility and hand posture
CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 2683–2686https://doi.org/10.1145/2207676.2208661Mobile touch devices have become increasingly popular, yet typing on virtual keyboards whilst walking is still an overwhelming task. In this paper we analyze; firstly, the negative effect of walking on text-input performance, particularly the users' ...
- ArticleFebruary 2006
Multithreading extension for Thumb ISA and decoder support
Dual width instruction set embedded processors such as ARM provide 16-bit instruction set in addition to the 32-bit instructions set for lower energy and memory cost. The combination of hardware multithreading technique with the 16-bit code design can ...
- articleJanuary 2006
Compilation framework for code size reduction using reduced bit-width ISAs (rISAs)
ACM Transactions on Design Automation of Electronic Systems (TODAES), Volume 11, Issue 1Pages 123–146https://doi.org/10.1145/1124713.1124722For many embedded applications, program code size is a critical design factor. One promising approach for reducing code size is to employ a “dual instruction set”, where processor architectures support a normal (usually 32-bit) Instruction Set, and a ...
- articleNovember 2003
Biomechanical evaluation of the motor function of the thumb
An experimental apparatus was developed to measure force production of a digit at various points of force application along the digit and in any direction within the transverse plane of the longitudinal axis of the digit. Eight normal subjects with ...
- ArticleOctober 2002
A design space exploration framework for reduced bit-width instruction set architecture (rISA) design
ISSS '02: Proceedings of the 15th international symposium on System SynthesisPages 120–125https://doi.org/10.1145/581199.581228Code size is a critical concern in many embedded system applications, especially those using RISC cores. One promising approach for reducing code size is to employ a "dual instruction set", where processor architectures support a normal (usually 32 bit) ...
- ArticleMarch 2002
Human Kinematic Factor for Haptic Manipulation: The Wrist to Thumb
The range of human kinematic motion as well as force resolution should be known for design of a haptic device. In addition, a haptic interface can be designed more easily when master and slave devices are the same kinematically. However, human kinematic ...