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- research-articleJune 2024Best Short Paper
"See, Hear, Touch, Smell, and,...Eat!": Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle Game
- Xueyan Cai,
- Kecheng Jin,
- Shang Shi,
- Shichao Huang,
- Ouying Huang,
- Xiaodong Wang,
- Jiahao Cheng,
- Weijia Lin,
- Jiayu Yao,
- Yuqi Hu,
- Chao Zhang,
- Cheng Yao
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 270–281https://doi.org/10.1145/3628516.3655801Picky eating behavior is common in preschoolers and has been linked to a lack of food literacy with support from certain research. Recent research has focused on interventions for children’s mealtime behaviors which can lead to distraction and neglect ...
- research-articleMay 2023
The Snake Eggs Puzzle: Preparing Students for Benders Decomposition
INFORMS Transactions on Education (ITED), Volume 23, Issue 3Pages 210–217https://doi.org/10.1287/ited.2023.0281Logic puzzles are an effective way to introduce students to advanced solution techniques in operations research, such as Lagrangian relaxation, Dantzig-Wolfe decomposition, and Benders decomposition. The Snake Egg puzzle asks the player to draw a one-cell ...
- research-articleOctober 2021
The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CHI PLAYArticle No.: 276, Pages 1–27https://doi.org/10.1145/3474703Video games are often designed around puzzles and problem-solving, leading to challenging yet engaging experiences for players. However, it is hard to measure or compare the challenge level of puzzles in video games. This can make designing appropriately ...
- research-articleOctober 2021
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CHI PLAYArticle No.: 269, Pages 1–24https://doi.org/10.1145/3474696Escape rooms exist in various forms, including real-life facilities, board games, and digital implementations. The underlying idea is always the same: players have to solve many diverse puzzles to (virtually) escape from a locked room. Within the last ...
- research-articleJanuary 2021
Knights Exchange Puzzle—Teaching the Efficiency of Modeling
INFORMS Transactions on Education (ITED), Volume 21, Issue 2Pages 108–114https://doi.org/10.1287/ited.2019.0235Puzzles and games enhance the quality of teaching by creating an enjoyable, interactive, and playful atmosphere. The knight exchange is a famous, very old, and amusing game on the chessboard. This puzzle was used by the author to teach modeling in a ...
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- short-paperNovember 2020
Designing Failure and Feedback within Puzzles
- Ekta Shokeen,
- Anthony Pellicone,
- David Weintrop,
- Diane Jass Ketelhut,
- Caro Williams-Pierce,
- Jandelyn Dawn Plane,
- Michel Cukier
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in PlayPages 370–374https://doi.org/10.1145/3383668.3419901This paper highlights the importance of designing failure paired with feedback within puzzles. Using vignettes from players? gameplay, it discusses how players? approaches to solving puzzles informed the iterative design of game mechanics of Hello New ...
- abstractJuly 2019
Genetic algorithms are very good solved sudoku generators
GECCO '19: Proceedings of the Genetic and Evolutionary Computation Conference CompanionPages 49–50https://doi.org/10.1145/3319619.3326793I present a simple and yet effective GA-based approach to content generation in the Sudoku domain. The GA finds multiple full boards which can act as solutions for Sudoku and Killer Sudoku puzzles. In this work I use a binning-based diversity ...
- research-articleJuly 2018
Analyzing rich qualitative data to study pencil-puzzle-based assignments in CS1 and CS2
ITiCSE 2018: Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science EducationPages 212–217https://doi.org/10.1145/3197091.3197109Pencil puzzles (puzzles such as sudoku and many others that are designed to be solved by humans, promoting computational thinking) provide a natural context for CS1/2 assignments. In a prior work we analyzed Likert-scaled student responses and ...
- demonstrationJune 2018
Exploring computational thinking through collaborative problem solving and audio puzzles
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 513–516https://doi.org/10.1145/3202185.3210766Although educators, researchers, and designers have increasingly advocated for developing computational thinking (CT) in young children, the vast majority of CT learning environments fail to support the development of positive attitudes towards problem ...
- posterFebruary 2018
Qualitative Analysis of Open-ended Comments in Introductory CS Courses: (Abstract Only)
SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science EducationPage 1086https://doi.org/10.1145/3159450.3162290End-of-course evaluations and other student surveys typically include the opportunity for students to provide free-form comments. These are rich sources of data but are often only subjectively taken into account to further improve course delivery or ...
- research-articleNovember 2017
Navigating a Maze using a Quantum Annealer
PMES'17: Proceedings of the Second International Workshop on Post Moores Era SupercomputingPages 30–36https://doi.org/10.1145/3149526.3149532Quantum annealers exploit quantum effects in an attempt to minimize a classical Hamiltonian function with a higher likelihood of reaching optimality than can be expected from simulated annealing. The key programming challenge is how to express ...
- articleJanuary 2016
Inventive problem-solving puzzle game design and development
International Journal of Computational Vision and Robotics (IJCVR), Volume 6, Issue 3Pages 244–252https://doi.org/10.1504/IJCVR.2016.077355This paper depicts the production of a game for learning theory of inventive problem solving or TRIZ. The theory is meant for resolving engineering contradiction and forecasting trends and evolution of technologies. Despite being an effective invention ...
- research-articleOctober 2015
Nonoutsourceable Scratch-Off Puzzles to Discourage Bitcoin Mining Coalitions
CCS '15: Proceedings of the 22nd ACM SIGSAC Conference on Computer and Communications SecurityPages 680–691https://doi.org/10.1145/2810103.2813621An implicit goal of Bitcoin's reward structure is to diffuse network influence over a diverse, decentralized population of individual participants. Indeed, Bitcoin's security claims rely on no single entity wielding a sufficiently large portion of the ...
- abstractFebruary 2015
On Beyond Sudoku: Pencil Puzzles for Introductory Computer Science (Abstract Only)
SIGCSE '15: Proceedings of the 46th ACM Technical Symposium on Computer Science EducationPage 707https://doi.org/10.1145/2676723.2678299Problem solving is a powerful teaching methodology for computer science -- giving students a real problem to solve instead of simply discussing abstract concepts can motivate them and give them a path to better understanding. However, it is challenging ...
- articleJanuary 2015
Puzzle-Shedding Light on Higher Dimensions
INFORMS Transactions on Education (ITED), Volume 15, Issue 2Pages 197–199https://doi.org/10.1287/ited.2014.0135Lights Out puzzles have been a popular computer pastime since the eighties. They consist of a grid of cells with each cell in one of two states, lit or unlit. When a cell is clicked, then that cell and its immediate neighbors toggle between lit and ...
- research-articleSeptember 2014
Vulnerabilities as Blind Spots in Developer's Heuristic-Based Decision-Making Processes
NSPW '14: Proceedings of the 2014 New Security Paradigms WorkshopPages 53–62https://doi.org/10.1145/2683467.2683472The security community spares no effort in emphasizing security awareness and the importance of building secure software. However, the number of new vulnerabilities found in today's systems is still increasing. Furthermore, old and well-studied ...
- research-articleJuly 2013
Improving evolutionary solutions to the game of mastermind using an entropy-based scoring method
GECCO '13: Proceedings of the 15th annual conference on Genetic and evolutionary computationPages 829–836https://doi.org/10.1145/2463372.2463473Solving the MasterMind puzzle, that is, finding out a hidden combination by using hints that tell you how close some strings are to that one is a combinatorial optimization problem that becomes increasingly difficult with string size and the number of ...
- articleJanuary 2013
- articleDecember 2012
Using XQuery for problem solving
Software—Practice & Experience (SPRE), Volume 42, Issue 12Pages 1433–1465https://doi.org/10.1002/spe.1140XQuery is a recommendation by the World Wide Web Consortium as a standard XML query language. In addition to being a special-purpose query language, XQuery has also features that support unexpected applications such as problem solving. We demonstrate ...