Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleNovember 2023
Towards Panopticons of Convenience: Power in the Nordic Smart Home Assemblage
Mindtrek '23: Proceedings of the 26th International Academic Mindtrek ConferencePages 257–266https://doi.org/10.1145/3616961.3616962The introduction of smart home technologies shifts the social relationships in the home by replacing parts of the home assemblage with digital components. This article makes two contributions, first it analyses the influence of panopticons of ...
- research-articleJanuary 2022
Power in the modern ‘surveillance society’: From theory to methodology1
The rapid expansion of new Information and Communication Technologies has improved the possibilities for surveillance, rendering modern society a ‘surveillance society’ (Lyon, 2006). Surveillance practices today comprise a myriad of actors. ...
- short-paperAugust 2016
Keep forget: turning memories and stories into artefacts
PDC '16: Proceedings of the 14th Participatory Design Conference: Short Papers, Interactive Exhibitions, Workshops - Volume 2Pages 76–77https://doi.org/10.1145/2948076.2948119'Keep Forget' is a Participatory Design project that focuses on transforming location-based memories and stories into tangible objects (i.e. artefacts). During the project (2013-2016), the residents of the neighbourhood of Winterslag as well as other ...
- research-articleJune 2016
Technology Symbolization: Exploring the Political Mechanism of IT Implementation in Local e-Government Projects
dg.o '16: Proceedings of the 17th International Digital Government Research Conference on Digital Government ResearchPages 12–19https://doi.org/10.1145/2912160.2912196Based on the construction process of the online administrative service system of M City Hall, this paper attempts to probe into the interaction process and the underlying mechanism of information technology and government organizations from micro ...
- demonstrationApril 2016
How Powerful are You?: gSPIN: Bringing Power Analysis to Your Finger Tips
WWW '16 Companion: Proceedings of the 25th International Conference Companion on World Wide WebPages 239–242https://doi.org/10.1145/2872518.2890557We present the SPIN system, a computational tool to detect linguistic and dialog structure patterns in a social interaction that reveal the underlying power relations between its participants. The SPIN system labels sentences in an interaction with ...
- research-articleDecember 2015
LAND RUSH
Simulation and Gaming (SIMG), Volume 46, Issue 6Pages 742–762https://doi.org/10.1177/1046878115613491LAND RUSH is a board game that allows participants to critically assess the ways in which different social classes face both opportunities and constraints in securing land rights and in managing the acquired land sustainably in an extremely competitive ...
- ArticleApril 2014
"We Want to Hear Your Voice": Power Relations in Participatory Design
ITNG '14: Proceedings of the 2014 11th International Conference on Information Technology: New GenerationsPages 561–566https://doi.org/10.1109/ITNG.2014.9Pioneered in Scandinavia in the 1970s, participatory design (PD) has been recognized as an empowering, sensitive and inclusive approach. Thus it has been applied in a wide variety of fields, from architecture to teaching to game design. One of the goals ...
- research-articleFebruary 2013
Simulating the Camp David Negotiations: A Problem-Solving Tool in Critical Pedagogy
Simulation and Gaming (SIMG), Volume 44, Issue 1Pages 134–150https://doi.org/10.1177/1046878112456252This article reflects critically on simulations. Building on the authors' experience simulating the Palestinian-Israeli-American Camp David negotiations of 2000, they argue that simulations are useful pedagogical tools that encourage creative-but not ...
- research-articleDecember 2012
DEVELOPMENT MONOPOLY: A Simulation Game on Poverty and Inequality
Simulation and Gaming (SIMG), Volume 43, Issue 6Pages 853–862https://doi.org/10.1177/1046878112451877DEVELOPMENT MONOPOLY is a simulation game that allows players to experience how power relations influence the agency of different socioeconomic groups, and how this can induce poverty and inequality. Players alter the original rules of the MONOPOLY ...
- research-articleDecember 2012
Simulating Poverty and Inequality Dynamics in Developing Countries
Simulation and Gaming (SIMG), Volume 43, Issue 6Pages 713–728https://doi.org/10.1177/1046878112451876This article considers how the simulation game of DEVELOPMENT MONOPOLY provides insight into poverty and inequality dynamics in a development context. It first discusses how the game is rooted in theoretical and conceptual frameworks on poverty and ...
- ArticleMay 2012
Design principles for inter-organizational systems development --- case hansel
DESRIST'12: Proceedings of the 7th international conference on Design Science Research in Information Systems: advances in theory and practicePages 52–65https://doi.org/10.1007/978-3-642-29863-9_5In this paper, we report new findings of an on-going action design research (ADR) study in a public organization, Hansel Ltd, the central procurement unit of the Finnish government. A procurement organization acts as a middleman in public sector ...
- ArticleSeptember 2011
The Online Institution: Psychiatric Power as an Explanatory Model for the Normalisation of Radicalisation and Terrorism
EISIC '11: Proceedings of the 2011 European Intelligence and Security Informatics ConferencePages 78–85https://doi.org/10.1109/EISIC.2011.43While the use of the internet and social media as a tool for extremists and terrorists has been well documented, understanding the mechanisms at work has been much more elusive. This paper begins with a grounded theory approach guided by Foucault's ...
- ArticleAugust 2011
Power and politics in requirements engineering: A proposed research agenda
RE '11: Proceedings of the 2011 IEEE 19th International Requirements Engineering ConferencePages 187–196https://doi.org/10.1109/RE.2011.6051646This vision paper considers the role of power and politics in requirements engineering (RE). It offers a working definition of both terms and reviews the existing literature both in RE and related disciplines. It argues that, given the increased ...
- articleDecember 2010
How to import the concept of conviviality to web communities
International Journal of Web Based Communities (IJWBC), Volume 6, Issue 1Pages 99–113https://doi.org/10.1504/IJWBC.2010.030019While conviviality has simultaneously been defined in the literature as individual freedom realised in personal interdependence, rational and cooperative behaviour and normative instrument, no model has yet been proposed for computer science. In this ...
- ArticleMay 2006
Power and negotiation: lessons from agent-based participatory simulations
AAMAS '06: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systemsPages 27–33https://doi.org/10.1145/1160633.1160636Participatory simulations are conducted to improve our knowledge of human behaviors, to help in solving conflicts, to shape interaction protocols between humans and to teach some aspects of collective management.Agent-based participatory simulations ...