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- research-articleOctober 2024
Exploring empathy in project management: Workplace narratives inspiring reflection and discussion
Procedia Computer Science (PROCS), Volume 239, Issue CPages 2082–2089https://doi.org/10.1016/j.procs.2024.06.395AbstractEmpathy has been acknowledged as a necessary addition to the project manager’s toolkit, yet there is little in the literature on how this may be used in practice. There is no one agreed definition of empathy. However, it is acknowledged that it is ...
- research-articleMay 2023
Planning to chronicle: Optimal policies for narrative observation of unpredictable events
International Journal of Robotics Research (RBRS), Volume 42, Issue 6Pages 412–432https://doi.org/10.1177/02783649211069154One important class of applications entails a robot scrutinizing, monitoring, or recording the evolution of an uncertain time-extended process. This sort of situation leads to an interesting family of active perception problems that can be cast as ...
- research-articleAugust 2018
Writing PD: accounting for socially-engaged research
PDC '18: Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2Article No.: 1, Pages 1–5https://doi.org/10.1145/3210604.3210615As participants in participatory process, PD academics report on the practices and outcomes of their work and thereby shape what is known of individual projects and the wider field of participatory design. At present, there is a dominant form for this ...
- research-articleApril 2018
Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 470, Pages 1–12https://doi.org/10.1145/3173574.3174044We describe our experience of working with blind and visually impaired people to create interactive art objects that are personal to them, through a participatory making process using electronic textiles (e-textiles) and hands-on crafting techniques. ...
- research-articleApril 2018
Design Patterns for Data Comics
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 38, Pages 1–12https://doi.org/10.1145/3173574.3173612Data comics for data-driven storytelling are inspired by the visual language of comics and aim to communicate insights in data through visualizations. While comics are widely known, few examples of data comics exist and there has not been any structured ...
- extended-abstractSeptember 2016
"The speaking celt": augmented reality avatars guide through a museum -- case study
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: AdjunctPages 1484–1491https://doi.org/10.1145/2968219.2974044"The Speaking Celt" app is an Augmented Reality companion app for museum visitors to the Keltenmuseum Hallein (Museum of Celtic Heritage) in Hallein, Pflegerplatz 5, Salzburg, Austria. Three Avatars guide the visitors through the museum. The app has ...
- short-paperAugust 2016
Writing participatory design: a workshop on interpreting, accounting and novel forms of reporting
PDC '16: Proceedings of the 14th Participatory Design Conference: Short Papers, Interactive Exhibitions, Workshops - Volume 2Pages 119–120https://doi.org/10.1145/2948076.2948099This workshop asks participatory designers and researchers to consider how they write about their work and what role there is for novel approaches to expression, forms drawn from other disciplines, and open and playful texts. As we bring social science ...
- ArticleSeptember 2015
Argument visualization and narrative approaches for collaborative spatial decision making and knowledge construction: a case study for an offshore wind farm project
DARE'15: Proceedings of the Third International Conference on Data Analytics for Renewable Energy IntegrationPages 135–154A Geographic Information Systems (GIS) play a vital role in various applications associated with sustainable development and clean energy. In these applications, the GIS provides a capability to upload on-site geographical information collected by ...
- posterApril 2013
Exhibiting emotion: using digital technologies to discover emotional connections
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 1017–1022https://doi.org/10.1145/2468356.2468538This paper discusses the ongoing development of an engaging system that will allow museum visitors to understand their emotional connections to artefacts. Through structured interviews with museum visitors and qualitative analysis, insight is gained as ...
- research-articleSeptember 2011
StoryTrek: experiencing stories in the real world
MindTrek '11: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 125–132https://doi.org/10.1145/2181037.2181058In this paper we introduce StoryTrek, a locative hypernarrative system developed to generate stories based on a reader's location and specific movements in the real world. This creates, for readers, an interplay between navigation, narrative, and agency,...
- demonstrationJune 2011
Supporting creative work in educational digital libraries
JCDL '11: Proceedings of the 11th annual international ACM/IEEE joint conference on Digital librariesPages 461–462https://doi.org/10.1145/1998076.1998186Educational digital libraries have become an effective source of sharing information and dissemination of knowledge. Like paintings, personal stories containing pictures, music, and text will exist for a long time to come and will be enjoyed long after ...
- research-articleNovember 2010
Requirements engineering at the margins: avoiding technological hubris through alternative approaches
FoSER '10: Proceedings of the FSE/SDP workshop on Future of software engineering researchPages 303–308https://doi.org/10.1145/1882362.1882425Technological hubris occurs when attempts are made to develop technological solutions for marginalized groups. Despite being impoverished, these groups constitute the bulk of Information and Communication Technology (ICT) users. Developers all too often ...