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- research-articleFebruary 2025
SuperNoVA: Algorithm-Hardware Co-Design for Resource-Aware SLAM
ASPLOS '25: Proceedings of the 30th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 1Pages 1035–1051https://doi.org/10.1145/3669940.3707258Simultaneous Localization and Mapping (SLAM) plays a crucial role in robotics, autonomous systems, and augmented and virtual reality (AR/VR) applications by enabling devices to understand and map unknown environments. However, deploying SLAM in AR/VR ...
- research-articleOctober 2024
GSLAMOT: A Tracklet and Query Graph-based Simultaneous Locating, Mapping, and Multiple Object Tracking System
MM '24: Proceedings of the 32nd ACM International Conference on MultimediaPages 7239–7248https://doi.org/10.1145/3664647.3681086For interacting with mobile objects in unfamiliar environments, simultaneously locating, mapping, and tracking the 3D poses of multiple objects are crucially required. This paper proposes a Tracklet Graph and Query Graph-based framework, i.e., GSLAMOT, ...
- research-articleMay 2024
BrainSLAM: SLAM on Neural Population Activity Data
AAMAS '24: Proceedings of the 23rd International Conference on Autonomous Agents and Multiagent SystemsPages 607–613Simultaneous localisation and mapping (SLAM) algorithms are commonly used in robotic systems for learning maps of novel environments. Brains also appear to learn maps, but the mechanisms are not known and it is unclear how to infer these maps from neural ...
- posterAugust 2024
Poster: Synchronizing Devices with Minimal Data Exchange and Applications for Graph-Based SLAM
SEC '23: Proceedings of the Eighth ACM/IEEE Symposium on Edge ComputingPages 258–260https://doi.org/10.1145/3583740.3626624For synchronization purposes, most applications require data to be transferred onto a cloud or shared with other edge devices. Transferring data between edge devices using wireless connectivity consumes power and bandwidth; therefore it is crucial to ...
- posterFebruary 2022
FPGA Accelerators for Robust Visual SLAM on Humanoid Robots
- Maria Rafaela Gkeka,
- Alexandros Patras,
- Nikolaos Tavoularis,
- Stylianos Piperakis,
- Emmanouil Hourdakis,
- Panos Trahanias,
- Christos D. Antonopoulos,
- Spyros Lalis,
- Nikolaos Bellas
FPGA '22: Proceedings of the 2022 ACM/SIGDA International Symposium on Field-Programmable Gate ArraysPage 51https://doi.org/10.1145/3490422.3502331Visual Simultaneous Localization and Mapping (vSLAM) is the process of mapping the robot's observed environment using an optical sensor, while concurrently determining the robot's pose with respect to that map. For humanoid robots, the implementation of ...
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- research-articleJune 2022
Bio-inspired monocular drone SLAM
DroneSE and RAPIDO: System Engineering for constrained embedded systemsPages 21–26https://doi.org/10.1145/3522784.3522788Drone navigation in GPS-denied, indoor environments, is still a challenging problem. As drones can perceive the environment from a richer set of viewpoints, simultaneous localization and mapping (SLAM) becomes more complex, while having stringent ...
- research-articleDecember 2021
Kimera: From SLAM to spatial perception with 3D dynamic scene graphs
- Antoni Rosinol,
- Andrew Violette,
- Marcus Abate,
- Nathan Hughes,
- Yun Chang,
- Jingnan Shi,
- Arjun Gupta,
- Luca Carlone,
- Thrishantha Nanayakkara,
- Tim Barfoot,
- Thomas Howard
International Journal of Robotics Research (RBRS), Volume 40, Issue 12-14Pages 1510–1546https://doi.org/10.1177/02783649211056674Humans are able to form a complex mental model of the environment they move in. This mental model captures geometric and semantic aspects of the scene, describes the environment at multiple levels of abstractions (e.g., objects, rooms, buildings), ...
- short-paperNovember 2020
Target: Zero Drift: Minimizing Spatial Drift in VR Optical Tracking Systems such as Oculus Insight
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in PlayPages 321–325https://doi.org/10.1145/3383668.3419875Virtual Reality (VR) games and applications require accurate spatial positioning of the head-mounted display (HMD) within the virtual environment. Inside-out tracking technologies such as 'Oculus Insight' derive the HMD position by tracking 'landmarks' ...
- research-articleOctober 2020
Building Movie Map - A Tool for Exploring Areas in a City - and its Evaluations
MM '20: Proceedings of the 28th ACM International Conference on MultimediaPages 3330–3338https://doi.org/10.1145/3394171.3413881We propose a new Movie Map, which will enable users to explore a given city area using omnidirectional videos. Only one Movie Map prototype was developed in the 1980s; it was developed with analog video technology. Later, Google Street View (GSV) ...
- research-articleSeptember 2020
A Methodology for Principled Approximation in Visual SLAM
PACT '20: Proceedings of the ACM International Conference on Parallel Architectures and Compilation TechniquesPages 373–386https://doi.org/10.1145/3410463.3414636This paper proposes a methodology for exploiting approximate computing to reduce the time and energy requirements of Simultaneous Localization and Mapping (SLAM) algorithms, which are used in important problem domains like robotics and autonomous ...
- research-articleJune 2020
Urban Movie Map for Walkers: Route View Synthesis using 360° Videos
ICMR '20: Proceedings of the 2020 International Conference on Multimedia RetrievalPages 502–508https://doi.org/10.1145/3372278.3390707We propose a movie map for walkers based on synthesized street walking views along routes in a particular area. From the perspectives of walkers, we captured a number of omnidirectional videos along streets in the target area (1km2 around Kyoto Station)...
- demonstrationOctober 2019
Walker's Movie Map: Route Vies Synthesis Using Omni-directional Videos
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 1050–1052https://doi.org/10.1145/3343031.3350587We present a new movie map for walkers that synthesizes street walking views along routes for walkers in an area. We acquired a number of omnidirectional videos from the perspectives of walkers of streets in a certain area (ex. $1km^2$ around Kyoto ...
- research-articleSeptember 2019
Construction of Positioning and Navigation System for Mobile Vehicle Based on Simultaneous Localization and Mapping
RICAI '19: Proceedings of the 2019 International Conference on Robotics, Intelligent Control and Artificial IntelligencePages 654–658https://doi.org/10.1145/3366194.3366311As the development of artificial intelligence continues, mobile vehicle has increasingly wider applications in intelligent patrol, intelligent crop, etc. For meeting the mobile vehicle's demands, the positioning and navigation system of mobile vehicle ...
- ArticleDecember 2019
Efficient and Robust 3D Object Reconstruction Based on Monocular SLAM and CNN Semantic Segmentation
- Thomas Weber,
- Sergey Triputen,
- Atmaraaj Gopal,
- Steffen Eißler,
- Christian Höfert,
- Kristiaan Schreve,
- Matthias Rätsch
AbstractVarious applications implement slam technology, especially in the field of robot navigation. We show the advantage of slam technology for independent 3d object reconstruction. To receive a point cloud of every object of interest void of its ...
- research-articleJune 2019
V.Ra: An In-Situ Visual Authoring System for Robot-IoT Task Planning with Augmented Reality
DIS '19: Proceedings of the 2019 on Designing Interactive Systems ConferencePages 1059–1070https://doi.org/10.1145/3322276.3322278We present V.Ra, a visual and spatial programming system for robot-IoT task authoring. In V.Ra, programmable mobile robots serve as binding agents to link the stationary IoTs and perform collaborative tasks. We establish an ecosystem that coherently ...
- abstractMay 2019
V.Ra: An In-Situ Visual Authoring System for Robot-IoT Task Planning with Augmented Reality
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW0151, Pages 1–6https://doi.org/10.1145/3290607.3312797We present V.Ra, a visual and spatial programming system for robot-IoT task authoring. In V.Ra, programmable mobile robots serve as binding agents to link the stationary IoTs and perform collaborative tasks. We establish an ecosystem that coherently ...
- research-articleOctober 2018
Monocular Camera Based Real-Time Dense Mapping Using Generative Adversarial Network
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 896–904https://doi.org/10.1145/3240508.3240564Monocular simultaneous localization and mapping (SLAM) is a key enabling technique for many computer vision and robotics applications. However, existing methods either can obtain only sparse or semi-dense maps in highly-textured image areas or fail to ...
- research-articleApril 2018
Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 219, Pages 1–13https://doi.org/10.1145/3173574.3173793The emerging simultaneous localizing and mapping (SLAM) based tracking technique allows the mobile AR device spatial awareness of the physical world. Still, smart things are not fully supported with the spatial awareness in AR. Therefore, we present ...
- abstractMarch 2018
VOCOWA - VOice COntrolled Wheelchair Autonomous
HRI '18: Companion of the 2018 ACM/IEEE International Conference on Human-Robot InteractionPages 357–358https://doi.org/10.1145/3173386.3177829Project VOCOWA aims to deliver an automated solution for assistive technologies/ advanced smart assistance which will enable elderly and disabled people to live an independent and dignified life. VOCOWA can be implemented using three major technologies ...
- research-articleFebruary 2018
Investigating automatic vectorization for real-time 3D scene understanding
WPMVP'18: Proceedings of the 2018 4th Workshop on Programming Models for SIMD/Vector ProcessingArticle No.: 5, Pages 1–8https://doi.org/10.1145/3178433.3178438Simultaneous Localization And Mapping (SLAM) is the problem of building a representation of a geometric space while simultaneously estimating the observer's location within the space. While this seems to be a chicken-and-egg problem, several algorithms ...