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- research-articleNovember 2024
Quark: Real-time, High-resolution, and General Neural View Synthesis
- John Flynn,
- Michael Broxton,
- Lukas Murmann,
- Lucy Chai,
- Matthew DuVall,
- Clément Godard,
- Kathryn Heal,
- Srinivas Kaza,
- Stephen Lombardi,
- Xuan Luo,
- Supreeth Achar,
- Kira Prabhu,
- Tiancheng Sun,
- Lynn Tsai,
- Ryan Overbeck
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 194, Pages 1–20https://doi.org/10.1145/3687953We present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p ...
- research-articleNovember 2024
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 187, Pages 1–13https://doi.org/10.1145/3687935Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth ...
- research-articleNovember 2024
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 265, Pages 1–15https://doi.org/10.1145/3687926Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to ...
- research-articleNovember 2024
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 171, Pages 1–18https://doi.org/10.1145/3687919This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality ...
- research-articleNovember 2024
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
- Jiadi Cui,
- Junming Cao,
- Fuqiang Zhao,
- Zhipeng He,
- Yifan Chen,
- Yuhui Zhong,
- Lan Xu,
- Yujiao Shi,
- Yingliang Zhang,
- Jingyi Yu
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 172, Pages 1–18https://doi.org/10.1145/3687762Large garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle glass. Conventional Structure from Motion (SfM) methods for camera pose ...
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- research-articleOctober 2024
RNA: Relightable Neural Assets
ACM Transactions on Graphics (TOG), Volume 44, Issue 1Article No.: 2, Pages 1–19https://doi.org/10.1145/3695866High-fidelity 3D assets with materials composed of fibers (including hair), complex layered material shaders, or fine scattering geometry are critical in high-end realistic rendering applications. Rendering such models is computationally expensive due to ...
- research-articleJuly 2024
LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene
- Haocheng Ren,
- Yuchi Huo,
- Yifan Peng,
- Hongtao Sheng,
- Weidong Xue,
- Hongxiang Huang,
- Jingzhen Lan,
- Rui Wang,
- Hujun Bao
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 75, Pages 1–14https://doi.org/10.1145/3658229The generation of global illumination in real time has been a long-standing challenge in the graphics community, particularly in dynamic scenes with complex illumination. Recent neural rendering techniques have shown great promise by utilizing neural ...
- research-articleJuly 2024
fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
- Francis Williams,
- Jiahui Huang,
- Jonathan Swartz,
- Gergely Klar,
- Vijay Thakkar,
- Matthew Cong,
- Xuanchi Ren,
- Ruilong Li,
- Clement Fuji-Tsang,
- Sanja Fidler,
- Eftychios Sifakis,
- Ken Museth
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 133, Pages 1–15https://doi.org/10.1145/3658226We present fVDB, a novel GPU-optimized framework for deep learning on large-scale 3D data. fVDB provides a complete set of differentiable primitives to build deep learning architectures for common tasks in 3D learning such as convolution, pooling, ...
- research-articleJuly 2024
TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 150, Pages 1–13https://doi.org/10.1145/3658211Reconstructing objects with realistic materials from multi-view images is problematic, since it is highly ill-posed. Although the neural reconstruction approaches have exhibited impressive reconstruction ability, they are designed for objects with ...
- research-articleJuly 2024
Bilateral Guided Radiance Field Processing
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 148, Pages 1–13https://doi.org/10.1145/3658148Neural Radiance Fields (NeRF) achieves unprecedented performance in synthesizing novel view synthesis, utilizing multi-view consistency. When capturing multiple inputs, image signal processing (ISP) in modern cameras will independently enhance them, ...
- research-articleDecember 2023
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 204, Pages 1–15https://doi.org/10.1145/3618401Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are highly ...
- research-articleDecember 2023
AvatarStudio: Text-Driven Editing of 3D Dynamic Human Head Avatars
- Mohit Mendiratta,
- Xingang Pan,
- Mohamed Elgharib,
- Kartik Teotia,
- Mallikarjun B R,
- Ayush Tewari,
- Vladislav Golyanik,
- Adam Kortylewski,
- Christian Theobalt
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 226, Pages 1–18https://doi.org/10.1145/3618368Capturing and editing full-head performances enables the creation of virtual characters with various applications such as extended reality and media production. The past few years witnessed a steep rise in the photorealism of human head avatars. Such ...
- research-articleDecember 2023
CamP: Camera Preconditioning for Neural Radiance Fields
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 208, Pages 1–11https://doi.org/10.1145/3618321Neural Radiance Fields (NeRF) can be optimized to obtain high-fidelity 3D scene reconstructions of objects and large-scale scenes. However, NeRFs require accurate camera parameters as input --- inaccurate camera parameters result in blurry renderings. ...
- research-articleJuly 2023
HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion
- Mustafa Işık,
- Martin Rünz,
- Markos Georgopoulos,
- Taras Khakhulin,
- Jonathan Starck,
- Lourdes Agapito,
- Matthias Nießner
ACM Transactions on Graphics (TOG), Volume 42, Issue 4Article No.: 160, Pages 1–12https://doi.org/10.1145/3592415Representing human performance at high-fidelity is an essential building block in diverse applications, such as film production, computer games or videoconferencing. To close the gap to production-level quality, we introduce HumanRF1, a 4D dynamic neural ...
- research-articleJuly 2023
NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
ACM Transactions on Graphics (TOG), Volume 42, Issue 4Article No.: 114, Pages 1–22https://doi.org/10.1145/3592134We present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment. Multiview reconstruction of reflective objects is extremely challenging ...
- research-articleJune 2023
NeRFFaceLighting: Implicit and Disentangled Face Lighting Representation Leveraging Generative Prior in Neural Radiance Fields
ACM Transactions on Graphics (TOG), Volume 42, Issue 3Article No.: 35, Pages 1–18https://doi.org/10.1145/35973003D-aware portrait lighting control is an emerging and promising domain, thanks to the recent advance of generative adversarial networks and neural radiance fields. Existing solutions typically try to decouple the lighting from the geometry and appearance ...
- research-articleNovember 2022
ICARUS: A Specialized Architecture for Neural Radiance Fields Rendering
- Chaolin Rao,
- Huangjie Yu,
- Haochuan Wan,
- Jindong Zhou,
- Yueyang Zheng,
- Minye Wu,
- Yu Ma,
- Anpei Chen,
- Binzhe Yuan,
- Pingqiang Zhou,
- Xin Lou,
- Jingyi Yu
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 234, Pages 1–14https://doi.org/10.1145/3550454.3555505The practical deployment of Neural Radiance Fields (NeRF) in rendering applications faces several challenges, with the most critical one being low rendering speed on even high-end graphic processing units (GPUs). In this paper, we present ICARUS, a ...
- research-articleNovember 2022
Neural Point Catacaustics for Novel-View Synthesis of Reflections
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 201, Pages 1–15https://doi.org/10.1145/3550454.3555497View-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly non-linear reflection flows as the camera moves. We ...
- research-articleNovember 2022
Neural Parameterization for Dynamic Human Head Editing
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 236, Pages 1–15https://doi.org/10.1145/3550454.3555494Implicit radiance functions emerged as a powerful scene representation for reconstructing and rendering photo-realistic views of a 3D scene. These representations, however, suffer from poor editability. On the other hand, explicit representations such as ...
- research-articleNovember 2022
Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
- Donglai Xiang,
- Timur Bagautdinov,
- Tuur Stuyck,
- Fabian Prada,
- Javier Romero,
- Weipeng Xu,
- Shunsuke Saito,
- Jingfan Guo,
- Breannan Smith,
- Takaaki Shiratori,
- Yaser Sheikh,
- Jessica Hodgins,
- Chenglei Wu
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 222, Pages 1–15https://doi.org/10.1145/3550454.3555456Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate realistically ...