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- abstractOctober 2022
Autonomous UAV Cinematography
MM '22: Proceedings of the 30th ACM International Conference on MultimediaPages 7374–7376https://doi.org/10.1145/3503161.3546970The use of camera-equipped Unmanned Aerial Vehicles (UAVs, or "drones") for professional media production is already an exciting commercial reality. Currently available consumer UAVs for cinematography applications are equipped with high-end cameras and ...
- short-paperApril 2021
The Sound Sketchpad: Expressively Combining Large and Diverse Audio Collections
IUI '21: Proceedings of the 26th International Conference on Intelligent User InterfacesPages 297–301https://doi.org/10.1145/3397481.3450688Software tools for media production have largely been adapted from physical media paradigms, offering blank canvases upon which to import, combine, and process content. In music production, this increasingly involves meticulous manual assembly of audio ...
- abstractFebruary 2019
Coding Pedagogy for the Liberal Arts: An Online Publication
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1252https://doi.org/10.1145/3287324.3297797Professors across various disciplines in the liberal arts increasingly find themselves incorporating programming into their classes. Examples include media professors teaching web design and video game development, art professors teaching Processing, ...
- research-articleJanuary 2019
Agents, Design, and Creativity in Moving Image Postproduction: Conditions for Collaborative Creativity in Digital Media
Journal of Integrated Design & Process Science (JIDPS), Volume 23, Issue 4Pages 29–44https://doi.org/10.3233/JID200003This article analyzes how creativity in the making of films and TV shows is constrained as a consequence of the shift to digital production technology, and the resulting change in work activities for different crafts involved in the postproduction ...
- research-articleJuly 2018
Object-based media: a toolkit for building responsive content
HCI '18: Proceedings of the 32nd International BCS Human Computer Interaction ConferenceArticle No.: 184, Pages 1–2https://doi.org/10.14236/ewic/HCI2018.184This paper outlines the work at BBC R&D on creating a toolkit for creating object-based media content that responds to the display device and user interaction. The aim in creating this tool kit is to create a suite of tools for producers to create ...
- research-articleJuly 2017
Webisodes: examining the making of an emergent internet medium
HCI '17: Proceedings of the 31st British Computer Society Human Computer Interaction ConferenceArticle No.: 27, Pages 1–4https://doi.org/10.14236/ewic/HCI2017.27For decades, film, video, and television have been entertaining a global audience and delivering important information or news. However, in recent years the Internet added a novel distribution channel for film, bypassing established routes like TV ...
- research-articleDecember 2016
Content and Metadata Workflow for User Generated Content in Live Production
- Werner Bailer,
- Marcus Thaler,
- Andras Horti,
- Reinhard Grandl,
- Wolfram Hofmeister,
- Jameson Steiner,
- Heinrich Fink
CVMP '16: Proceedings of the 13th European Conference on Visual Media Production (CVMP 2016)Article No.: 1, Pages 1–8https://doi.org/10.1145/2998559.2998560User generated content (UGC) can complement professional content for the coverage of live events such as concerts or sports events. Live streaming of UGC from mobile devices has recently gained popularity, but most solutions aim at providing the streams ...
- abstractFebruary 2015
Doctoral Colloquium -- Open-Source Culture: The Production & Politics of Distributed Creative Peer Production
CSCW'15 Companion: Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work & Social ComputingPages 77–80https://doi.org/10.1145/2685553.2699325My research evaluates how the social, legal, and technical elements of distributed creative peer production intersect to produce successful media franchises. I examine two international case studies -- Hatsune Miku and Minecraft -- using a mixed method (...
- research-articleNovember 2013
Synchronization of user-generated videos through trajectory correspondence and a refinement procedure
CVMP '13: Proceedings of the 10th European Conference on Visual Media ProductionArticle No.: 15, Pages 1–10https://doi.org/10.1145/2534008.2534017Temporal synchronization of multiple video recordings of the same dynamic event is a critical task in many computer vision applications e.g. novel view synthesis and 3D reconstruction. Typically this information is implied through the time-stamp ...
- ArticleDecember 2012
Automated Visual Quality Analysis for Media Production
- Hannes Fassold,
- Stefanie Wechtitsch,
- Albert Hofmann,
- Werner Bailer,
- Peter Schallauer,
- Roberto Borgotallo,
- Alberto Messina,
- Mohan Liu,
- Patrick Ndjiki-Nya,
- Peter Altendorf
ISM '12: Proceedings of the 2012 IEEE International Symposium on MultimediaPages 394–400https://doi.org/10.1109/ISM.2012.82Automatic quality control for audiovisual media is an important tool in the media production process. In this paper we present tools for assessing the quality of audiovisual content in order to decide about the reusability of archive content. We first ...
- tutorialNovember 2011
AIEMPro 2011: the 4th international workshop on automated media analysis and production for novel TV services
MM '11: Proceedings of the 19th ACM international conference on MultimediaPages 607–608https://doi.org/10.1145/2072298.2072388The ACM AIEMPro 2011 workshop presents research on automated media content analysis and production for, amongst others, the development of novel TV services. The program of the workshop has two sessions. The first one is composed of three papers on ...
- ArticleMarch 2011
Services Between Video Producers and Broadcasters: Do We Need a Standard?
AINA '11: Proceedings of the 2011 IEEE International Conference on Advanced Information Networking and ApplicationsPages 610–616https://doi.org/10.1109/AINA.2011.39The need to create a standard which unifies data transfer between producing companies and broadcasters of live programs will be discussed in the article, as well as examples of services which may be implemented, and the contribution of all parties ...
- research-articleApril 2010
Temporal hybridity: Mixing live video footage with instant replay in real time
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1495–1504https://doi.org/10.1145/1753326.1753550In this paper we explore the production of streaming media that involves live and recorded content. To examine this, we report on how the production practices and process are conducted through an empirical study of the production of live television, ...
- research-articleFebruary 2009
Media Crate: tangible live media production interface
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded InteractionPages 255–262https://doi.org/10.1145/1517664.1517718Live media production -- the presentation of audio-visual content at events such as conferences and concerts -- is a high intensity task where a small production team must interact with an amalgamation of separate hardware tools to transform and direct ...
- research-articleOctober 2008
An extended cooperative transaction model for xml
PIKM '08: Proceedings of the 2nd PhD workshop on Information and knowledge managementPages 41–48https://doi.org/10.1145/1458550.1458558In many application areas, for example in design or media production processes, several authors have to work cooperatively on the same project. Thereby, a frequently used data format is XML. In this paper, we address the special requirements of ...
- research-articleApril 2007
Faithfulness Is Not Static
After six years, this is Frank Nack's last column as the Media Impact department editor. It's about how media content impacts everybody, including our community.
- ArticleNovember 2004
- articleMarch 2004
Saying What it Means: Semi-Automated (News) Media Annotation
Multimedia Tools and Applications (MTAA), Volume 22, Issue 3Pages 263–302https://doi.org/10.1023/B:MTAP.0000017031.26875.f7This paper considers the automated and semi-automated annotation of audiovisual media in a new type of production framework, A4SM (Authoring System for Syntactic, Semantic and Semiotic Modelling). We present the architecture of the framework, describe a ...
- articleOctober 1999
Media Production: Towards Creative Collaboration UsingCommunication Networks
Computer Supported Cooperative Work (KLU-COSU), Volume 8, Issue 4Pages 303–332https://doi.org/10.1023/A:1008616002814To examine the diffusion of remote collaboration technologies within the media production industries, a series of case studies was recently conducted with early adopters of advanced electronic networks in Sydney, Los Angeles and London. The studies ...