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- research-articleJanuary 2023
A mobile game for learning programming: students' reactions in view of their attitudes, experiences and expectations
- Jakub Swacha,
- Karolina Muszyńska,
- Magdalena Kowalska,
- Agnieszka Miluniec,
- Rytis Maskeliūnas,
- Robertas Damaševičius,
- Audrius Kulikajevas,
- Tomas Blažauskas
International Journal of Mobile Learning and Organisation (IJMLO), Volume 17, Issue 3Pages 388–405https://doi.org/10.1504/ijmlo.2023.131864Numerous studies support the use of educational games in teaching, especially in the case of difficult subjects such as computer programming. In this paper, we contribute to this agenda by reporting students' reactions to training featuring a new mobile ...
- research-articleJanuary 2023
Does self-management of learning matter? Exploring mobile learning continuance from a valence framework perspective
International Journal of Mobile Communications (IJMC), Volume 22, Issue 4Pages 429–448https://doi.org/10.1504/ijmc.2023.134028Drawing on the valence framework, the present study intends to explore factors that influence college students' mobile learning (m-learning) continuance behaviours by focusing students' self-management of learning and learning utilities. The structural ...
- research-articleJanuary 2022
Bibliometric analysis of mobile learning research from 1984 to 2020
International Journal of Mobile Learning and Organisation (IJMLO), Volume 16, Issue 4Pages 429–446https://doi.org/10.1504/ijmlo.2022.125963The main purpose of this study was bibliometrics analysis of literature published on mobile learning from 1984-2020 retrieved from the Scopus database on 18 February 2021. Total 7404 records imported and download in BibTex, CSVs and RIS format were ...
- research-articleJanuary 2022
Understanding mobile learning, imagination capacity, and team creativity through people-learn-framework and creativity theory perspective
International Journal of Mobile Learning and Organisation (IJMLO), Volume 16, Issue 2Pages 173–197https://doi.org/10.1504/ijmlo.2022.121885Though empirically unevidenced assertions posit that m-learning enhances online participation and achieves learning outcomes, instructors continue observing a low rate of students' virtual participation. Such an observation gets instructors sceptical if m-...
- research-articleMarch 2021
Fun first, useful later: Mobile learning acceptance among secondary school students in Indonesia
Education and Information Technologies (KLU-EAIT), Volume 26, Issue 2Pages 1737–1753https://doi.org/10.1007/s10639-020-10334-wAbstractAs mobile devices become more ubiquitous, the benefits of mobile learning (m-learning) can be a great opportunity for educating a vast populace, especially in developing countries. Acceptance of m-learning by individuals is critical for these ...
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- research-articleJanuary 2021
Context-aware ubiquitous and mobile learning systems: research gaps and challenges
- David Santiago Garcia-Chicangana,
- Oscar Santiago López-Erazo,
- Carolina González,
- Jorge Muñoz,
- Jovani Alberto Jiménez-Builes
International Journal of Technology Enhanced Learning (IJTEL), Volume 13, Issue 3Pages 309–324https://doi.org/10.1504/ijtel.2021.115980There is a tendency for mobile and ubiquitous learning systems to be context-awareness as context provides valuable information that can be used for content or service adapted to the environment and the user. These systems are applied in both formal and ...
- research-articleJanuary 2021
Doctraining mobile: a serious game for medical students training in clinical cases
- Everton Jales de Oliveira,
- Jesaías Carvalho Pereira silva,
- Francisco Milton Mendes Neto,
- Bruno de Sousa Monteiro,
- Willyane Fonseca da Anunciação,
- Ademar França de Sousa Neto
EATIS '20: Proceedings of the 10th Euro-American Conference on Telematics and Information SystemsArticle No.: 22, Pages 1–8https://doi.org/10.1145/3401895.3401933With significant advances in mobile technologies in recent years, educational institutions are providing new opportunities for teaching and learning and, as an example, the popularization of serious games as an educational tool. Based on this context, a ...
- research-articleJanuary 2020
Game-based learning approach to improve self-learning motivated students
International Journal of Technology Enhanced Learning (IJTEL), Volume 12, Issue 2Pages 146–160https://doi.org/10.1504/ijtel.2020.106283Some of the best educational apps have been created to serve as an additional resource for students participating in more structured education programs. Our project aims to provide self-motivated students with options for learning in gaming environment. ...
- research-articleJanuary 2020
A taxonomy of mobile learning based on a systematic review
International Journal of Mobile Learning and Organisation (IJMLO), Volume 14, Issue 4Pages 425–455https://doi.org/10.1504/ijmlo.2020.110782This study seeks to deepen the understanding of existing mobile learning research, summarise the relevant knowledge and identify research gaps. This study is based on a systematic review of relevant studies conducted between 2009 and 2018; the pool of ...
- research-articleJanuary 2020
Understanding m-learning experiences for blind students
- Deller James Ferreira,
- Jorge Lucas Pimmel Pacheco,
- Luciana De Oliveira Berreta,
- Tiago Do Carmo Nogueira
International Journal of Learning Technology (IJLT), Volume 15, Issue 1Pages 26–44https://doi.org/10.1504/ijlt.2020.107663When designing educational technologies for blind people, we need to consider technological and pedagogical strands. From the pedagogical point of view, m-learning has the potential to benefit blind students. Regarding the technological aspect, m-learning ...
- research-articleJanuary 2020
Analysis of technology adoption for an mobile learning platform on generation Z in Indonesia
ICCIP '19: Proceedings of the 5th International Conference on Communication and Information ProcessingPages 32–36https://doi.org/10.1145/3370000With the rapid development of information and communication technology (ICT), all services in various sectors of society have transformed in the form of digital services that utilize the internet, one of which is in the field of education. One type of ...
- extended-abstractMay 2020
Mobile learning: enhancing social learning amongst millennials
AsianHCI '19: Proceedings of Asian CHI Symposium 2019: Emerging HCI Research CollectionPages 153–160https://doi.org/10.1145/3309700.3338460Challenges faced by the Indonesian tertiary education in implementing mobile learning are mainly related to pedagogical problems rather than technological ones. This preliminary study has identified several problems faced by the tertiary students in ...
- research-articleApril 2019
Web-based authoring of multimedia intervention programs for mobile devices: a case study on elderly digital literacy
- Bruna C. R. Cunha,
- Kamila R. H. Rodrigues,
- Isabela Zaine,
- Leonardo F. Scalco,
- Caio C. Viel,
- Maria da Graça C. Pimentel
SAC '19: Proceedings of the 34th ACM/SIGAPP Symposium on Applied ComputingPages 484–491https://doi.org/10.1145/3297280.3297325As mobile devices become accessible to a large part of the population, they can be used by professionals and researchers to conduct remote personalized interventions and data collection. However, developing mobile applications is not a trivial task as ...
- research-articleJanuary 2019
Mobile learning adoption in Jordan: technology influencing factors
International Journal of Networking and Virtual Organisations (IJNVO), Volume 20, Issue 4Pages 400–417https://doi.org/10.1504/ijnvo.2019.100600Massive progress in ICT and the emergence of mobile internet as a primary platform for information delivery has spurred the development of mobile learning. In order to utilise m-learning in Jordan, it is vital to explore the factors that impact university ...
- posterDecember 2018
Solo or peers: technology mediated learning of programming
AfriCHI '18: Proceedings of the Second African Conference for Human Computer Interaction: Thriving CommunitiesArticle No.: 26, Pages 1–4https://doi.org/10.1145/3283458.3283473We explored how teaching and learning programming can be made at home in Namibian university students' existing practices with their phones. We analysed practices that emerged in using WhatsApp group chat amongst 219 students registered for a first-year ...
- research-articleOctober 2018
Kahoot, win the learning race
TEEM'18: Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 737–741https://doi.org/10.1145/3284179.3284303With the arrival of the millennials and generation Z to the university classrooms, the greatest teaching challenge is to adapt the traditional masterclass and turn the classroom into a collaborative space that takes advantage of Information and ...
- research-articleOctober 2018
Acceptance model of m-learning among student of Isra University
DATA '18: Proceedings of the First International Conference on Data Science, E-learning and Information SystemsArticle No.: 38, Pages 1–5https://doi.org/10.1145/3279996.3280034The recent development in the information and Communication industry is having a tremendous impact over the education industry. With the advent of technologies like e-learning and M-learning institutions have started to embrace these technologies. ...
- research-articleJune 2018
A mobile device tool to assist the ECG interpretation based on a realistic 3D virtual heart simulation
Computational tools can be developed to help the interpretation of the ECG and the beating heart. In some cases, such tools are implemented in mobile devices and applied to ?mobile learning? m-learning activities. In the present work, we show a mobile ...
- research-articleMay 2018
Experiential Learning through Inter-University Collaboration Research Project in Academic Integrity
WCCCE '18: Proceedings of the 23rd Western Canadian Conference on Computing EducationArticle No.: 5, Pages 1–6https://doi.org/10.1145/3209635.3209645Inter-university research project for the benefit of undergraduate students is a novel concept since most of the inter-university collaboration occurs only at the graduate level. This report describes an experience in bringing experiential learning in ...
- posterJanuary 2018
Enhancing Collaboration in Classroom Using Smartphone in Developing Countries
GROUP '18: Proceedings of the 2018 ACM International Conference on Supporting Group WorkPages 112–116https://doi.org/10.1145/3148330.3154511Creating the best learning environment for students and handling a large class size is always a big challenge for the teachers in the developing countries. It creates lack of individual attention for students which resulting a higher number of dropouts ...