Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- posterSeptember 2024
MicroData: live visualisation & recording of micro:bit sensor data
WiPSCE '24: Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education ResearchArticle No.: 40, Pages 1–2https://doi.org/10.1145/3677619.3678135MicroData is an application that makes it easy to interactively visualise and record live sensor data in support of data literacy in the classroom. It leverages a BBC micro:bit coupled with an Arcade shield accessory, and needs no other hardware. It ...
- abstractJuly 2024
Teaching Cybersecurity to High-School Students
ITiCSE 2024: Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2Pages 848–849https://doi.org/10.1145/3649405.3659481Existing cybersecurity education tools either focus on awareness training or aim to strengthen the already high knowledge level of industry professionals. This project introduces a fully browser-based platform which teaches high-school students about ...
- research-articleJuly 2024
Iris: An AI-Driven Virtual Tutor for Computer Science Education
ITiCSE 2024: Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1Pages 394–400https://doi.org/10.1145/3649217.3653543Integrating AI-driven tools in higher education is an emerging area with transformative potential. This paper introduces Iris, a chat-based virtual tutor integrated into the interactive learning platform Artemis that offers personalized, context-aware ...
- extended-abstractJune 2024
Empowering Deaf Children Through Tabeer-e-Isharaat, A Digital Educational Platform
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 759–764https://doi.org/10.1145/3628516.3659390This paper presents a case study on the design, development, and evaluation of Tabeer-e-Isharaat (TEI), a digital educational platform tailored to meet the needs of deaf children at the Deaf Reach School in Pakistan. Informed by classroom observations ...
- research-articleJune 2024
Exquisitor at the Lifelog Search Challenge 2024: Blending Conversational Search with User Relevance Feedback
LSC '24: Proceedings of the 7th Annual ACM Workshop on the Lifelog Search ChallengePages 117–121https://doi.org/10.1145/3643489.3661132The past decade has seen a rapid expansion of personal and interpersonal multimedia collections. These collections offer a wealth of information about individuals, including their interests, health, and significant life events. While automated techniques ...
-
- extended-abstractMay 2024
Leveraging Virtual Reality to Enhance Diversity, Equity and Inclusion training at Google
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 522, Pages 1–7https://doi.org/10.1145/3613905.3637128Virtual reality (VR) has emerged as a promising educational training method, offering a more engaging and immersive experience than traditional approaches. In this case study, we explore its effectiveness for diversity, equity, and inclusion (DEI) ...
- research-articleMay 2024
Interactively Learning the User's Utility for Best-Arm Identification in Multi-Objective Multi-Armed Bandits
AAMAS '24: Proceedings of the 23rd International Conference on Autonomous Agents and Multiagent SystemsPages 1611–1620Many real-world problems have multiple, conflicting objectives. Without knowing the utility function of the decision maker, one must extensively learn all Pareto-efficient trade-offs to make sure that the true preferred policy is included in the learned ...
- abstractMarch 2024
DEEILS: Data Ethics Embedded Interactive Learning System for Computer Science Students
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 2Page 1939https://doi.org/10.1145/3626253.3635357In the rapidly evolving computing technology landscape, ethical issues arise at every stage of the data lifecycle, from collection to downstream predictive analytics, including but not limited to pre-existing bias, privacy, fairness, and accountability ...
- short-paperMarch 2024
Yachabot: A Novel Approach for Teaching Mathematics through Interactive Blocks
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 201–203https://doi.org/10.1145/3610978.3640758The use of robotic objects and platforms has the potential to provide interactive methods that generate engagement. This study proposes the design and implementation of YachaBot as an educational tool to level and reinforce topics of mathematics for ...
- research-articleMarch 2024
PREDILECT: Preferences Delineated with Zero-Shot Language-based Reasoning in Reinforcement Learning
HRI '24: Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 259–268https://doi.org/10.1145/3610977.3634970Preference-based reinforcement learning (RL) has emerged as a new field in robot learning, where humans play a pivotal role in shaping robot behavior by expressing preferences on different sequences of state-action pairs. However, formulating realistic ...
- research-articleApril 2024
Augmented Reality for Civic Education within Makerspace Museums
Procedia Computer Science (PROCS), Volume 231, Issue CPages 184–189https://doi.org/10.1016/j.procs.2023.12.191AbstractThis study explores the integration of Augmented Reality in civic education within Maker Space Museums. We devised a methodology using feedback from students at the University of la Costa, Villavicencio, Colombia, and applied legal design ...
- research-articleDecember 2023
Building Socially Intelligent AI Systems: Evidence from the Trust Game Using Artificial Agents with Deep Learning
The trust game, a simple two-player economic exchange, is extensively used as an experimental measure for trust and trustworthiness of individuals. We construct deep neural network–based artificial intelligence (AI) agents to participate a series of ...
- ArticleJuly 2024
Implementation of Sandbox Model Experiment Among First and Fourth Year Students of BSc Petroleum Geoscience Course at Universiti Teknologi PETRONAS, Malaysia
Proceedings of the International Conference on Advancing and Redesigning Education 2023Pages 580–589https://doi.org/10.1007/978-981-97-4507-4_65AbstractSandbox model provides an interactive platform to study the deformation caused by tectonic forces and its effects on the development of different geological basins. However, the actual educational benefits of incorporating sandbox modeling into ...
- ArticleOctober 2023
Methodological Actions for the Electronic Configuration of the Educa Plus Platform: Promoting Interactive Learning
- Anabel Aguayza,
- Christian Chuquizala,
- Ibeth Rendón-Enriquez,
- Andrés Tirado-Espín,
- Diego Almeida-Galárraga
Proceedings of the 18th Latin American Conference on Learning Technologies (LACLO 2023)Pages 116–130https://doi.org/10.1007/978-981-99-7353-8_10AbstractThis work implements the use of the “Educa Plus” platform to achieve interactive and meaningful learning in the field of chemistry. The research is developed through an analysis that combines quantitative and qualitative methods, using a ...
- research-articleMarch 2023
Mind the Gap: The Illusion of Skill Acquisition in Computational Thinking
SIGCSE 2023: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1Pages 778–784https://doi.org/10.1145/3545945.3569749With the advent of online educational platforms and the advances in pedagogical technologies, self-directed learning has emerged as one of the most popular modes of learning. Distance education---elevated by the COVID-19 pandemic---involves methods of ...
- research-articleMarch 2023
Enhanced Human-Machine Interactive Learning for Multimodal Emotion Recognition in Dialogue System
ACAI '22: Proceedings of the 2022 5th International Conference on Algorithms, Computing and Artificial IntelligenceArticle No.: 104, Pages 1–7https://doi.org/10.1145/3579654.3579764Emotion recognition has been well researched in mono-modality in the past decade. However, people express their emotion or feelings naturally via more than one modalities like voice, facial expressions, text, and behaviors. In this paper, we propose a ...
- research-articleDecember 2022
Let’s Compete! The Influence of Human-Agent Competition and Collaboration on Agent Learning and Human Perception
HAI '22: Proceedings of the 10th International Conference on Human-Agent InteractionPages 86–94https://doi.org/10.1145/3527188.3561922In interactive agent learning, the human may teach in a collaborative or adversarial manner. Past research has been focusing on collaborative teaching styles as these are common in human education settings, while overlooking adversarial ones despite ...
- demonstrationOctober 2022
In-situ data curation: a key to actionable AI at the edge
- Brano Kusy,
- Jiajun Liu,
- Aninda Saha,
- Yang Li,
- Ross Marchant,
- Jeremy Oorloff,
- Lachlan Tychsen-Smith,
- David Ahmedt-Aristizabal,
- Brendan Do,
- Joey Crosswell,
- Russel Babcock,
- Andy Steven,
- Megha Malpani,
- Ard Oerlemans
MobiCom '22: Proceedings of the 28th Annual International Conference on Mobile Computing And NetworkingPages 794–796https://doi.org/10.1145/3495243.3558758Machine learning (ML) algorithms have shown great potential in edge-computing environments, however, the literature mainly focuses on model inference only. We investigate how ML can be operationalized and how in-situ curation can improve the quality of ...
- research-articleSeptember 2022
Interactive continual learning for robots: a neuromorphic approach
ICONS '22: Proceedings of the International Conference on Neuromorphic Systems 2022Article No.: 1, Pages 1–10https://doi.org/10.1145/3546790.3546791Intelligent robots need to recognize objects in their environment. This task is conceptually different from the typical image classification task in computer vision. Robots need to recognize particular object instances, not classes of objects, which ...
- research-articleJuly 2022
Programming to Learn: Logic and Computation from a Programming Perspective
ITiCSE '22: Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 1Pages 311–317https://doi.org/10.1145/3502718.3524814Programming problems are commonly used as a learning and assessment activity for learning to program. We believe that programming problems can be effective for broader learning goals. In our large-enrolment course, we have designed special programming ...