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- research-articleJanuary 2018
ObjectSkin: Augmenting Everyday Objects with Hydroprinted Touch Sensors and Displays
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 1, Issue 4Article No.: 134, Pages 1–23https://doi.org/10.1145/3161165Augmenting everyday objects with interactive input and output surfaces is a long-standing topic in ubiquitous computing and HCI research. Existing approaches, however, fail to leverage the objects' full potential, particularly in highly curved organic ...
- research-articleJanuary 2016
From interactive surfaces to interactive game pieces in hybrid board games
Journal of Ambient Intelligence and Smart Environments (JAISE), Volume 8, Issue 5Pages 531–548https://doi.org/10.3233/AIS-160396Recent advances in interactive surfaces and Tangible User Interfaces (TUIs) have created new opportunities for hybrid board games that aim at mixing the social affordances of traditional board games with the interactivity of video games. Within this area ...
- posterJanuary 2015
Constructive Play: Designing for Role Play Stories with Interactive Play Objects
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied InteractionPages 575–580https://doi.org/10.1145/2677199.2687907Objects, whether toys or not, are likely to become the center of children's game, which can trigger children's exploration and imagination, and build the world's environmental and psychological statements by manipulating something, to enhance the ...
- research-articleNovember 2014
Physical computing in computer science education
WiPSCE '14: Proceedings of the 9th Workshop in Primary and Secondary Computing EducationPages 136–137https://doi.org/10.1145/2670757.2670782Until recently, software development dominated the creative and design-oriented parts of computer science education. Within the last years, more and more approaches have also focused on using programmable hardware in different settings, mostly ...
- research-articleOctober 2014
A series of tubes: adding interactivity to 3D prints using internal pipes
UIST '14: Proceedings of the 27th annual ACM symposium on User interface software and technologyPages 3–12https://doi.org/10.1145/2642918.26473743D printers offer extraordinary flexibility for prototyping the shape and mechanical function of objects. We investigate how 3D models can be modified to facilitate the creation of interactive objects that offer dynamic input and output. We introduce a ...
- abstractJuly 2014
Physical computing in computer science education
ICER '14: Proceedings of the tenth annual conference on International computing education researchPages 169–170https://doi.org/10.1145/2632320.2632336Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science ...
- articleSeptember 2007
The generic description and management of interaction between autonomous agents and objects in an informed virtual environment
Autonomous agents cannot exist in an environment without interacting with the world surrounding them. In this paper we propose an informed environment based on synoptic objects which contain a synopsis of the interactions they can undergo. Through the ...
- ArticleJune 1994
Visual techniques for traditional and multimedia layouts
AVI '94: Proceedings of the workshop on Advanced visual interfacesPages 95–104https://doi.org/10.1145/192309.192334Character User Interfaces (CUI) generally display only pieces of text and semi-graphical objects, whereas Graphical User Interfaces (GUI) display interaction objects (IO) such as icons, check boxes, list boxes, radio buttons and push buttons. ...