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- research-articleJune 2015
Aesthetics of Interaction Design: A Literature Review
MIDI '15: Proceedings of the Mulitimedia, Interaction, Design and InnnovationArticle No.: 1, Pages 1–10https://doi.org/10.1145/2814464.2814466This literature review focuses on aesthetics of interaction design with further goal of outlining a study towards prediction model of aesthetic value. The review covers three main issues, tightly related to aesthetics of interaction design: evaluation ...
- research-articleApril 2014
Evaluating generation Y interaction qualities in an office work context
Chinese CHI '14: Proceedings of the Second International Symposium of Chinese CHIPages 19–24https://doi.org/10.1145/2592235.2592239This study presents evaluations conducted with a working prototype in practice. The goal of these evaluations was to both evaluate the prototype and to find out what effect a new tool can have on the office workers' interaction behavior. By evaluating ...
- posterSeptember 2013
Designing generation Y interaction by eliciting interaction qualities
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publicationPages 191–194https://doi.org/10.1145/2494091.2494154With more and more products becoming digital, mobile and networked, paying attention to the qualities of interactions with these products should have is also getting more relevant. While interaction qualities have been addressed in a number of ...
- posterApril 2013
An interaction vocabulary. describing the how of interaction.
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 607–612https://doi.org/10.1145/2468356.2468463New technologies and opportunities in interaction design also come with new responsibilities. Besides the product's visual aesthetics, design needs to address the aesthetics of interaction. We discuss the various starting points of emerging approaches ...
- posterFebruary 2013
YPhone: applying generation y interactions into an office context
CSCW '13: Proceedings of the 2013 conference on Computer supported cooperative work companionPages 191–194https://doi.org/10.1145/2441955.2442003Taking the knowledge and experience from our previous studies on identifying Generation Y interaction qualities and design guidelines, we focus on bringing the richness of the interactions that are experienced in the home context into the more formal ...
- posterSeptember 2012
Interactive pong: exploring ways of user inputs through prototyping with sensors
UbiComp '12: Proceedings of the 2012 ACM Conference on Ubiquitous ComputingPages 586–587https://doi.org/10.1145/2370216.2370317This study aimed to explore ways of user inputs through designing interactive game controllers with different type of sensor. From building four experiential prototypes on Pong, we learned to drive design by focusing on interaction qualities, which ...
- research-articleJune 2012
Making the office catch up: comparing generation Y interactions at home and work
DIS '12: Proceedings of the Designing Interactive Systems ConferencePages 697–700https://doi.org/10.1145/2317956.2318061Information technology (IT) support of office work has increased rapidly in functionality, but the interaction styles have evolved more slowly. This study explores interaction qualities of IT supported activities in the contexts of home and work. A ...
- short-paperFebruary 2012
Generation Y interactions
IUI '12: Proceedings of the 2012 ACM international conference on Intelligent User InterfacesPages 349–352https://doi.org/10.1145/2166966.2167046Information technology (IT) support of office work has increased rapidly in functionality, but the interaction styles have evolved more slowly. This project explores interaction design opportunities of IT supported tools in the context of office work. A ...
- ArticleFebruary 2007
A physical approach to tangible interaction design
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interactionPages 241–244https://doi.org/10.1145/1226969.1227018The field of tangible interaction is growing in rich and diverse directions calling for new forms of understanding. In this paper I will present a view on tangible interaction that has a strong focus on movement and interaction qualities. I will ...