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- research-articleNovember 2024
MVImgNet2.0: A Larger-scale Dataset of Multi-view Images
- Yushuang Wu,
- Luyue Shi,
- Haolin Liu,
- Hongjie Liao,
- Lingteng Qiu,
- Weihao Yuan,
- Xiaodong Gu,
- Zilong Dong,
- Shuguang Cui,
- Xiaoguang Han
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 173, Pages 1–16https://doi.org/10.1145/3687973MVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D vision. This paper ...
- research-articleNovember 2024
GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details
- Zhongjin Luo,
- Haolin Liu,
- Chenghong Li,
- Wanghao Du,
- Zirong Jin,
- Wanhu Sun,
- Yinyu Nie,
- Weikai Chen,
- Xiaoguang Han
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 204, Pages 1–12https://doi.org/10.1145/3687921Neural implicit functions have brought impressive advances to the state-of-the-art of clothed human digitization from multiple or even single images. However, despite the progress, current arts still have difficulty generalizing to unseen images with ...
- research-articleNovember 2024
Large Scale Farm Scene Modeling from Remote Sensing Imagery
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 260, Pages 1–12https://doi.org/10.1145/3687918In this paper we propose a scalable framework for large-scale farm scene modeling that utilizes remote sensing data, specifically satellite images. Our approach begins by accurately extracting and categorizing the distributions of various scene elements ...
- research-articleNovember 2024
PuzzleAvatar: Assembling 3D Avatars from Personal Albums
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 283, Pages 1–15https://doi.org/10.1145/3687771Generating personalized 3D avatars is crucial for AR/VR. However, recent text-to-3D methods that generate avatars for celebrities or fictional characters, struggle with everyday people. Methods for faithful reconstruction typically require full-body ...
- articleJuly 2006Seminal Paper
Photo tourism: exploring photo collections in 3D
ACM Transactions on Graphics (TOG), Volume 25, Issue 3Pages 835–846https://doi.org/10.1145/1141911.1141964We present a system for interactively browsing and exploring large unstructured collections of photographs of a scene using a novel 3D interface. Our system consists of an image-based modeling front end that automatically computes the viewpoint of each ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 -
- ArticleJuly 2000Seminal Paper
Acquiring the reflectance field of a human face
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniquesPages 145–156https://doi.org/10.1145/344779.344855We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acquire images of the face from a small set of viewpoints under a dense ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - articleJuly 2003Seminal Paper
A data-driven reflectance model
ACM Transactions on Graphics (TOG), Volume 22, Issue 3Pages 759–769https://doi.org/10.1145/882262.882343We present a generative model for isotropic bidirectional reflectance distribution functions (BRDFs) based on acquired reflectance data. Instead of using analytical reflectance models, we represent each BRDF as a dense set of measurements. This allows ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - research-articleMay 2020
Accurate Overlapping Method of Ultra-Long Interval Time-Lapse Images for World Heritage Site Investigation
Journal on Computing and Cultural Heritage (JOCCH), Volume 13, Issue 2Article No.: 10, Pages 1–18https://doi.org/10.1145/3373357In this article, a method is proposed to accurately overlap multiple high-quality images with different shooting positions and intervals by combining corresponding point information between images and 3D shape information. In the proposed method, the ...
- research-articleFebruary 2020
ShadowPlay2.5D: A 360-Degree Video Authoring Tool for Immersive Appreciation of Classical Chinese Poetry
Journal on Computing and Cultural Heritage (JOCCH), Volume 13, Issue 1Article No.: 5, Pages 1–20https://doi.org/10.1145/3352590An immersive experience brought about by virtual reality can potentially enhance the appreciation of classical Chinese poetry, which is difficult to describe clearly in everyday language or ordinary media. However, making 3-dimensional illustrations for ...
- research-articleNovember 2019
Artistic Augmentation of Photographs with Droplets
Journal of Computer Science and Technology (JCST), Volume 34, Issue 6Pages 1294–1306https://doi.org/10.1007/s11390-019-1976-yAbstractArtistic augmentation of photographs with water droplets aims at generating aesthetic yet realistic images, and thus differs from traditional augmented reality in two aspects. One difference lies in the adoption of a new image as the environment ...
- research-articleDecember 2018
Multi-view wire art
ACM Transactions on Graphics (TOG), Volume 37, Issue 6Article No.: 242, Pages 1–11https://doi.org/10.1145/3272127.3275070Wire art is the creation of three-dimensional sculptural art using wire strands. As the 2D projection of a 3D wire sculpture forms line drawing patterns, it is possible to craft multi-view wire sculpture art --- a static sculpture with multiple (...
- research-articleDecember 2018
PhotoShape: photorealistic materials for large-scale shape collections
ACM Transactions on Graphics (TOG), Volume 37, Issue 6Article No.: 192, Pages 1–12https://doi.org/10.1145/3272127.3275066Existing online 3D shape repositories contain thousands of 3D models but lack photorealistic appearance. We present an approach to automatically assign high-quality, realistic appearance models to large scale 3D shape collections. The key idea is to ...
- research-articleDecember 2018
Paparazzi: surface editing by way of multi-view image processing
ACM Transactions on Graphics (TOG), Volume 37, Issue 6Article No.: 221, Pages 1–11https://doi.org/10.1145/3272127.3275047The image processing pipeline boasts a wide variety of complex filters and effects. Translating an individual effect to operate on 3D surface geometry inevitably results in a bespoke algorithm. Instead, we propose a general-purpose back-end optimization ...
- research-articleJuly 2018
High-fidelity facial reflectance and geometry inference from an unconstrained image
- Shugo Yamaguchi,
- Shunsuke Saito,
- Koki Nagano,
- Yajie Zhao,
- Weikai Chen,
- Kyle Olszewski,
- Shigeo Morishima,
- Hao Li
ACM Transactions on Graphics (TOG), Volume 37, Issue 4Article No.: 162, Pages 1–14https://doi.org/10.1145/3197517.3201364We present a deep learning-based technique to infer high-quality facial reflectance and geometry given a single unconstrained image of the subject, which may contain partial occlusions and arbitrary illumination conditions. The reconstructed high-...
- research-articleJuly 2017
A data-driven approach to four-view image-based hair modeling
ACM Transactions on Graphics (TOG), Volume 36, Issue 4Article No.: 156, Pages 1–11https://doi.org/10.1145/3072959.3073627We introduce a novel four-view image-based hair modeling method. Given four hair images taken from the front, back, left and right views as input, we first estimate the rough 3D shape of the hair observed in the input using a predefined database of 3D ...
- short-paperJune 2017
Example-based synthesis of three-dimensional clouds from photographs
CGI '17: Proceedings of the Computer Graphics International ConferenceArticle No.: 28, Pages 1–6https://doi.org/10.1145/3095140.3095168In this paper, we propose a modeling method of clouds from a single photograph. To synthesize realistic images of outdoor scenes, modeling of 3D clouds is necessary. However, synthesizing realistic clouds is still a difficult task. To address this ...
- research-articleJuly 2017
Interactive Relighting in Single Low-Dynamic Range Images
ACM Transactions on Graphics (TOG), Volume 36, Issue 4Article No.: 143a, Page 1https://doi.org/10.1145/3072959.3034185This article addresses the relighting of outdoor and large indoor scenes illuminated by nondistant lights, which has seldom been discussed in previous works. We propose a method for users to interactively edit the illumination of a scene by moving ...
- research-articleApril 2017
Interactive Relighting in Single Low-Dynamic Range Images
ACM Transactions on Graphics (TOG), Volume 36, Issue 2Article No.: 18, Pages 1–18https://doi.org/10.1145/3034185This article addresses the relighting of outdoor and large indoor scenes illuminated by nondistant lights, which has seldom been discussed in previous works. We propose a method for users to interactively edit the illumination of a scene by moving ...
- research-articleJuly 2017
Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
ACM Transactions on Graphics (TOG), Volume 36, Issue 4Article No.: 45a, Page 1https://doi.org/10.1145/3072959.2999533The ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed model, which is, ...
- research-articleJanuary 2017
Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
ACM Transactions on Graphics (TOG), Volume 36, Issue 1Article No.: 8, Pages 1–11https://doi.org/10.1145/2999533The ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed model, which is, ...