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- research-articleApril 2021
Working Together in a PhamilySpace: Facilitating Collaboration on Healthy Behaviors Over Distance
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW1Article No.: 124, Pages 1–32https://doi.org/10.1145/3449198Studies have shown that interpersonal relationships such as families and friends are an important source of support and encouragement to those who seek to engage in healthier habits. However, challenges related to geographic distance may hinder those ...
- abstractMay 2019
Cross-country User Connections in an Online Social Network for Music
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW0112, Pages 1–6https://doi.org/10.1145/3290607.3312831Social connections and cultural aspects play important roles in shaping an individual's preferences. For instance, people tend to select friends with similar music preferences. Furthermore, preferences and friending are influenced by cultural aspects. ...
- research-articleDecember 2018
Social media question asking (SMQA): whom do we tag and why?
OzCHI '18: Proceedings of the 30th Australian Conference on Computer-Human InteractionPages 12–22https://doi.org/10.1145/3292147.3292173Social media question asking (SMQA) is an interesting application where users ask factual or subjective questions through social networks, also make invitations or seek favours, among other types of queries. Topics like what we ask, what motivates us to ...
- research-articleJuly 2014
On measuring social friend interest similarities in recommender systems
SIGIR '14: Proceedings of the 37th international ACM SIGIR conference on Research & development in information retrievalPages 465–474https://doi.org/10.1145/2600428.2609635Social recommender system has become an emerging research topic due to the prevalence of online social networking services during the past few years. In this paper, aiming at providing fundamental support to the research of social recommendation problem,...
- research-articleJune 2014
Moving from talking heads to newlyweds: exploring video chat use during major life events
DIS '14: Proceedings of the 2014 conference on Designing interactive systemsPages 43–52https://doi.org/10.1145/2598510.2598570Video chat programs for home and personal use (e.g., Skype) are becoming increasingly popular for doing more than simply conversing with a remote friend or family member. This creates a need to understand the broader use of video chat that moves "beyond ...
- research-articleJanuary 2014
Robust Eigenstructure Assignment in Geometric Control Theory
SIAM Journal on Control and Optimization (SICON), Volume 52, Issue 2Pages 960–986https://doi.org/10.1137/130912906In this paper we employ the Rosenbrock system matrix pencil for the computation of output-nulling subspaces of linear time-invariant systems which appear in the solution of a large number of control and estimation problems. We also consider the problem of ...
- posterOctober 2012
The twitaholic next door.: scalable friend recommender system using a concept-sensitive hash function
CIKM '12: Proceedings of the 21st ACM international conference on Information and knowledge managementPages 2275–2278https://doi.org/10.1145/2396761.2398619In this paper we present a Friend Recommender System for micro-blogging. Traditional batch processing of massive amounts of data makes it difficult to provide a near-real time friend recommender system or even a system that can properly scale to ...
- research-articleApril 2010
Hand in hand with the material: designing for suppleness
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 463–472https://doi.org/10.1145/1753326.1753396Designing for a supple interaction, involving users bodily and emotionally into a 'dance' with a system is a challenging task. Any break-ups in interaction become fatal to the sensual, fluent, bodily and social experience sought. A user-centered, ...
- ArticleJuly 2009
Why People Use Social Networking Sites
OCSC '09: Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009Pages 143–152https://doi.org/10.1007/978-3-642-02774-1_16One of the recent popular social media platforms is the social networking site (SNS). Thus far, few previous studies have empirically investigated people's motivations for SNS usage, especially not outside the U.S. This study combines a large-scale ...
- research-articleOctober 2008
How text and audio chat change the online video experience
UXTV '08: Proceedings of the 1st international conference on Designing interactive user experiences for TV and videoPages 9–18https://doi.org/10.1145/1453805.1453809Many online video sites provide a text chat feature so viewers can chat with others while watching videos. How does chatting affect their experience? Would audio chat be more fun or would it be too distracting? The richer medium of audio may more ...
- ArticleJuly 2007
First design of a ubiquitous system for affective bonding and support with family and friends
OCSC'07: Proceedings of the 2nd international conference on Online communities and social computingPages 70–79We consider the design of a ubiquitous system whose objective is to strengthen affective bonding and allow affective support, especially for distant relationships with the family and friends. It is based on wearable computers that evaluate emotions, ...
- ArticleJuly 2007
Privacy issues for the disclosure of emotions to remote acquaintances without simultaneous communication
We discuss the privacy issues related to the design of systems that disclose information about emotions to remote acquaintances, without simultaneous communication: users do not chat, see or hear each other. We consider the acquisition of information, ...
- ArticleApril 2007
Watching together: integrating text chat with video
CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 877–886https://doi.org/10.1145/1240624.1240756Watching video online is becoming increasingly popular, and new video streaming technologies have the potential to transform video watching from a passive, isolating experience into an active, socially engaging experience. However, the viability of an ...