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- research-articleMay 2019
The Effect of Stereo Display Deficiencies on Virtual Hand Pointing
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 207, Pages 1–14https://doi.org/10.1145/3290605.3300437The limitations of stereo display systems affect depth perception, e.g., due to the vergence-accommodation conflict or diplopia. We performed three studies to understand how stereo display deficiencies impact 3D pointing for targets in front of a screen ...
- research-articleOctober 2017
The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality
SUI '17: Proceedings of the 5th Symposium on Spatial User InteractionPages 91–98https://doi.org/10.1145/3131277.3132182We present a study comparing selection performance between three eye/head interaction techniques using the recently released FOVE head-mounted display (HMD). The FOVE offers an integrated eye tracker, which we use as an alternative to potentially ...
- ArticleJuly 2013
Assessing the effects of mobile OS design on single-step navigation and task performance
HCI International'13: Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part IIPages 383–390https://doi.org/10.1007/978-3-642-39215-3_45When working on a task, mobile device users want to complete their work as quickly and efficiently as possible. In order to accomplish this they must use the navigational tools available on the system's interface. The importance of control design to ...
- research-articleJuly 2012
A comparative study on distant free-hand pointing
EuroITV '12: Proceedings of the 10th European Conference on Interactive TV and VideoPages 139–142https://doi.org/10.1145/2325616.2325644In this paper we present a comparative study of free-hand pointing, an absolute remote pointing device. Unimanual and bimanual interaction were tested as well as the static reference system (spatial coordinates are fixed in the space in front of the TV) ...
- research-articleMay 2011
The effects of intended use on target acquisition
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1649–1652https://doi.org/10.1145/1978942.1979182Fitts's Law has been used extensively in HCI to describe 2D targeting; however, the controlled tasks generally used neglect aspects of real-world pointing, including how the intended use of a target affects its acquisition. We studied aiming to a target ...
- research-articleMay 2011
Fitt's law as an explicit time/error trade-off
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1619–1628https://doi.org/10.1145/1978942.1979179The widely-held view that Fitts' law expresses a speed/accuracy trade-off is presumably correct, but it is vague. We outline a simple resource-allocation theory of Fitts' law in which movement time and error trade for each other. The theory accounts ...
- research-articleMay 2011
On the costs of multiple trajectory pointing methods
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 859–862https://doi.org/10.1145/1978942.1979067Several enhanced pointing techniques aim to reduce the Fitts' law targeting distance by providing multiple target trajectories in the hope that a shorter path is available. However, these techniques introduce a search or decision component to pointing ...