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- ArticleMay 2023
Mentoring in Educational Innovation: Systematization in the Experience of Teachers’ Educational Experimentation and Research
Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 838–849https://doi.org/10.1007/978-981-99-0942-1_87AbstractThis paper aims to analyze the mentoring process carried out during the development of 70 educational innovation projects from Tecnológico de Monterrey, Mexico, financed by the Novus fund. This fund grants financial resources to professors of the ...
- research-articleJune 2022
How many sources are needed?: the effects of bibliographic databases on systematic review outcomes
JCDL '22: Proceedings of the 22nd ACM/IEEE Joint Conference on Digital LibrariesArticle No.: 33, Pages 1–11https://doi.org/10.1145/3529372.3530933Systematic reviews are an established method to synthesize the current state of research for a specific question to make evidence-based decisions in research, politics, and practice. A key activity of a review approach is a systematic and comprehensive ...
- abstractMarch 2022
K-12 Computing Education and Education Research Resources
- Monica M. McGill,
- Jake Baskin,
- Miles Berry,
- Quinn Burke,
- Leigh Ann Delyser,
- Shuchi Grover,
- Colleen Lewis,
- Briana B. Morrison,
- Davina Pruitt-Mentle
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2Page 1033https://doi.org/10.1145/3478432.3499035In this special session, we present tools and resources created from educational theory to make teaching and scholarship easier and more effective. Included in these resources are CS Teachers Association, CSforAll, CS Teaching Tips, CT Pathways Toolkit, ...
- research-articleNovember 2021
Stepwise Help and Scaffolding for Java Code Tracing Problems With an Interactive Trace Table
Koli Calling '21: Proceedings of the 21st Koli Calling International Conference on Computing Education ResearchArticle No.: 27, Pages 1–10https://doi.org/10.1145/3488042.3490508In this paper, we describe the integration of a step-by-step interactive trace table into an existing practice system for introductory Java programming. These autogenerated trace problems provide help and scaffolding for students who have trouble in ...
- abstractMarch 2021
Adopting, Integrating, and Evaluating Computational Creativity Exercises and An Experience Report
SIGCSE '21: Proceedings of the 52nd ACM Technical Symposium on Computer Science EducationPage 1350https://doi.org/10.1145/3408877.3432486In this workshop, participants will learn about how to integrate computational thinking and creative thinking activities that have been shown to significantly improve student learning and performance in their classes via rigorous research ...
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- research-articleAugust 2020
Review on Student Profile in Educational Research
ICDEL '20: Proceedings of the 5th International Conference on Distance Education and LearningPages 21–24https://doi.org/10.1145/3402569.3402585This study reviewed recently published scientific literature on the use of student profile (SP) in educational research. After systematically searching online bibliographic databases, 23 relevant papers were located and included in the study. The ...
- research-articleOctober 2019
Mixed methods: Lessons learned from five cases of doctoral theses
TEEM'19: Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 525–529https://doi.org/10.1145/3362789.3362904The use of the so-called mixed methods has had a significant growth in educational research throughout the present century. The combined use of both quantitative and qualitative methods, based on certain epistemological assumptions, aims to understand ...
- abstractJuly 2019
If Memory Serves: A Game to Supplement the Instruction of Concepts Related to Pointers
ITiCSE '19: Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science EducationPages 241–242https://doi.org/10.1145/3304221.3325550In this Tips, Techniques, and Courseware presentation, we will provide an overview of If Memory Serves, a game designed to complement the instruction of pointers in computer science courses. The game was first designed during a working group in ITiCSE ...
- abstractJuly 2019
csedresearch.org: Resources for Primary and SecondaryComputer Science Education Research
ITiCSE '19: Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science EducationPages 239–240https://doi.org/10.1145/3304221.3325545In this Tips, Techniques, and Courseware talk, we will provide an overview of csedresearch.org, a site designed to provide resources for primary and secondary computer science (CS) education researchers. This resource center has three primary functions: ...
- abstractFebruary 2016
Conducting Educational Research in the Computer Science Classroom: Choosing the appropriate research design to address your research questions (Abstract Only)
SIGCSE '16: Proceedings of the 47th ACM Technical Symposium on Computing Science EducationPage 718https://doi.org/10.1145/2839509.2844680This workshop will provide CS educators with tools to conduct educational research. Primary objectives of this workshop are: (1) learn basic principles of research design; (2) learn about various types of research designs: qualitative vs. quantitative; ...
- abstractFebruary 2015
Conducting Educational Research in the Computer Science Classroom: Choosing the Appropriate Research Design to Address your Research Questions (Abstract Only)
SIGCSE '15: Proceedings of the 46th ACM Technical Symposium on Computer Science EducationPage 706https://doi.org/10.1145/2676723.2678284This workshop will provide CS educators with tools to conduct educational research. Primary objectives of this workshop are: (1) learn basic principles of research design; (2) learn about various types of research designs: qualitative vs. quantitative; ...
- research-articleOctober 2014
ICTs integration in education: mobile learning and the technology acceptance model (TAM)
TEEM '14: Proceedings of the Second International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 683–687https://doi.org/10.1145/2669711.2669974The present communication describes the design of a study on the acceptance of mobile technologies among primary education teachers of Castilla y León.
The investigation design is based on the Technology Acceptance Model (TAM) conceived by Davis in ...
- research-articleJune 2014
Increasing Adoption of Smart Learning Content for Computer Science Education
- Peter Brusilovsky,
- Stephen Edwards,
- Amruth Kumar,
- Lauri Malmi,
- Luciana Benotti,
- Duane Buck,
- Petri Ihantola,
- Rikki Prince,
- Teemu Sirkiä,
- Sergey Sosnovsky,
- Jaime Urquiza,
- Arto Vihavainen,
- Michael Wollowski
ITiCSE-WGR '14: Proceedings of the Working Group Reports of the 2014 on Innovation & Technology in Computer Science Education ConferencePages 31–57https://doi.org/10.1145/2713609.2713611Computer science educators are increasingly using interactive learning content to enrich and enhance the pedagogy of their courses. A plethora of such learning content, specifically designed for computer science education, such as visualization, ...
- ArticleJune 2014
Augmented and Geo-Located Information in an Architectural Education Framework
Proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality - Volume 8526Pages 15–26https://doi.org/10.1007/978-3-319-07464-1_2This work aims to design an academic experience involving the implementation of an augmented reality tool in architecture education practices to improve the motivation and final marks of the student. We worked under different platforms for mobile ...
- research-articleNovember 2013
Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level
TEEM '13: Proceedings of the First International Conference on Technological Ecosystem for Enhancing MulticulturalityPages 411–415https://doi.org/10.1145/2536536.2536599In the present paper, we describe the methodology for the implementation of Augmented Reality (AR) on a project with high-school students, in order to display content related to the book La reina descalza (Ildefonso Falcones), which was presented at the ...
- research-articleNovember 2013
The use of code reading in teaching programming
Koli Calling '13: Proceedings of the 13th Koli Calling International Conference on Computing Education ResearchPages 3–11https://doi.org/10.1145/2526968.2526969Programming is an intertwined process of reading and writing. So far, computing education research has often focused on the writing part. This paper takes a further look into the role of reading source code in learning to program. In order to complement ...
- ArticleMarch 2013
Computer Science Education: The First Threshold Concept
LATICE '13: Proceedings of the 2013 Learning and Teaching in Computing and EngineeringPages 39–46https://doi.org/10.1109/LaTiCE.2013.32When presented with results and evidence that clearly show how teaching and learning can be improved, it is not uncommon for such ideas to be rejected because of personal experience, inter-disciplinary suspicion or because the information seems to ...
- research-articleFebruary 2013
TEI 2013 studio description template D.I.Y. interactive painting techniques + electronics
TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied InteractionPages 403–406https://doi.org/10.1145/2460625.2460714This studio will allow participants with non-technical education to learn basic skills and electronics concepts that include combining reactive paints with traditional art techniques. Participants will learn color theory by mixing reactive paints with ...
- research-articleJanuary 2012
Models and methods for computing education research
ACE '12: Proceedings of the Fourteenth Australasian Computing Education Conference - Volume 123Pages 95–102We have been engaged in computing education research for close to two decades. One characteristic of the field has been a preponderance of exploratory research, Marco Polo papers as Valentine termed them. Even considering the entire research corpus it ...