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- research-articleMay 2019
Aura projection for scalable real-time physics
I3D '19: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and GamesArticle No.: 1, Pages 1–9https://doi.org/10.1145/3306131.3317021In this paper we propose a solution to delivering scalable realtime physics simulations. Although high performance computing simulations of physics related problems do exist, these are not realtime and do not model the real-time intricate interactions of ...
- articleJanuary 2015
Streaming 3D deforming surfaces with dynamic resolution control
Computer Animation and Virtual Worlds (CAVW), Volume 26, Issue 1Pages 15–28https://doi.org/10.1002/cav.1562Real-time streaming of shape deformations in a shared distributed virtual environment is a challenging task due to the difficulty of transmitting large amounts of 3D animation data to multiple receiving parties at a high frame rate. In this paper, we ...
- research-articleJune 2013
An approach to WebGL based distributed virtual environments
Web3D '13: Proceedings of the 18th International Conference on 3D Web TechnologyPages 195–198https://doi.org/10.1145/2466533.2466561Modern Web browsers with WebGL support allow users to access online 3D applications without installing add-ons or additional software. The popularity of WebGL enabled browsers motivates rapid development of dynamic and attractive online virtual ...
- research-articleMay 2013
Hierarchical interest management for distributed virtual environments
SIGSIM PADS '13: Proceedings of the 1st ACM SIGSIM Conference on Principles of Advanced Discrete SimulationPages 137–146https://doi.org/10.1145/2486092.2486110An Interest Management (IM) mechanism eliminates irrelevant status updates transmitted in Distributed Virtual Environments (DVE). This paper proposes a new hierarchical IM mechanism for DVEs. The hierarchical mechanism divides the virtual world into ...
- ArticleNovember 2011
A Study to Support Haptic Collaboration with Real Time Force Feedback over Wireless Networks
RVSP '11: Proceedings of the 2011 First International Conference on Robot, Vision and Signal ProcessingPages 348–351https://doi.org/10.1109/RVSP.2011.80This paper presents an investigation into a new peer-to-peer wireless network architecture for real time tele-haptic operation in distributed virtual environments (DVEs). A novel force collaboration and position synchronization algorithm is developed in ...
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- ArticleJune 2011
Approximation of Dispatching Rules in Manufacturing Control Using Artificial Neural Networks
PADS '11: Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed SimulationPages 1–8https://doi.org/10.1109/PADS.2011.5936774Automatic generation of simulation models has been a recurring topic in scientific papers for years. A common problem of all known model generation approaches is the generation of dynamic behavior, e.g. buffering or control strategies. This paper ...
- research-articleMarch 2011
A virtualization-based approach for zone migration in distributed virtual environments
SIMUTools '11: Proceedings of the 4th International ICST Conference on Simulation Tools and TechniquesPages 249–256This paper deals with the zone migration problem in large-scale distributed virtual environments (DVEs), e.g., massively multi-player online games, distributed military simulations, etc. To support real-time interactions among thousands of concurrent, ...
- ArticleDecember 2010
Supporting Collaborative Interaction with Real Time Force Feedback in Distributed Haptic Virtual Environments over IP Networks
ICGEC '10: Proceedings of the 2010 Fourth International Conference on Genetic and Evolutionary ComputingPages 497–500https://doi.org/10.1109/ICGEC.2010.130This paper presents an investigation into a new peer-to-peer network architecture for real time tele-haptic operation in distributed virtual environments (DVEs). A novel force collaboration and position synchronization algorithm is developed in order to ...
- ArticleDecember 2010
Multi-resolution Next Location Prediction for Distributed Virtual Environments
EUC '10: Proceedings of the 2010 IEEE/IFIP International Conference on Embedded and Ubiquitous ComputingPages 247–254https://doi.org/10.1109/EUC.2010.43Computing performance of today's graphics hardware grows fast as well as amount of rendered data. Modern graphics engines enable a possibility to use an arbitrary number of textures with arbitrary resolutions. On the other hand, high quality distributed ...
- ArticleJuly 2010
Investigating Quality of Service Issues for Distributed Haptic Virtual Environments in IP Networks
IE '10: Proceedings of the 2010 Sixth International Conference on Intelligent EnvironmentsPages 237–242https://doi.org/10.1109/IE.2010.50The effective transmission of traffic involving the sense of touch (haptics) presents a significant challenge to the current Internet architecture. It is now accepted that the Quality of Service (QoS) needed to support haptic feedback in networks will ...
- research-articleJune 2010
Virtual collaborative environments with distributed multitouch support
EICS '10: Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systemsPages 235–240https://doi.org/10.1145/1822018.1822055In this paper, we present a new application framework aimed to support distributed synchronous collaboration using multitouch interaction. The framework supports 2D and 3D virtual workspaces that enable two or more users to collaboratively or ...
- ArticleMarch 2010
Streaming 3D shape deformations in collaborative virtual environment
VR '10: Proceedings of the 2010 IEEE Virtual Reality ConferencePages 183–186https://doi.org/10.1109/VR.2010.5444793Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to describe motions of 3D deformable models. Streaming shape deformations of ...
- ArticleSeptember 2009
Synchronous communication media in the software requirements negotiation process
CDVE'09: Proceedings of the 6th international conference on Cooperative design, visualization, and engineeringPages 245–252This paper presents an empirical study in the requirements negotiation process. In particular, the study compares traditional face-to-face meeting and distributed communication by using two rich synchronous communication media (i.e., an enhanced chat, ...
- ArticleJuly 2009
The Research and Development of Fitness Equipment Embedded System Based on Distributed Virtual Environment
ITCS '09: Proceedings of the 2009 International Conference on Information Technology and Computer Science - Volume 02Pages 28–31https://doi.org/10.1109/ITCS.2009.266In order to solve the problem that existing fitness equipment has a single function, the lack of entertainment and interactive features, the intelligent fitness equipment embedded systems with a fitness and recreation dual function is researched and ...
- ArticleJune 2009
Communication-Efficient Support for Spatial Filtering of State Updates in Distributed Virtual Environments
PADS '09: Proceedings of the 2009 ACM/IEEE/SCS 23rd Workshop on Principles of Advanced and Distributed SimulationPages 129–136https://doi.org/10.1109/PADS.2009.13Spatial filtering is an interest management mechanism that eliminates unnecessary state updates transmitted in distributed virtual environments. This paper proposes a new protocol to reduce the communication overhead for supporting spatial filtering. ...
- research-articleJune 2009
Probabilistic event resolution with the pairwise random protocol
NOSSDAV '09: Proceedings of the 18th international workshop on Network and operating systems support for digital audio and videoPages 67–72https://doi.org/10.1145/1542245.1542261Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determine the outcome of probabilistic events. While trivial when a trusted third party is ...
- ArticleMay 2009
Research on Application of VRML in Virtual City Construction
IFITA '09: Proceedings of the 2009 International Forum on Information Technology and Applications - Volume 01Pages 532–535https://doi.org/10.1109/IFITA.2009.288Virtual city is an important part of the digital city, and it is an important way to show the information of three-dimensional of a city. Acting as the virtual environment platform for the "global information system" and the development of digital ...
- ArticleApril 2009
Research on Application of VRML in Virtual City Construction
JCAI '09: Proceedings of the 2009 International Joint Conference on Artificial IntelligencePages 598–601https://doi.org/10.1109/JCAI.2009.82To explain how to use VRML in virtual city construction, the authors review main characteristics of virtual city, assess a number of effective programming languages applied on the Web 3D, discuss the basic functions of VRML and the basic frame of ...
- ArticleSeptember 2008
A Radius Geocast Routing Protocol
HPCC '08: Proceedings of the 2008 10th IEEE International Conference on High Performance Computing and CommunicationsPages 447–455https://doi.org/10.1109/HPCC.2008.41We present a protocol, named RadGRPM, which runs on a distributed Delaunay triangulation of a set of nodes in Euclidean space. Given coordinates of the source node and a radius, RadGRPM multicasts a message to all nodes within the given radius from the ...
- research-articleAugust 2008
Streaming web services for 3D portal applications
Web3D '08: Proceedings of the 13th international symposium on 3D web technologyPages 23–26https://doi.org/10.1145/1394209.13942163D Portal application is a multi-user Virtual Environment that creates its content from distributed 3D components. The users can explore the shared virtual space and interact with the virtual objects contributed from various providers. Service Oriented ...