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- research-articleJanuary 2018
Creating, Reinterpreting, Combining, Cuing: Paper Practices on the Shopfloor
GROUP '18: Proceedings of the 2018 ACM International Conference on Supporting Group WorkPages 274–283https://doi.org/10.1145/3148330.3148341Despite the advent of a flurry of digital technologies, paper prevails on manufacturing shopfloors. To understand the roles and value of paper on the shopfloor, we have studied the manufacturing practices at two state-of-the-art automotive supplier ...
- extended-abstractSeptember 2017
Understanding and designing for emerging digital eco-systems: the cases of private and shared cars
MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 69, Pages 1–4https://doi.org/10.1145/3098279.3119922The amount of interactive digital technology in cars is increasing rapidly. The result is a new platform that holds the potential to facilitate many different systems, interactions, and users both in and outside the car. Many systems and services from ...
- research-articleDecember 2016
HackSpace: a Platform for Designing and Promoting Customised Interactions in Digital Ecosystems
TSAA '16: Proceedings of the Workshop on Time Series Analytics and ApplicationsPages 39–46https://doi.org/10.1145/3014340.3014347The increasing number of interactive digital artifacts, capable of communicating with each other, have created a situation where software applications no longer need to be limited by the physical boundaries of a single artifact. In order to take ...
- research-articleMay 2016Honorable Mention
Digital Footprints and Changing Networks During Online Identity Transitions
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 2895–2907https://doi.org/10.1145/2858036.2858136Digital artifacts on social media can challenge individuals during identity transitions, particularly those who prefer to delete, separate from, or hide data that are representative of a past identity. This work investigates concerns and practices ...
- articleJune 2013
The ambivalent ontology of digital artifacts
Digital artifacts are embedded in wider and constantly shifting ecosystems such that they become increasingly editable, interactive, reprogrammable, and distributable. This state of flux and constant transfiguration renders the value and utility of ...
- research-articleApril 2013
Digital artifacts as legacy: exploring the lifespan and value of digital data
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1813–1822https://doi.org/10.1145/2470654.2466240Legacy is the meaningful and complex way in which information, values, and possessions are passed on to others. As digital systems and information become meaningfully parts of people's everyday and social relationships, it is essential to develop new ...
- research-articleJanuary 2010
Material probe: exploring materiality of digital artifacts
TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interactionPages 153–156https://doi.org/10.1145/1935701.1935731We present an approach for exploring materiality of digital artifacts by suggesting a study method---material probe. The purpose with the method is to understand how people perceive material qualities of artifacts and to discuss how designers could ...
- ArticleJuly 2009
ActionSpaces: Device Independent Places of Thought, Memory and Evolution
UAHCI '09: Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction EnvironmentsPages 355–364https://doi.org/10.1007/978-3-642-02710-9_39We propose an inherently three-dimensional interaction paradigm which allows individuals to manage their personal digital artifact collections (PAC) regardless of the specific devices and means they are using. The core of our solution is to provide ...
- ArticleOctober 2007
Search in virtual and study in real: a ubiquitous query/answer system
DNIS'07: Proceedings of the 5th international conference on Databases in networked information systemsPages 309–321U-Learning has emerged with the development of UbiComp. In the precomputer era, people can only learn from surrounding environment or other people. Given a subject, it is difficult to find out the concerning learning contents in the real environment. In ...
- ArticleApril 2006
Collaborative multimedia learning environments
CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing SystemsPages 1235–1240https://doi.org/10.1145/1125451.1125682I use the term "collaborative", to identify a way that enables conversation to occur in, about, and around the digital medium, therefore making the "digital artifacts" contributed by all individuals a key element of a conversation as opposed to ...