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- ArticleAugust 1996Seminal Paper
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniquesPages 163–170https://doi.org/10.1145/237170.237238Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - research-articleJune 2022
“Slurp” Revisited: Using ‘system re-presencing’ to look back on, encounter, and design with the history of spatial interactivity and locative media
DIS '22: Proceedings of the 2022 ACM Designing Interactive Systems ConferencePages 263–276https://doi.org/10.1145/3532106.3533464Hand-based gestural interaction in augmented reality (AR) is an increasingly popular mechanism for spatial interactions. However, it presents many challenges. For example, most hand gesture interactions work well for interactions with virtual content ...
- abstractMarch 2017
Developing a User-defined Interface for In-vehicle Mid-air Gestural Interactions
IUI '17 Companion: Companion Proceedings of the 22nd International Conference on Intelligent User InterfacesPages 165–168https://doi.org/10.1145/3030024.3038277Despite the recent developments in gesture-driven technologies facilitating multi-touch and mid-air gesture recognition, there has been little formal user evaluation and analysis of these systems for in-vehicle interfaces. Mid-air gesture-based ...
- posterMarch 2017
A Gestural Interface for Practicing Children's Spatial Skills
IUI '17 Companion: Companion Proceedings of the 22nd International Conference on Intelligent User InterfacesPages 43–47https://doi.org/10.1145/3030024.3038265We present a novel gestural interface for an educational 3D construction game that helps children practice and learn spatial reasoning skills. Previous research shows that having well-developed spatial reasoning skills is crucial to the success in the ...
- short-paperNovember 2016
Designing a user-defined gesture vocabulary for an in-vehicle climate control system
OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human InteractionPages 391–395https://doi.org/10.1145/3010915.3010955Hand gestures are a suitable interface medium for in-vehicle interfaces. They are intuitive and natural to perform, and less visually demanding while driving. This paper aims at analysing human gestures to define a preliminary gesture vocabulary for in-...
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- research-articleSeptember 2015
Body experience in the ubiquitous era: towards a new gestural corpus for smart spaces
UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable ComputersPages 945–950https://doi.org/10.1145/2800835.2806205Our research question is the role of body in a Ubiquitous era. To answer this question, we propose a study for the design of an innovative gestural corpus to allow a natural, simple interaction and communication in social smart space through the body.
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- research-articleJanuary 2015
HandiMate: Create and Animate using Everyday Objects as Material
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied InteractionPages 117–124https://doi.org/10.1145/2677199.2680570The combination of technological progress and a growing interest in design has promoted the prevalence of DIY (Do It Yourself) and craft activities. We introduce HandiMate, a platform that makes it easier for people without technical expertise to ...
- research-articleOctober 2014
Global beautification of layouts with interactive ambiguity resolution
UIST '14: Proceedings of the 27th annual ACM symposium on User interface software and technologyPages 243–252https://doi.org/10.1145/2642918.2647398Automatic global beautification methods have been proposed for sketch-based interfaces, but they can lead to undesired results due to ambiguity in the user's input. To facilitate ambiguity resolution in layout beautification, we present a novel user ...
- ArticleJune 2014
Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments
Proceedings of the Third International Conference on Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments - Volume 8518Pages 509–520https://doi.org/10.1007/978-3-319-07626-3_48Sketching is considered a core activity in design and is a well-established practice in many areas of design. Interaction design is a new field of design that poses challenges for sketching, due to particular characteristics of the field such as being ...
- short-paperJune 2014
ChiroBot: modularrobotic manipulation via spatial hand gestures
IDC '14: Proceedings of the 2014 conference on Interaction design and childrenPages 209–212https://doi.org/10.1145/2593968.2610454We introduce ChiroBot, a cyberphysical construction kit that allows users to create custom robots out of craft material, easily assemble the robots using joint modules and control them using hand gestures. These handcrafted robots are assembled using ...
- short-paperApril 2014
The CBC newsworld holodeck
- Martha Ladly,
- Gerald Penn,
- Cathy Pin Chun Chen,
- Pavika Chintraruck,
- Maziar Ghaderi,
- Bryn A. Ludlow,
- Jessica Peter,
- Ruzette Tanyag,
- Peggy Zhou,
- Siavash Kazemian
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsPages 363–366https://doi.org/10.1145/2559206.2574795For the past 73 years, the CBC has disseminated a unique Canadian perspective across the world, producing a phenomenally rich multimedia record of the country and our social, political and cultural heritage and news. This project utilizes visualization ...
- ArticleJuly 2013
MOBAJES: multi-user gesture interaction system with wearable mobile device
HCI'13: Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IVPages 196–204https://doi.org/10.1007/978-3-642-39330-3_21When people collaborate with multiple large screens, gesture interactions will be used widely. However, in conventional methods of gesture interaction, when there are multiple users, simultaneous interaction is difficult. In this study we have proposed ...
- research-articleJune 2013
'I & I,' a new piece for the AirSticks: a new interface for electronic percussionists
C&C '13: Proceedings of the 9th ACM Conference on Creativity & CognitionPages 394–395https://doi.org/10.1145/2466627.2481240'I & I' is a semi-improvised short piece for solo AirSticks performed by Alon Ilsar. It will be made up of composed samples and feedback loops triggered and manipulated by Ilsar on this newly built interface for electronic percussionists. The piece will ...
- demonstrationMay 2012
Prototyping a gestural interface for selecting and buying goods in a public environment
AVI '12: Proceedings of the International Working Conference on Advanced Visual InterfacesPages 784–785https://doi.org/10.1145/2254556.2254713The study was realized in the context of a project aimed at transferring University research results to industry and started from a request of designing an engaging gesture-based interface for permitting people to buy goods in a public environment. The ...
- research-articleOctober 2011
PTask: operating system abstractions to manage GPUs as compute devices
SOSP '11: Proceedings of the Twenty-Third ACM Symposium on Operating Systems PrinciplesPages 233–248https://doi.org/10.1145/2043556.2043579We propose a new set of OS abstractions to support GPUs and other accelerator devices as first class computing resources. These new abstractions, collectively called the PTask API, support a dataflow programming model. Because a PTask graph consists of ...
- demonstrationJanuary 2010
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interactionPages 261–264https://doi.org/10.1145/1709886.1709939In this paper we present g-stalt, a gestural interface for interacting with video. g-stalt is built upon the g-speak spatial operating environment (SOE) from Oblong Industries. The version of g-stalt presented here is realized as a three-dimensional ...
- research-articleJanuary 2010
ShakeOnit: an exploration into leveraging social rituals for information access
TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interactionPages 277–278https://doi.org/10.1145/1935701.1935761We have created a system which utilizes a pair of sensor-outfitted gloves to test for the performance of a series of multi-person gestures known as a "secret handshake." The fact that a new user of the system is required to rehearse the handshake ...
- research-articleNovember 2009
Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system
OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7Pages 353–356https://doi.org/10.1145/1738826.1738895This paper describes a pilot study that investigates how a multi-touch system can support remote collaboration within the clothing design and manufacturing industries. We first examine and discuss the existing collaboration processes and issues found in ...
- research-articleOctober 2009
Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo
IHM '09: Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-MachinePages 213–221https://doi.org/10.1145/1629826.1629860The recent and massive introduction of gestural interface in the video game industry bring out new issues related with their potential intuitivity. The qualitative study described in this paper compares classical and gestural gaming interfaces in terms ...
- research-articleOctober 2009
EverybodyLovesSketch: 3D sketching for a broader audience
UIST '09: Proceedings of the 22nd annual ACM symposium on User interface software and technologyPages 59–68https://doi.org/10.1145/1622176.1622189We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditional perspective drawing in professional practice. We then design a system ...