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- research-articleOctober 2024
AesStyler: Aesthetic Guided Universal Style Transfer
MM '24: Proceedings of the 32nd ACM International Conference on MultimediaPages 9789–9798https://doi.org/10.1145/3664647.3680784Recent studies have shown impressive progress in universal style transfer which can integrate arbitrary styles into content images. However, existing approaches struggle with low aesthetics and disharmonious patterns in the final results. To address this ...
- research-articleOctober 2024
Mod Installation as Reclaiming Representational Diversity: The Role of Aesthetic Agency in Stardew Valley
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 324, Pages 1–33https://doi.org/10.1145/3677089Media (e.g., film) are often designed around cisgender, heternormative logics and are not representative of the multiplicity of identities and identity expressions that exist in the world. Thus, media impedes the identity expression and performance of ...
- research-articleOctober 2022
AesUST: Towards Aesthetic-Enhanced Universal Style Transfer
MM '22: Proceedings of the 30th ACM International Conference on MultimediaPages 1095–1106https://doi.org/10.1145/3503161.3547939Recent studies have shown remarkable success in universal style transfer which transfers arbitrary visual styles to content images. However, existing approaches suffer from the aesthetic-unrealistic problem that introduces disharmonious patterns and ...
- research-articleDecember 2021
Usable Security and Aesthetics: Designing for engaging online security warnings and cautions to optimise user security whilst affording ease of use
EuroUSEC '21: Proceedings of the 2021 European Symposium on Usable SecurityPages 23–28https://doi.org/10.1145/3481357.3481376As of January 2021 there are 4.66 billion active internet users worldwide [39]. Moreover, during the COVID-19 lock downs, people's online traffic increased significantly, to the extent that many are still doing their shopping, banking, learning, working,...
- research-articleOctober 2021
Big Data and Digital Aesthetic, Arts, and Cultural Education: Hot Spots of Current Quantitative Research
Social Science Computer Review (SSCR), Volume 39, Issue 5Pages 821–843https://doi.org/10.1177/0894439319888455Systematic reviews are the method of choice to synthesize research evidence. To identify main topics (so-called hot spots) relevant to large corpora of original publications in need of a synthesis, one must address the “three Vs” of big data (volume, ...
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- research-articleMay 2020
Augmented Reality in Retail-A Case Study: Technology implications to Utilitarian, Aesthetic and Enjoyment values
ICVARS '20: Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality SimulationsPages 27–34https://doi.org/10.1145/3385378.3385383The emergence of Augmented Reality (AR) in retail to enhance online and offline shopping customer experiences is fueling different opportunities. Mastercard Labs, with ODG and Qualcomm, implemented an AR smart glass with iris authentication and digital ...
- invited-talkJuly 2019
From comic book to movie screen: achieving symbiosis between rigging and creature effects for Venom
- Charlie Banks,
- William Gabriele,
- Marco D'Ambros,
- Erica Vigilante,
- Jesus R Nieto,
- Martin Pražák,
- Sylvain Brugnot
SIGGRAPH '19: ACM SIGGRAPH 2019 TalksArticle No.: 2, Pages 1–2https://doi.org/10.1145/3306307.3328209The primary challenge at the heart of Visual Effects lies in the ability to translate the director's creative brief into compelling visuals using a combination of art and technology. In the case of Venom a key requirement was to keep the character ...
- keynoteJune 2019
(Keynote) Artful Design: Technology in Search of the Sublime!
C&C '19: Proceedings of the 2019 Conference on Creativity and CognitionPage 1https://doi.org/10.1145/3325480.3325524What is the nature of design, and the meaning it holds in human life? What does it mean to design well-to design ethically? How can the shaping of technology reflect our values as human beings? Drawing from the unconventional book Artful Design: ...
- research-articleMay 2019
In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving
- Anna-Katharina Frison,
- Philipp Wintersberger,
- Andreas Riener,
- Clemens Schartmüller,
- Linda Ng Boyle,
- Erika Miller,
- Klemens Weigl
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 144, Pages 1–13https://doi.org/10.1145/3290605.3300374In the evolution of technical systems, freedom from error and early adoption plays a major role for market success and to maintain competitiveness. In the case of automated driving, we see that faulty systems are put into operation and users trust these ...
- research-articleApril 2019
Website Visual Design Qualities: A Threefold Framework
ACM Transactions on Management Information Systems (TMIS), Volume 10, Issue 1Article No.: 1, Pages 1–21https://doi.org/10.1145/3309708The present study aims to contribute to the information systems (IS) literature by developing a new theoretical perspective that integrates three dimensions of artifact visual design quality—namely aesthetic, functional, and symbolic dimensions—in the ...
- research-articleJune 2017
Aesthetic, Functional and Conceptual Provocation in Research Through Design
DIS '17: Proceedings of the 2017 Conference on Designing Interactive SystemsPages 29–41https://doi.org/10.1145/3064663.3064739Recently within HCI, design approaches have appeared, which deviate from traditional ones. Among them critical design introduces deliberate provocations in order to challenge established perceptions and practices. We have engaged ourselves with this ...
- research-articleNovember 2016
- extended-abstractSeptember 2016
Exploring digital-fabricated natural materials and patterns for mobile devices
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services AdjunctPages 1146–1149https://doi.org/10.1145/2957265.2965017In this workshop paper we present our exploration into using different natural materials and digital-fabricated patterns for mobile devices. We present different methods of altering natural materials through digital fabrication that alter their shape, ...
- short-paperMarch 2016
Eye tracking for understanding aesthetic of ambiguity
VRIC '16: Proceedings of the 2016 Virtual Reality International ConferenceArticle No.: 9, Pages 1–2https://doi.org/10.1145/2927929.2927960In this paper, we describe two interactive installations designed using eye tracking technology to explore perception and imagination processes in the presence of ambiguous art forms.
- ArticleNovember 2014
Simulation of Human Opinions about Calligraphy Aesthetic
AIMS '14: Proceedings of the 2014 2nd International Conference on Artificial Intelligence, Modelling and SimulationPages 9–14https://doi.org/10.1109/AIMS.2014.34This paper proposes a method for simulating human opinions about graphical artistic expressions like calligraphy using computers. Scanned images of handwriting texts from a large database are labeled as "beautiful writing" or "ugly writing" by two ...
- articleOctober 2013
ICT and Human Progress
The Information Society (ISOC), Volume 29, Issue 5Pages 297–306https://doi.org/10.1080/01972243.2013.825686Information and communication technology ICT has changed the lives of people at the operative level; it is less clear in what ways and to what extent it has changed the way people feel and develop as human beings. We create excellent means, but are we ...
- ArticleOctober 2012
PHOG-derived aesthetic measures applied to color photographs of artworks, natural scenes and objects
ECCV'12: Proceedings of the 12th international conference on Computer Vision - Volume Part IPages 522–531https://doi.org/10.1007/978-3-642-33863-2_54Previous research in computational aesthetics has led to the identification of multiple image features that, in combination, can be related to the aesthetic quality of images, such as photographs. Moreover, it has been shown that aesthetic artworks ...
- ArticleJuly 2011
Digital simulation: a new kind of artifice?
EVA'11: Proceedings of the 2011 international conference on Electronic Visualisation and the ArtsPages 171–176Digital simulation is a process of calculation technologies in the goal of modelling real phenomena and proposing some mimetic or theoretical formalizations of them. The computers interfaces make appear some calculated figures that have been ...
- articleApril 2011
Fiendishly Difficult Questions: Possible Limits and Aesthetic Pleasures of Simulation
Simulation and Gaming (SIMG), Volume 42, Issue 2Pages 265–269https://doi.org/10.1177/1046878110396005Simulations facilitate the construction of increasingly complex theories, which, in turn, suffer three attendant curses. By definition, complex theories have many variables, decreasing the chances that all of them will be clear and measurable. This ...
- ArticleAugust 2010
Aesthetic Image Classification for Autonomous Agents
ICPR '10: Proceedings of the 2010 20th International Conference on Pattern RecognitionPages 3452–3455https://doi.org/10.1109/ICPR.2010.843Computational aesthetics is the study of applying machine learning techniques to identify aesthetically pleasing imagery. Prior work used online datasets scraped from large user communities like Flikr to get labeled data. However, online imagery ...