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- extended-abstractOctober 2022
KnitxCode: Exploring a Craftsmanship-driven Approach to Computational Thinking
- Marie-Louise Stisen Kjerstein Sørensen,
- Bjarke Vognstrup Fog,
- Line Have Musaeus,
- Marianne Graves Petersen
NordiCHI '22 Adjunct: Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction ConferenceArticle No.: 48, Pages 1–5https://doi.org/10.1145/3547522.3547680In recent years, computational thinking (CT) has focused on how children and citizens develop basic computing skills which empower them to participate in a digitised society and broaden participation and engagement with CT. We present the exploration of ...
- abstractMay 2019
Material Sketching: Towards the Digital Fabrication of Emergent Material Effects
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW1413, Pages 1–6https://doi.org/10.1145/3290607.3313036Designing for digital or robotic fabrication typically involves a virtual model in order to determine and coordinate the required operations of its construction. As a result, its creative design space becomes constrained to material expressions that can ...
- Work in ProgressMarch 2019
Exploring Craft in the Context of Digital Fabrication
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 237–242https://doi.org/10.1145/3294109.3300989In this work in progress, we start to unpack the act of making in a digital fabrication process. In particular, one kind of digital fabrication - 3D printing - that is typically considered to be highly automated but in this case is not. In this process, ...
- research-articleJune 2018
Creating synergies between traditional crafts and Fablab Making: Exploring digital mold-making for glassblowing
FabLearn Europe'18: Proceedings of the Conference on Creativity and Making in EducationPages 11–20https://doi.org/10.1145/3213818.3213821Traditional crafts and the Maker movement have in the last decade to some extent been evolving in parallel, with little intermingling. We held an experimental five day workshop with six experienced craftspeople - "traditional" glassblowers - while ...
- invited-talkOctober 2017
Hacking Computer Science History: A Cultural Intervention
UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and TechnologyPage 3https://doi.org/10.1145/3126594.3126669One cannot understand computer hacking without delving into the history of computer science but is the converse true? In this talk, I examine zones of collaboration as well as points of tension between the fields of computer science/engineering and ...
- research-articleSeptember 2017
Cosmic bitcasting
ISWC '17: Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 227–231https://doi.org/10.1145/3123021.3123071Cosmic Bitcasting emerges from the idea of connecting the human body with the universe by creating a wearable interface that can provide sensory feedback on the invisible cosmic radiation that passes through our bodies. The project proposes the creation ...
- research-articleJune 2014
Crafting code at the demo-scene
DIS '14: Proceedings of the 2014 conference on Designing interactive systemsPages 35–38https://doi.org/10.1145/2598510.2598526This paper introduces the idea of craftsmanship as a way of understanding the shaping and re-shaping of code as a material crafting practice. We build our analysis on a qualitative study of a coder engaged in creative and expressive programming on an ...
- research-articleFebruary 2013
Empowering materiality: inspiring the design of tangible interactions
TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied InteractionPages 91–98https://doi.org/10.1145/2460625.2460639Tangible user interfaces utilize our ability to interact with everyday objects in order to manipulate virtual data. Designers and engineers usually follow the rule "form follows function", they support an existing interaction with a purpose-built ...