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- research-articleSeptember 2024
Longitudinal Loyalty: Understanding The Barriers To Running Longitudinal Studies On Crowdsourcing Platforms
ACM Transactions on Social Computing (TSC), Volume 7, Issue 1-4Article No.: 7, Pages 1–49https://doi.org/10.1145/3674884Crowdsourcing tasks have been widely used to collect a large number of human labels at scale. While some of these tasks are deployed by requesters and performed only once by crowd workers, others require the same worker to perform the same task or a ...
- research-articleJanuary 2024
Do videogame rewards influence players’ subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning
International Journal of Human-Computer Studies (IJHC), Volume 181, Issue Chttps://doi.org/10.1016/j.ijhcs.2023.103143AbstractProsocial behaviours are actions that have a positive impact on others. Those who act prosocially in videogames are more likely to be prosocial after the game. In-game rewards may impact this prosocial transfer to real life but there are mixed ...
Highlights- We partially replicated and extended prior novel work, addressing potential confounds
- We explored relationships between game rewards, prosocial behaviour, and reasoning
- We created a prosocial videogame and made the source code ...