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- ArticleSeptember 2024
The Impact of Topic-Specific vs. Generic Self-reflection on Students’ Metacognitive Abilities, Conceptual Understanding, and Problem-Solving Strategies
Technology Enhanced Learning for Inclusive and Equitable Quality EducationPages 406–420https://doi.org/10.1007/978-3-031-72315-5_28AbstractTo become proficient in problem solving, science and engineering students must develop sufficient metacognitive abilities, as these facilitate self-regulation of the problem-solving processes. The Disciplinary Learning Companion (DLC) aims to ...
- ArticleJune 2023
Stargazing Live! Inspiring with Real Data in a Mobile Planetarium and Learning Through Conceptual Modelling
Augmented Intelligence and Intelligent Tutoring SystemsPages 257–269https://doi.org/10.1007/978-3-031-32883-1_22AbstractWe present the Stargazing Live! program comprising a planetarium experience and supporting lesson activities for pre-university physics education. The mobile planetarium aims to inspire and motivate learners using real telescope data during the ...
- research-articleNovember 2022
Turkish students and teachers’ views on the context of simulations: The example of solid pressure
Education and Information Technologies (KLU-EAIT), Volume 28, Issue 5Pages 5471–5491https://doi.org/10.1007/s10639-022-11382-0AbstractSimulations, which are very powerful educational tools on their own, enable concretization of abstract concepts and help students research the variables related to the subject matter of the simulation. Simulations provide powerful modelling ...
- research-articleJanuary 2021
Students perception of videos in introductory physics courses of engineering in face-to-face and online environments
Multimedia Tools and Applications (MTAA), Volume 80, Issue 1Pages 1009–1028https://doi.org/10.1007/s11042-020-09665-0AbstractDigital videos have an important (and increasing) presence in learning processes, especially within online universities and schools. However, creating videos is a time-consuming activity for teachers, who are usually not expert in video creation. ...
- ArticleJuly 2020
First-Person Perspective Physics Learning Platform Based on Virtual Reality
Learning and Collaboration Technologies. Human and Technology EcosystemsPages 435–447https://doi.org/10.1007/978-3-030-50506-6_30AbstractThis study is aimed at investigating the effects of instructional materials developed with virtual reality (VR) technology on middle school students’ learning achievements and motivation towards the course of physics in China. In this study, the ...
- ArticleFebruary 2020
- ArticleJuly 2019
A Framework for Data-Driven Augmented Reality
Augmented Reality, Virtual Reality, and Computer GraphicsPages 71–83https://doi.org/10.1007/978-3-030-25999-0_7AbstractThis paper presents a new framework to support the creation of augmented reality (AR) applications for educational purposes in physics or engineering lab courses. These applications aim to help students to develop a better understanding of the ...
- articleMarch 2018
Using socrative as an online homework platform to increase students' exam scores
Education and Information Technologies (KLU-EAIT), Volume 23, Issue 2Pages 837–850https://doi.org/10.1007/s10639-017-9638-6Socrative is an online assessment and student response tool that provides opportunities to increase student engagement in the classroom. We used Socrative as an online homework completing platform to increase students' exam scores in physics. To explore ...
- research-articleFebruary 2018
Analyzing productive learning behaviors for students using immediate corrective feedback in a blended learning environment
Computers & Education (CEDN), Volume 117, Issue CPages 59–74https://doi.org/10.1016/j.compedu.2017.09.013Undergraduate classes in many science and engineering courses are utilizing asynchronous computer platforms to host educational materials such as lecture videos or discussion forums. These platforms also have the ability to provide immediate feedback to ...
- articleJune 2013
Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework
Education and Information Technologies (KLU-EAIT), Volume 18, Issue 2Pages 351–380https://doi.org/10.1007/s10639-012-9240-xComputational thinking (CT) draws on concepts and practices that are fundamental to computing and computer science. It includes epistemic and representational practices, such as problem representation, abstraction, decomposition, simulation, ...
- ArticleOctober 2012
A comparison of electrical, computer, and chemical engineering facultys' progressions through the innovation-decision process
FIE '12: Proceedings of the 2012 IEEE Frontiers in Education Conference (FIE)Pages 1–5https://doi.org/10.1109/FIE.2012.6462405Research in Engineering Education has led to the development and dissemination of a number of different instructional strategies (such as active learning, problem based learning, and concept tests) contributing to greater student learning in the ...
- articleDecember 2011
Understanding student pathways in context-rich problems
- Pavlo D. Antonenko,
- Craig A. Ogilvie,
- Dale S. Niederhauser,
- John Jackman,
- Piyamart Kumsaikaew,
- Rahul R. Marathe,
- Sarah M. Ryan
Education and Information Technologies (KLU-EAIT), Volume 16, Issue 4Pages 323–342https://doi.org/10.1007/s10639-010-9132-xThis paper describes the ways that students' problem-solving behaviors evolve when solving multi-faceted, context-rich problems within a web-based learning environment. During the semester, groups of two or three students worked on five physics problems ...