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- research-articleJuly 2024
Stable Diffusion in the Classroom: Deploying interactive GPU-enabled ML workloads with Open OnDemand and Kubernetes
PEARC '24: Practice and Experience in Advanced Research Computing 2024: Human Powered ComputingArticle No.: 34, Pages 1–8https://doi.org/10.1145/3626203.3670526This paper explores the deployment of Stable Diffusion instances in educational settings, particularly focusing on addressing resource allocation challenges in the context of interactive GPU-enabled machine learning (ML) workloads. Traditional ...
- short-paperApril 2024
Understanding AI Through Failure and Training Processes
ARTECH '23: Proceedings of the 11th International Conference on Digital and Interactive ArtsArticle No.: 20, Pages 1–4https://doi.org/10.1145/3632776.3632821With the increasing advancement and integration of AI into daily life, understanding AI has become a significant concern. This paper offers a brief review of how artists utilize artistic strategies to engage with and understand AI, unfolding the ...
- research-articleDecember 2023
En train d'oublier: toward affective virtual environments
KUI '23: Proceedings of the 20th International Conference on Culture and Computer Science: Code and MaterialityArticle No.: 2, Pages 1–6https://doi.org/10.1145/3623462.3623469This study explores the development of intelligent affective virtual environments generated by bimodal emotion recognition techniques and multimodal feedback. A semantic and acoustic analysis predicts emotions conveyed by spoken language, fostering an ...
- research-articleFebruary 2022
An Evolution of Media Arts: The Media Arts Scene in Malaysia
ARTECH '21: Proceedings of the 10th International Conference on Digital and Interactive ArtsArticle No.: 53, Pages 1–8https://doi.org/10.1145/3483529.3483700This paper provides the history and journey of Malaysian Media Arts since the 80’s. The information was gathered through some readings and interviews with professionals and scholars who are involved in the history and development of Malaysian Media Arts. ...
- research-articleFebruary 2022
The Power of Collaborative Synergy: Diving into US, a Collaborative Theatre Production Involving the Departments of Visualization, Dance Science, and Liberal Arts at Texas A&M University.
ARTECH '21: Proceedings of the 10th International Conference on Digital and Interactive ArtsArticle No.: 29, Pages 1–8https://doi.org/10.1145/3483529.3483673Cross-disciplinary collaboration is proving to be a vital tool for leading creative and technological fields. The need for varied expertise is rising, especially as more complex and ambitious projects are being created. We are moving towards a future in ...
- demonstrationMay 2021
Stymphalian Birds: Sensing Beyond the Human Body with Feathers
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 208, Pages 1–5https://doi.org/10.1145/3411763.3451568Stymphalian Birds is a research project which explores the influence of feathers as sensors in our environment and on our bodies. In this research, complex haptic interactions with feathers are sonified in acoustic soundscapes using conductive hybrid ...
- abstractFebruary 2021
Topographie Digitale
TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 81, Pages 1–4https://doi.org/10.1145/3430524.3444641Topographie Digitale is an interactive installation that illustrates a hybridization between science and traditional textile craftsmanship. It uses electrically functionalized and pleated textiles as touch sensitive surfaces for interacting with a video-...
- abstractNovember 2020
The Digital Docent: XR storytelling for a Living History Museum
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 74, Pages 1–3https://doi.org/10.1145/3385956.3422090In this work, we describe the use of a digital docent: a 3D avatar, presented using virtual and augmented reality, as a means for providing interactive storytelling experiences at a living history museum. To allow flexibility depending on the user’s ...
- research-articleFebruary 2020
Mini Mapa Sonoro Project: Soundscape, Technology, Art and Education
ARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive ArtsArticle No.: 37, Pages 1–6https://doi.org/10.1145/3359852.3359881Mini Mapa Sonoro Project (Mini Sound Map) consists of a series of workshops held in a school context and a sound maps archive. The workshops take place in the schools of the Municipality of Braga, aiming to expose students of the second and third cycle (...
- extended-abstractNovember 2016
The Invisible: Bacteria Everywhere
ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 49, Pages 1–6https://doi.org/10.1145/3001773.3001819This interactive artwork uses augmented reality on mobile devices to portray the concept of bacteria is everywhere around us. The installation set up will show an aesthetic interactive design of common bacteria types found in every day's items. ...
- ArticleJune 2007
Help From Strangers --Media Arts In Ambient Intelligence Research
Media Arts have acquired informal expertise in the design of spaces and events shared by sentient systems and people. Because of this, Media Arts should be of interest to investigators as they begin to seriously consider social interactions as an ...