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- posterOctober 2024
Co-designing a Tangible Communication Device to Enrich Communication over Distance
ISS Companion '24: Companion Proceedings of the 2024 Conference on Interactive Surfaces and SpacesPages 58–62https://doi.org/10.1145/3696762.3698053The initial phase of innovative product design is marked by uncertainty and complexity. This paper examines the use of participatory workshops to navigate this phase within the ToCaro research project. The project aims to develop tactile and ...
- extended-abstractMay 2024
What Do We Do? Lessons Learned from Conducting Systematic Reviews to Improve HCI Dissemination
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 541, Pages 1–8https://doi.org/10.1145/3613905.3637117Systematic reviews are essential in helping researchers address pre-defined research questions through explicit, methodical, and reproducible techniques for identifying studies and comprehensively synthesizing their findings. We highlight our ...
- research-articleOctober 2023
Evaluating Outside the Box: Lessons Learned on eXtended Reality Multi-modal Experiments Beyond the Laboratory
- Bernardo Marques,
- Samuel Silva,
- Rafael Maio,
- João Alves,
- Carlos Ferreira,
- Paulo Dias,
- Beatriz Sousa Santos
ICMI '23: Proceedings of the 25th International Conference on Multimodal InteractionPages 234–242https://doi.org/10.1145/3577190.3614134Over time, numerous multimodal eXtended Reality (XR) user studies have been conducted in laboratory environments, with participants fulfilling tasks under the guidance of a researcher. Although generalizable results contributed to increase the maturity ...
- research-articleJanuary 2022
The evolution of the Pure Community Module: How lessons learned from national, regional, and subject-focused use cases have been used to support inter-institutional collaboration
Procedia Computer Science (PROCS), Volume 211, Issue CPages 162–169https://doi.org/10.1016/j.procs.2022.10.188AbstractThis abstract provides an update on development and implementation progress of the Pure community module in the 5 years since the initial launch of the service. The paper revisits the conclusions of our 2018 presentation [1], providing updates on ...
- research-articleJuly 2019
A Comprehensive Campus-based Approach to Address the Opportunities and Challenges Posed by Data Intensive Research
PEARC '19: Practice and Experience in Advanced Research Computing 2019: Rise of the Machines (learning)Article No.: 89, Pages 1–3https://doi.org/10.1145/3332186.3333162Faced with escalating expenses related to data storage needs and a capable set of on campus storage service providers, the University of Minnesota (UMN) developed a comprehensive framework to better address current and emerging challenges and ...
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- research-articleJuly 2018
From Bare Metal to Virtual: Lessons Learned when a Supercomputing Institute Deploys its First Cloud
PEARC '18: Proceedings of the Practice and Experience on Advanced Research Computing: Seamless CreativityArticle No.: 13, Pages 1–8https://doi.org/10.1145/3219104.3219164As primary provider for research computing services at the University of Minnesota, the Minnesota Supercomputing Institute (MSI) has long been responsible for serving the needs of a user-base numbering in the thousands.
In recent years, MSI---like many ...
- research-articleOctober 2017
Applying Social Analysis for Construction of Organizational Memory of R&D Centers from Lessons Learned
ICIME 2017: Proceedings of the 9th International Conference on Information Management and EngineeringPages 217–220https://doi.org/10.1145/3149572.3149604This paper shows the construction of an organizational memory model focused on R&D centers. The model uses lessons learned extracted from corporative social networks; the model aims to promote learning and management of organizational knowledge at these ...
- research-articleDecember 2016
Report from the 6th PhD School on Traffic Monitoring and Analysis (TMA)
ACM SIGCOMM Computer Communication Review (SIGCOMM-CCR), Volume 46, Issue 4Pages 36–40https://doi.org/10.1145/3027947.3027954This is a summary report by the organizers of the 6th TMA PhD school held in Louvain-la-Neuve on 5-6 April 2016. The insight and feedback received about the event might turn useful for the organization of future editions and similar events targeting ...
- articleOctober 2016
Proactive Review-Learn from Experience to Improve Bottom Line: An Educational Design for Knowledge Discovery and Knowledge Creation
International Journal of Organizational and Collective Intelligence (IJOCI-IGI), Volume 6, Issue 4Pages 1–18https://doi.org/10.4018/IJOCI.2016100101This article aims to provide a theoretically based and proven educational design for lessons learned. Called a Proactive Review, this educational design is exemplified in a case study of a global information technology company classified as big business,...
- articleJuly 2016
The Role of Stories and Simulations in the Lessons Learned Process
International Journal of Organizational and Collective Intelligence (IJOCI-IGI), Volume 6, Issue 3Pages 21–32https://doi.org/10.4018/IJOCI.2016070102One of the major challenges of any organizational lessons learned system is how to ensure that this content is actually implemented: that employees can find and learn from them. While we are guided by a number of theories on how newly acquired knowledge ...
- articleJuly 2014
Improving the Crisis to Crisis Learning Process
While crises may appear to be event-driven, post-mortem accounts often identify factors that accumulate over time and increase the likelihood of failure. These factors are particularly difficult to anticipate when multiple organizations are involved in ...
- articleOctober 2013
Formality and Informality: Learning in Relationships in an Organisation
International Journal of Knowledge Management (IJKM-IGI), Volume 9, Issue 4Pages 17–32https://doi.org/10.4018/ijkm.2013100102An organisation and its work are formed by social structures in the form of relationships. The aim of this paper is to explore the nature of relationships and its impact on learning with a qualitative approach. A case study focusing on the Land Warfare ...
- posterSeptember 2013
On the Implications of Lessons Learned Use for Lessons Learned Content
i-Know '13: Proceedings of the 13th International Conference on Knowledge Management and Knowledge TechnologiesArticle No.: 34, Pages 1–4https://doi.org/10.1145/2494188.2494229Project-based organizations (PBOs) collect and use lessons learned (LL) in order to prevent reinventing the wheel or repeating mistakes. LL can be defined as documented "knowledge gained from experience, successful or otherwise, for the purpose of ...
- ArticleAugust 2013
Ten Lessons Learned from Integrating Interaction Design and Agile Development
Agile development have a distinct culture that at first glance seems to conflict with Interaction Design. Therefore, integrating these two areas becomes a challenging task. There is little guidance about integrating them. Very limited empirical evidence ...
- articleOctober 2012
Best Practices for the Design and Development of Ethical Learning Video Games
International Journal of Cyber Ethics in Education (IJCEE-IGI), Volume 2, Issue 4Pages 1–23https://doi.org/10.4018/ijcee.2012100101This article builds upon earlier research McDaniel & Fiore, 2010 in which the authors presented case studies focused on the design and development of two original ethical learning video games. Through this case study and a review of relevant literature, ...
- articleApril 2012
Key Success Drivers: Meta-Study Findings Applicable to Large High-Technology Projects
International Journal of Information Technology Project Management (IJITPM-IGI), Volume 3, Issue 2Pages 1–20https://doi.org/10.4018/jitpm.2012040101Success in project management, and particularly in large, high-technology/IT projects, is not easily achieved. This paper draws together a significant number of case studies and research efforts relating to the success and failure of projects from the ...
- articleOctober 2011
Development of a Mesh Generation Code with a Graphical Front-End: A Case Study
Journal of Organizational and End User Computing (JOEUC-IGI), Volume 23, Issue 4Pages 1–16https://doi.org/10.4018/joeuc.2011100101Scientists and engineers are increasingly developing software to enable them to do their work. A number of characteristics differentiate the software development environment in which a scientist or engineer works from the development environment in ...
- research-articleJanuary 2011
Lessons Learned: Architects Are Facilitators, Too!
This is an interesting collection of lessons learned the hard way, as told by an architect who joined a "team in transition," replacing the original architect. These lessons are almost "anti-patterns," and the author provides thoughtful solutions. What ...
- ArticleAugust 2008
Global Positioning System: A Case Study Focused on Systems Engineering
ICSENG '08: Proceedings of the 2008 19th International Conference on Systems EngineeringPages 3–7https://doi.org/10.1109/ICSEng.2008.67A case study was conducted which describes the application of systems engineering during the concept validation, system design and development, and production phases of the GPS program. The case examines the applied systems engineering processes, as ...
- ArticleJune 2008
From CMMI to SPICE --- Experiences on How to Survive a SPICE Assessment Having Already Implemented CMMI
PROFES '08: Proceedings of the 9th international conference on Product-Focused Software Process ImprovementPages 133–142https://doi.org/10.1007/978-3-540-69566-0_13Dealing with multiple models for process assessment and improvement is a challenging, time-consuming task. In the automotive sector, for example, several suppliers drive their process improvement on the basis of CMMI®. However, many car manufacturers ...