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- research-articleNovember 2024
Unpacking the role of motivation and enjoyment in AI-mediated informal digital learning of English (AI-IDLE): A mixed-method investigation in the Chinese context
AbstractThis paper examines how Chinese university students negotiate their second language (L2) motivational dynamics, including their ideal and ought-to L2 selves, to participate in informal digital learning of English (IDLE) mediated by generative ...
Highlights- Ideal L2 self significantly predicts AI-mediated Informal Digital Learning of English (IDLE).
- Ought-to L2 self fails to directly predict AI-mediated IDLE.
- Enjoyment partially mediates the relationship between Ideal L2 self and AI-...
- abstractOctober 2024Best Poster
White Lies in Virtual Reality: Impact on Enjoyment and Fatigue
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 81, Pages 1–2https://doi.org/10.1145/3641825.3689692This study examined the impact of a "white lie" designed to boost motivation during virtual reality exercise on enjoyment and mental fatigue. Participants engaged in a ball-throwing or ball-targeting task and were randomly assigned to groups with or ...
- research-articleAugust 2024
English speaking with artificial intelligence (AI): The roles of enjoyment, willingness to communicate with AI, and innovativeness
AbstractThe pervasive use of artificial intelligence (AI) among educational stakeholders has inevitably led to discussion around its influence on learning as well as users' continuance adoption. There is a dearth of studies that contextualize the use of ...
Highlights- A pioneer study using an extended ECM to explain AI continuance usage for English speaking.
- Enjoyment was examined to explain AI continuance usage.
- Willingness to communicate with AI, and innovativeness were examined in AI learning ...
- research-articleJuly 2024
Self-effects and public commitment on social media: Testing the cognitive and social influences of sending messages on message senders
AbstractThrough a self-effects perspective, this research investigates how people's perceptions of their memories are influenced by sharing those memories on social media. Referencing the bidirectional message effects model and identity shift theory, ...
Highlights- People who publicly shared an experience on social media perceived that their close ties know about their experience.
- This perception (of knowledge by close ties) prompted them to have greater commitment to their self-presentations.
- ArticleJune 2024
Meaning in Digital Games: A Mixed Methods Investigation
AbstractUnderstanding what leads to meaningful experiences in digital games can help researchers and practitioners create more meaningful games and other interactive experiences. Literature on meaning is reviewed from the fields of Positive Psychology, ...
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- ArticleJune 2024
Predicting Deepfake Enjoyment: A Machine Learning Perspective
AbstractDeepfakes, synthetic media created through advanced learning techniques, are rapidly advancing, empowering users to craft deceptive videos via voice manipulation, realistic lip-syncing, and seamless face replacements. From sophisticated methods ...
- research-articleJune 2024Honorable Mention Short Paper
Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and Vocalizations
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 371–378https://doi.org/10.1145/3628516.3655751This paper describes a Tabletop Imaginative Play as Enactive Storytelling (TIPES) system for children that captures their tabletop enactment and transforms them into animated cartoons in real time. In this paper, we compare children’s storytelling ...
- research-articleOctober 2023
Relationship between university students’ personalities and e-learning engagement mediated by achievement emotions and adaptability
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 9Pages 10821–10850https://doi.org/10.1007/s10639-023-12222-5AbstractSince the outbreak of the pandemic, a large number of university students have been required to adapt to e-learning. E-learning engagement, a key indicator of academic success, is thus a great concern of educational partitioners and researchers. ...
- research-articleNovember 2023
The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect
Mindtrek '23: Proceedings of the 26th International Academic Mindtrek ConferencePages 25–34https://doi.org/10.1145/3616961.3616964Decreasing sedentary behavior and taking active short duration breaks offers several positive benefits for office workers. One way to encourage active short duration breaks in an office environment is through the use of casual exergames. Previous ...
- ArticleJuly 2023
Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience
AbstractA between-subjects controlled experiment with a 4 × 4 factorial design was conducted with 391 participants to test the impact of narrative framing and upgrades on player experience. Participants played one of 16 versions of a custom research game ...
- research-articleApril 2023
“Extending the Technology Acceptance Model (TAM) to Predict University Students’ Intentions to Use Metaverse-Based Learning Platforms”
Education and Information Technologies (KLU-EAIT), Volume 28, Issue 11Pages 15381–15413https://doi.org/10.1007/s10639-023-11816-3AbstractMetaverse, which combines a number of information technologies, is the Internet of the future. A media for immersive learning, metaverse could set future educational trends and lead to significant reform in education. Although the metaverse has ...
- research-articleApril 2023
Comparison of pre- and in-service primary teachers’ dispositions towards the use of ICT
Education and Information Technologies (KLU-EAIT), Volume 28, Issue 11Pages 14857–14876https://doi.org/10.1007/s10639-023-11793-7AbstractThere is widespread agreement, that today’s students must develop competencies in the efficient use of information and communication technology (ICT) to cope with the demands of the 21st century. To meet this requirement, teachers must integrate ...
- research-articleFebruary 2023
Examining the educational value of 3D LED fan displays. Results of a project
Education and Information Technologies (KLU-EAIT), Volume 28, Issue 9Pages 11101–11116https://doi.org/10.1007/s10639-023-11652-5AbstractHolography is an emerging technology with interesting educational potential. Although the cost of devices able to display holograms is significant, there are alternative methods for producing pseudo-holograms with far less cost, such as 3D LED fan ...
- research-articleFebruary 2023
Not just for the money? An examination of the motives behind physicians’ sharing of paid health information
Journal of Information Science (JIPP), Volume 49, Issue 1Pages 145–163https://doi.org/10.1177/0165551521991029Online platforms make it possible for physicians to share online information with the public, however, few studies have explored the underlying mechanism of physicians’ sharing of paid health information. Drawing on motivation theory, this study ...
- ArticleFebruary 2023
Voice Your Opinion! Young Voters’ Usage and Perceptions of a Text-Based, Voice-Based and Text-Voice Combined Conversational Agent Voting Advice Application (CAVAA)
AbstractConversational Agent Voting Advice Applications (CAVAAs) are chatbot-based information retrieval systems for citizens who aim to inform themselves about the political issues at stake in times of political elections. Previous studies investigating ...
- research-articleOctober 2022
Students’ continuance intention to use MOOCs: empirical evidence from India
Education and Information Technologies (KLU-EAIT), Volume 28, Issue 4Pages 4265–4286https://doi.org/10.1007/s10639-022-11308-wAbstractIn recent years, there has been an increasing interest in understanding the Massive open online courses (MOOCs) due to its gaining popularity. Even though the number of online platforms and programs has grown during the COVID-19 pandemic, there is ...
- short-paperNovember 2022
An Exploratory Study on the Purchase Intentions of Modern Board Games
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital GamesArticle No.: 58, Pages 1–5https://doi.org/10.1145/3555858.3555907Board gaming as a leisure activity is becoming increasingly popular. The research on modern commercial board gaming is also gaining momentum. In this study, we aim to investigate the factors that may play a role in board game purchase intentions. We ...
- research-articleAugust 2022
Exploring the effect of relative advantage and challenge on customer engagement behavior with mobile commerce applications
Highlights- This research explores the drivers of customer engagement behavior with mobile commerce applications.
This research explores the drivers of customer engagement behavior with mobile commerce applications (m-commerce apps), using the stimulus (S), organism (O), and response (R) framework. Customer engagement is conceptualized through ...
- research-articleAugust 2022
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising
AbstractWith the popularity of virtual reality (VR) devices, advertisers are starting to seek the potential advertising tactics and effects in VR. This study investigates the influence of introducing 3D animated agents on video ad ...
Highlights- As VR devices become more popular, advertisers are seeking out novel ways to advertise to those users.
- ArticleJune 2022
Guidance is Good: Controlled Experiment Shows the Impact of Navigational Guidance on Digital Game Enjoyment and Flow
AbstractThere is a notion popular among game designers that it is better to avoid too much hand-holding, and to allow players to figure out what to do and where to go themselves rather than guiding them each step of the way. Flow is the psychological ...