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- research-articleJuly 2024
DesignPrompt: Using Multimodal Interaction for Design Exploration with Generative AI
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 804–818https://doi.org/10.1145/3643834.3661588Visually oriented designers often struggle to create effective generative AI (GenAI) prompts. A preliminary study identified specific issues in composing and fine-tuning prompts, as well as needs in accurately translating intentions into rich input. We ...
- research-articleJanuary 2023
Emotions Memory: Effects of Farmers' Markets on Place Attachment
Procedia Computer Science (PROCS), Volume 221, Issue CPages 541–548https://doi.org/10.1016/j.procs.2023.08.020AbstractAs urbanization advances and policies are implemented, farmer's markets, as an important part of urban life, face dilemmas that urgently require academic exploration of countermeasures for market development models. This study takes Xuzhou ...
- research-articleApril 2022
Studying How Digital Luthiers Choose Their Tools
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 72, Pages 1–18https://doi.org/10.1145/3491102.3517656Digital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established and ...
- research-articleJune 2021Best Paper
The Overlaps and Boundaries Between Service Design and User Experience Design
DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems ConferencePages 1915–1926https://doi.org/10.1145/3461778.3462058The ongoing transition within tech industry towards holistic service journey orchestration pushes user experience design (UXD) closer to service design (SD). At the same time, new digital channels for traditional services pushes SD closer to UXD. The ...
- research-articleOctober 2020
Enduring Designs, Transient Designers: A Comparison of the Workspaces and Materials of Professionals and Novices
SIGDOC '20: Proceedings of the 38th ACM International Conference on Design of CommunicationArticle No.: 40, Pages 1–8https://doi.org/10.1145/3380851.3416783This article reports results of a comparative analysis of expert and novice designers’ collaborative practice, focusing on differences in their workspaces and work materials. We conceptualize workspaces and materials as boundary objects and use the ...
- research-articleFebruary 2018
Command-Based Object Manipulation in Virtual Reality for Visualization and Design Tasks
ICDSP '18: Proceedings of the 2nd International Conference on Digital Signal ProcessingPages 93–97https://doi.org/10.1145/3193025.3193054In this paper, we describe the development of an interaction technique to manipulate multiple objects in VR, in context of design software. The technique is developed specifically to reduce repetitive actions and aim to improve efficiency when designing ...
- research-articleDecember 2015
An Electrome bound Body Form
IndiaHCI '15: Proceedings of the 7th Indian Conference on Human-Computer InteractionPages 19–26https://doi.org/10.1145/2835966.2835969This paper presents Electrome* as an interactional design concept between the human body and its dwelling through an art exhibit. As a concept Electrome is treated as a hypothetical design construct for interrogating about agency in dwelling, where ...
- articleApril 2014
How is Building Information Modeling Influenced by Project Complexity?: A Cross-Case Analysis of e-Collaboration Performance in Building Construction
International Journal of e-Collaboration (IJEC-IGI), Volume 10, Issue 2Pages 20–39https://doi.org/10.4018/ijec.2014040102Virtual design and construction of buildings and architectural spaces require extensive collaboration among a diverse set of design professionals. The authors analyze e-collaboration performance in two construction projects of differing complexity, to ...
- ArticleApril 2010
On Design Methodology and Practice of Bionics
DIGITEL '10: Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced LearningPages 210–212https://doi.org/10.1109/DIGITEL.2010.24It has been 50 years since Bionics were first being studied and developed. However, the findings and scholars in Bionics were rather deficient comparing with its developing history, and that made Bionics unable to become a leading subject among all the ...
- articleApril 1998
Learning in design: From characterizing dimensions to working systems
Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM), Volume 12, Issue 2Pages 161–172https://doi.org/10.1017/S0890060498122072The application of machine learning (ML) to solve practical problems is complex. Only recently, due to the increased promise of ML in solving real problems and the experienced difficulty of their use, has this issue started to attract attention. This ...