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- ArticleJanuary 2024
Method to Identify Emotions in Immersive Virtual Learning Environments Using Head and Hands Spatial Behavioral Information
- Jorge Enrique Velázquez-Cano,
- Juan Gabriel Gonzáles-Serna,
- Leonor Rivera-Rivera,
- Nimrod Gonzáles-Franco,
- José Alejandro Reyes-Ortiz,
- Máximo López-Sánchez,
- Blanca Dina Valenzuela-Robles
Advances in Computational Intelligence. MICAI 2023 International WorkshopsPages 21–28https://doi.org/10.1007/978-3-031-51940-6_3AbstractEmotion detection has been carried out using different channels and sensors, facial recognition being one of the most frequent. Likewise, physiological signals such as EEG, ECG, EMG, and GSR along with various artificial intelligence ...
- research-articleOctober 2023
Agile software engineers’ affective states, their performance and software quality: A systematic mapping review
Journal of Systems and Software (JSSO), Volume 204, Issue Chttps://doi.org/10.1016/j.jss.2023.111800AbstractNowadays, software development companies use agile methodologies to increase the speed and flexibility required by unpredictable working environments and streamline the software delivery process. Agile methodologies emphasize the ...
Highlights- Metrics to measure performance should include the software engineer’ affective states.
- research-articleJune 2023
Designing and evaluating a wearable device for affective state level classification using machine learning techniques
- Luis Muñoz-Saavedra,
- Elena Escobar-Linero,
- Lourdes Miró-Amarante,
- M. Rocío Bohórquez,
- Manuel Domínguez-Morales
Expert Systems with Applications: An International Journal (EXWA), Volume 219, Issue Chttps://doi.org/10.1016/j.eswa.2023.119577AbstractThe emotional or affective state has a direct impact not only on personal life, but also in the field of work, sports, rehabilitation processes, among other fields. In the evolving understanding of emotional theory, it has been ...
Highlights- According to bidimensional theory, emotions are classified using Arousal and Valence.
- research-articleJanuary 2023
Workgroup Collective Efficacy to Information Security Management: Manifestation of its Antecedents and Empirical Examination
Information Systems Frontiers (KLU-ISFI), Volume 25, Issue 6Pages 2475–2491https://doi.org/10.1007/s10796-022-10367-1AbstractIs collective agency important for information security management? Drawing on social cognitive theory, this paper proposes four efficacy-shaping factors as antecedents of workgroup collective efficacy and examines its influence on workgroup ...
- research-articleOctober 2022
User Experience and Physiological Response in Human-Robot Collaboration: A Preliminary Investigation
Journal of Intelligent and Robotic Systems (JIRS), Volume 106, Issue 2https://doi.org/10.1007/s10846-022-01744-8AbstractWithin the context of Industry 4.0 and of the new emerging Industry 5.0, human factors are becoming increasingly important, especially in Human-Robot Collaboration (HRC). This paper provides a novel study focused on the human aspects involved in ...
- research-articleMarch 2022
Affective reactions and test-driven development: Results from three experiments and a survey
Journal of Systems and Software (JSSO), Volume 185, Issue Chttps://doi.org/10.1016/j.jss.2021.111154AbstractThe research on the claimed effects of Test-Driven Development (TDD) on software quality and developers’ productivity has shown inconclusive results. Some researchers have ascribed such results to the negative affective reactions that ...
Highlights- Experience with unit testing causes more negative affective reactions to TDD.
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- ArticleJuly 2021
Neurochat: Artistic Affective State Facial Filters in Online Video Communication
AbstractThis paper describes “Neurochat”, a novel artistic Brain Computer Interface (aBCI) application that allows users to explore the combination of art and brain activity in a live online chat experience. This new interaction method enables users to ...
- research-articleApril 2021
Affective state recognition from hand gestures and facial expressions using Grassmann manifolds
Multimedia Tools and Applications (MTAA), Volume 80, Issue 9Pages 14019–14040https://doi.org/10.1007/s11042-020-10341-6AbstractThe emotional state of a person is important to understand their affective state. Affective states are an important aspect of our being “human”. Therefore, for man-machine interaction to be natural and for machines to understand people, it is ...
- ArticleJanuary 2021
Who Is in the Crowd? Deep Face Analysis for Crowd Understanding
Pattern Recognition. ICPR International Workshops and ChallengesPages 487–494https://doi.org/10.1007/978-3-030-68790-8_38AbstractCrowd understanding plays a vital role in management processes and continues to receive a growing interest in various public and commercial service sectors. Surveillance, entertainment, marketing, and social sciences are only a few of the fields ...
- research-articleJanuary 2021
Investigation of automatic mixed-lingual affective state recognition system for diverse Indian languages
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology (JIFS), Volume 41, Issue 5Pages 5467–5476https://doi.org/10.3233/JIFS-189868Automatic recognition of human affective state using speech has been the focus of the research world for more than two decades. In the present day, with multi-lingual countries like India and Europe, population are communicating in various languages. ...
- research-articleDecember 2020
Discriminating affective state intensity using physiological responses
Multimedia Tools and Applications (MTAA), Volume 79, Issue 47-48Pages 35845–35865https://doi.org/10.1007/s11042-020-09114-yAbstractIn this paper we explore if physiological signals obtained from a person through wearable sensors permit the correct interpretation of human affective states. A crucial aspect within this field of research is the capability of inducing real-life ...
- ArticleNovember 2020
Age-Related Walkability Assessment: A Preliminary Study Based on the EMG
AIxIA 2020 – Advances in Artificial IntelligencePages 423–438https://doi.org/10.1007/978-3-030-77091-4_25AbstractPopulations around the world are rapidly ageing as the population aged 65 and over is growing faster than all other age groups. Most of the daily life actions of active elderly are related to walking activities, thus guaranteeing walking ...
- ArticleSeptember 2019
A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing
AbstractAffective systems are supposed to improve user satisfaction and hence usability by identifying and complementing the affective state of a user at the time of interaction. The first and most important challenge for building such systems is to ...
- articleApril 2011
An action selection process to simulate the human behavior in virtual humans with real personality
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 27, Issue 4Pages 275–285https://doi.org/10.1007/s00371-011-0549-zIn this paper, we present an action selection mechanism to simulate the human behavior in realistic and believable virtual humans according to their personality and affective state taking into account their beliefs, desires, intentions, and the level of ...
- research-articleNovember 2007
Interrelation Between Speech and Facial Gestures in Emotional Utterances: A Single Subject Study
IEEE Transactions on Audio, Speech, and Language Processing (TASLP-II), Volume 15, Issue 8Pages 2331–2347https://doi.org/10.1109/TASL.2007.905145The verbal and nonverbal channels of human communication are internally and intricately connected. As a result, gestures and speech present high levels of correlation and coordination. This relationship is greatly affected by the linguistic and ...
- articleSeptember 2006
In pursuit of satisfaction and the prevention of embarrassment: affective state in group recommender systems
User Modeling and User-Adapted Interaction (KLU-USER), Volume 16, Issue 3-4Pages 281–319https://doi.org/10.1007/s11257-006-9008-3This paper deals in depth with some of the emotions that play a role in a group recommender system, which recommends sequences of items to a group of users. First, it describes algorithms to model and predict the satisfaction experienced by individuals. ...