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- extended-abstractJune 2024
“Schlusslicht”: An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 964–968https://doi.org/10.1145/3628516.3661162Ending a gaming session can be challenging for children and parents/guardians. Although many tools exist to monitor and restrict playtime, many do not adequately communicate session progress to children, and do not effectively involve guardians in the ...
- research-articleMay 2024
Changing Your Tune: Lessons for Using Music to Encourage Physical Activity
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 8, Issue 2Article No.: 79, Pages 1–24https://doi.org/10.1145/3659611Our research investigated whether music can communicate physical activity levels in daily life. Past studies have shown that simple musical tunes can provide wellness information, but no study has examined whether musical feedback can affect daily ...
- posterApril 2022
Element: An Ambient Display System for Evoking Self-Reflections and Supporting Social-Interactions in a Workspace
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 336, Pages 1–7https://doi.org/10.1145/3491101.3519721In this paper, we present the design of Element, an ambient display system that displays the user’s emotional engagement level through color and shape change on a light fixture. Given the increasing number of people who experience exhaustion or burnout ...
- research-articleJune 2021
AmbientBreath: Unobtrusive Just-in-time Breathing Intervention Using Multi-sensory Stimulation and its Evaluation in a Car Simulator
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 5, Issue 2Article No.: 71, Pages 1–30https://doi.org/10.1145/3463493To promote calm breathing inside a car, we designed a just-in-time breathing intervention stimulated by multi-sensory feedback and evaluated its efficacy in a driving simulator. Efficacy was measured via reduction in breathing rate as well as by user ...
- research-articleFebruary 2022
Exploring a Textile-based Shadow Lamp Display Incorporating Shape Memory Alloys
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 131–136https://doi.org/10.1145/3490632.3490667This paper explores a novel concept of textile-based shadow displays that incorporates shape memory alloys (SMA) on fabrics to cast dynamic shadows as an ambient information display. To explore this, we implemented a lamp prototype, capable of ...
- research-articleOctober 2018
Attention Management for Improved Renewable Energy Usage at Households Using IoT-enabled Ambient Displays
UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable ComputersPages 1215–1221https://doi.org/10.1145/3267305.3274110This paper outlines the roadmap and the preliminary results of a data-driven study aimed at providing the real-time notification using ambient displays tailored to people having solar panel and home storage battery installed at households. The objective ...
- articleJuly 2015
BioCrystal: An Ambient Tool for Emotion and Communication
International Journal of Mobile Human Computer Interaction (IJMHCI-IGI), Volume 7, Issue 3Pages 20–41In this paper the authors present the BioCrystal-a biofeedback device that uses physiological data to evaluate user's affective states in real-time and signals the states via an ambient display. The authors evaluated the BioCrystal during a 2-week, in ...
- ArticleNovember 2009
Ambient Rabbits Likeability of Embodied Ambient Displays
AmI '09: Proceedings of the European Conference on Ambient IntelligencePages 164–173https://doi.org/10.1007/978-3-642-05408-2_21This paper discusses the possibility of using embodied Ambient Displays for presenting information in a public setting. For embodying an Ambient Display, a Nabaztag rabbit was used, the information displayed was a weather forecast. Throughout four weeks ...