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- research-articleSeptember 2024
XR Composition in the Wild: The Impact of User Environments on Creativity, UX and Flow during Music Production in Augmented Reality
AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic CulturesPages 152–161https://doi.org/10.1145/3678299.3678314With the advent of HMD-based Mixed Reality, or “Spatial Computing” as framed by Apple, creativity- and productivity-related use-cases in XR, such as music production, are rising in popularity. However, even though the importance of environments for ...
- research-articleJune 2024
Improving Selection of Analogical Inspirations through Chunking and Recombination
C&C '24: Proceedings of the 16th Conference on Creativity & CognitionPages 374–397https://doi.org/10.1145/3635636.3656207Analogies can be a powerful source of new ideas; however, creators often fail to recognize and harness potentially beneficial analogical leads, especially from other problem domains. In this paper, we introduce AnalogiLead, an interactive interface ...
- research-articleSeptember 2024
Understanding Visual Artists’ Values and Attitudes towards Collaboration, Technology, and AI
GI '24: Proceedings of the 50th Graphics Interface ConferenceArticle No.: 34, Pages 1–9https://doi.org/10.1145/3670947.3670973Artificial Intelligence (AI) tools have recently gained widespread interest for image creation, but tool developers have largely focused on technical capabilities or specialized domain uses, rather than visual artists as users. We collected survey data ...
- Work in ProgressMay 2024
Thinking Outside the Box: Non-Designer Perspectives and Recommendations for Template-Based Graphic Design Tools
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 326, Pages 1–9https://doi.org/10.1145/3613905.3650967Many digital graphic design tools provide design templates to help non-designers quickly get started. Users often have assets (e.g. images and text) that they want to incorporate when starting their design. Existing interaction schemes may be ...
- demonstrationApril 2024
A Performance with XRStudio: Dancing in Room-sized Immersive Scenarios Created with Virtual Reality Tools
ARTECH '23: Proceedings of the 11th International Conference on Digital and Interactive ArtsArticle No.: 3, Pages 1–2https://doi.org/10.1145/3632776.3632786Immersive environments for dance and movement experiences have to permit dancers and participants free movement in large physical space. However immersive scenarios are mostly created with desktop-based tools using flat displays, mouse and keyboards ...
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- research-articleOctober 2023
Dynamic Toolchains: Software Infrastructure for Digital Fabrication Workflows
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 23, Pages 1–20https://doi.org/10.1145/3586183.3606802New digital fabrication workflows require both software development and digital/physical material exploration. To support digital fabrication workflow development, we contribute infrastructure that prioritizes extensibility and iteration. Dynamic ...
- research-articleOctober 2023Best Paper
GenAssist: Making Image Generation Accessible
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 38, Pages 1–17https://doi.org/10.1145/3586183.3606735Blind and low vision (BLV) creators use images to communicate with sighted audiences. However, creating or retrieving images is challenging for BLV creators as it is difficult to use authoring tools or assess image search results. Thus, creators limit ...
- abstractOctober 2023
Demonstration of XRStudio Tools for Creation of Room-size Immersive Experiences within an Extended Reality Environment
Web3D '23: Proceedings of the 28th International ACM Conference on 3D Web TechnologyArticle No.: 26, Pages 1–2https://doi.org/10.1145/3611314.3616061Immersive experiences are mostly created with desktop-based tools using flat displays, mouse and keyboard; as a result immersive experiences have a 2D look and interaction: user sit or stand looking forward, and interact with elements within reach of ...
- ArticleJuly 2023
Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams
AbstractIn recent decades, the team creative process has been shifting online. Many design teams for novel products work together via collaborative software or applications. When generating new ideas, team members sketch to express their ideas and discuss ...
- research-articleJuly 2023
Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 212–229https://doi.org/10.1145/3563657.3596131Creative practitioners rely on sampling to understand, explore, and construct problems; or gather resources for later use. Despite practitioners’ ability to experience immersive environments, sampling from them remains limited to primarily visual ...
- research-articleJuly 2023
Metaphorian: Leveraging Large Language Models to Support Extended Metaphor Creation for Science Writing
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 115–135https://doi.org/10.1145/3563657.3595996Science writers commonly use extended metaphors to communicate unfamiliar concepts in a more accessible way to a wider audience. However, creating metaphors for science writing is challenging even for professional writers; according to our formative ...
- posterJune 2023
Creativity Support Tools and Convergent Thinking: A Preliminary Review on Idea Evaluation and Selection
C&C '23: Proceedings of the 15th Conference on Creativity and CognitionPages 305–311https://doi.org/10.1145/3591196.3596821Creativity Support Tools (CSTs) have grown exponentially in the HCI field. However, this growth has always leaned towards divergent thinking, thus neglecting convergent thinking. We confirm this information based on a preliminary review between 2012 and ...
- research-articleJune 2023
Fluid Transformers and Creative Analogies: Exploring Large Language Models’ Capacity for Augmenting Cross-Domain Analogical Creativity
C&C '23: Proceedings of the 15th Conference on Creativity and CognitionPages 489–505https://doi.org/10.1145/3591196.3593516Cross-domain analogical reasoning is a core creative ability that can be challenging for humans. Recent work has shown some proofs-of-concept of Large language Models’ (LLMs) ability to generate cross-domain analogies. However, the reliability and ...
- extended-abstractApril 2023
Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 344, Pages 1–5https://doi.org/10.1145/3544549.3573825The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. These ...
- research-articleMay 2023
Exploring the Untapped Potential of Text Fields in Creative Software
IHM '23: Proceedings of the 34th Conference on l'Interaction Humain-MachineArticle No.: 10, Pages 1–16https://doi.org/10.1145/3583961.3583971After the rise of direct manipulation, textual interactions have been progressively devalued in creative software. Text fields within creative software currently support limited use cases such as fine tuning of numerical values or layer naming. Following ...
- research-articleMarch 2023
SearchIdea: An Idea Generation Tool to Support Creativity in Academic Search
CHIIR '23: Proceedings of the 2023 Conference on Human Information Interaction and RetrievalPages 161–171https://doi.org/10.1145/3576840.3578294Users searching for information in academic contexts often need to compare different perspectives, organize search results, and synthesize topics. To support people’s creative thinking processes while searching for academic information, we developed ...
- short-paperApril 2023
Making AI Understandable by Making it Tangible: Exploring the Design Space with Ten Concept Cards
OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer InteractionPages 74–80https://doi.org/10.1145/3572921.3572942The embodiment of Artificial Intelligence (AI) in everyday use products is raising challenges and opportunities for HCI and design research, such as human understandings of AI’s functions and states, passing back and forth of control, ethics, ...
- research-articleJune 2022Best Paper
Creative and Motivational Strategies Used by Expert Creative Practitioners
C&C '22: Proceedings of the 14th Conference on Creativity and CognitionPages 323–335https://doi.org/10.1145/3527927.3532870Creative practice often requires persevering through moments of ambiguity, where the outcome of a process is unclear. Creative practitioners intentionally manage this process, for example by developing strategies to break out of creative ruts, or stay ...
- research-articleJune 2022Honorable Mention
Flow with the Beat! Human-Centered Design of Virtual Environments for Musical Creativity Support in VR
C&C '22: Proceedings of the 14th Conference on Creativity and CognitionPages 428–442https://doi.org/10.1145/3527927.3532799As previous studies have shown, the environment of creative people can have a significant impact on their creative process and thus on their creations. However, with the advent of digital tools such as virtual instruments and digital audio workstations,...
- research-articleJune 2022
Augmenting Personal Creativity with Artificial Intelligence: Workshop proposal for Creativity and Cognition 2022
C&C '22: Proceedings of the 14th Conference on Creativity and CognitionPages 462–465https://doi.org/10.1145/3527927.3531205This workshop focuses on emerging approaches for using Artificial Intelligence (AI) systems to support and augment personal creativity. Recent developments in generative Machine Learning demonstrate the ability of AI systems to perform tasks which are ...