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- ArticleJune 2024
Optimizing Information Seeking for Multi-person Collaboration: Evaluating the Influence of Various Zoom Centers and Interaction Modals
AbstractIn collaborative multi-user environments, participants must often locate and assimilate information from specific screen regions swiftly and repeatedly. This necessity can engender operational redundancies that detrimentally impact the efficacy of ...
- Work in ProgressMay 2024
GlassBoARd: A Gaze-Enabled AR Interface for Collaborative Work
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 181, Pages 1–8https://doi.org/10.1145/3613905.3650965Recent research on remote collaboration focuses on improving the sense of co-presence and mutual understanding among the collaborators, whereas there is limited research on using non-verbal cues such as gaze or head direction alongside their main ...
- Work in ProgressMay 2024
An Exploration of Learned Values Through Lived Experiences to Design for BIPOC Students’ Flourishing
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 43, Pages 1–7https://doi.org/10.1145/3613905.3650899Prior research has primarily focused on the negative experiences faced by BIPOC students and sought to identify ways to counter harms. In contrast, our work seeks to characterize and support the positive, valuable, and meaningful experiences of BIPOC to ...
- research-articleMay 2024
Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 952, Pages 1–14https://doi.org/10.1145/3613904.3642864With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with undo mechanics ...
- research-articleOctober 2024
IRECS Framework: Identification of Requirements for Enterprise Collaboration Systems
Procedia Computer Science (PROCS), Volume 239, Issue CPages 1467–1475https://doi.org/10.1016/j.procs.2024.06.320AbstractA review of the literature in the field of CSCW shows that the adoption of Enterprise Collaboration Systems (ECS) is challenging and that there is a need for a structured approach for their implementation. The IRECS Framework (Identification of ...
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- research-articleOctober 2024
A Case Study on the Use of Context Apps and Content Apps for User-Managed Digital Workspaces
Procedia Computer Science (PROCS), Volume 239, Issue CPages 1441–1451https://doi.org/10.1016/j.procs.2024.06.317AbstractIn recent years, many organisations worldwide experienced a strong shift towards remote work. As a consequence, there was an increase in the number of digital workspaces necessary for the coordination of work activity in project teams and ...
- research-articleOctober 2024
Work Practice Diversity in Enterprise Collaboration Systems: an Analysis of Social Documents
Procedia Computer Science (PROCS), Volume 239, Issue CPages 1433–1440https://doi.org/10.1016/j.procs.2024.06.316AbstractEnterprise collaboration systems are open to interpretive flexibility, resulting in a multitude of approaches to achieving the same task. This exploratory study provides insights into the diverse ways collaboration system professionals use ...
- research-articleNovember 2023
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild
- Roberto Martinez-Maldonado,
- Vanessa Echeverria,
- Gloria Fernandez-Nieto,
- Lixiang Yan,
- Linxuan Zhao,
- Riordan Alfredo,
- Xinyu Li,
- Samantha Dix,
- Hollie Jaggard,
- Rosie Wotherspoon,
- Abra Osborne,
- Simon Buckingham Shum,
- Dragan Gašević
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 31, Issue 1Article No.: 8, Pages 1–41https://doi.org/10.1145/3622784Multimodal Learning Analytics (MMLA) innovations make use of rapidly evolving sensing and artificial intelligence algorithms to collect rich data about learning activities that unfold in physical spaces. The analysis of these data is opening exciting new ...
- research-articleOctober 2023
Agency, Power and Confrontation: the Role for Socially Engaged Art in CSCW with Rurban Communities in Support of Inclusion
Computer Supported Cooperative Work (KLU-COSU), Volume 33, Issue 3Pages 435–472https://doi.org/10.1007/s10606-023-09482-7AbstractRapidly expanding rural communities (often termed ‘rurban’) face complex social challenges around inclusion of newcomers and resulting changes to long-established community identity. Although participatory CSCW provides resources to support rurban ...
- posterJune 2023
Using Speech Contribution Visualization to Improve Team Performance of Divergent Thinking Tasks
C&C '23: Proceedings of the 15th Conference on Creativity and CognitionPages 319–324https://doi.org/10.1145/3591196.3596824The COVID-19 pandemic has led to a surge in video-conferencing software usage in businesses, universities, and schools. However, research indicates that video-conferencing can hinder creative tasks that require social presence, immediacy, and equal ...
- research-articleApril 2023
Collaborative Creativity in TikTok Music Duets
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 791, Pages 1–16https://doi.org/10.1145/3544548.3581380On the social media platform TikTok, users are able to engage with each other’s content by using the Duet feature, which allows them to re-share another user’s video while also layering on additional content to the original video. Through this, the ...
- research-articleApril 2023Best Paper
The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 431, Pages 1–16https://doi.org/10.1145/3544548.3580986While walking meetings offer a healthy alternative to sit-down meetings, they also pose practical challenges. Taking notes is difficult while walking, which limits the potential of walking meetings. To address this, we designed the Walking Talking Stick—...
- research-articleApril 2023
It Takes (at least) Two: The Work to Make Romance Work
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 566, Pages 1–17https://doi.org/10.1145/3544548.3580709Digitalization has motivated romance novelists to move from traditional to self-publishing online. However, engagement with flexible and responsive, yet precarious and biased algorithmic systems online pose challenges for novelists. Through surveying ...
- research-articleMarch 2023
EquiP: A Method to Co-Design for Cooperation
Computer Supported Cooperative Work (KLU-COSU), Volume 32, Issue 3Pages 385–438https://doi.org/10.1007/s10606-023-09463-wAbstractIn Participatory Design (PD), the design of a cooperative digital solution should involve all stakeholders in the co-design. When one stakeholder’s position is weaker due to socio-cultural structures or differences in knowledge or abilities, PD ...
- research-articleJanuary 2023
Is the Structure of “Regular Working Days” about to Dissolve? Changes in Employees’ Time-Use Patterns Working in Enterprise Collaboration Systems During the COVID-19 Pandemic
Procedia Computer Science (PROCS), Volume 219, Issue CPages 431–438https://doi.org/10.1016/j.procs.2023.01.309AbstractThe measures taken during the COVID-19 pandemic have strengthened Work from Home and the use of digital communication technologies and digital collaboration. The resulting flexibility in terms of control over time and place of work can support ...
- research-articleJanuary 2023
Collaborative Actions on Documents Ontology (ColActDOnt)
Procedia Computer Science (PROCS), Volume 219, Issue CPages 294–302https://doi.org/10.1016/j.procs.2023.01.293AbstractThe analysis and interpretation of collaborative work in the Digital Workplace requires an in-depth understanding of the user actions carried out in Enterprise Collaboration Systems (ECS). The academic discipline of Process Mining (PM) provides us ...
- research-articleDecember 2022
Point specification in collaborative visualization for 3D scalar fields using augmented reality
AbstractWe compared three techniques to specify 3D positions for collaborative augmented reality (AR) visualization. AR head-mounted displays allow multiple users to share the same physical space, while keeping seamless social interactions. Interactions ...
- editorialNovember 2022
PACMHCI V6, CSCW2, November 2022 Editorial
- Hideaki Kuzuoka,
- Katharina Reinecke,
- Hao-Chuan Wang,
- Naomi Yamashita,
- Shaowen Bardzell,
- Siân Lindley,
- Aleksandra Sarcevic
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 261, Page 1https://doi.org/10.1145/3555227We are delighted to present this issue of the Proceedings of the ACM on Human-Computer Interaction, which contains scholarship from the Computer-Supported Cooperative Work and Social Computing (CSCW) community. This issue has 293 papers, 94 that were ...
- research-articleNovember 2022
Designing for Social Interactions in a Virtual Art Gallery
Web3D '22: Proceedings of the 27th International Conference on 3D Web TechnologyArticle No.: 11, Pages 1–9https://doi.org/10.1145/3564533.3564562The dawn of a new digital world has emerged with new ways to communicate and collaborate with other people across the globe. Metaverses and Mirror Worlds have broadened our perspectives on the ways we can utilize 3D virtual environments. A Mirror World ...
- research-articleOctober 2022
Negotiating Priorities on the Shopfloor: A Design Case Study of Maintainers’ Practices
Computer Supported Cooperative Work (KLU-COSU), Volume 32, Issue 1Pages 141–210https://doi.org/10.1007/s10606-022-09444-5AbstractThe coordination of maintenance work in manufacturing poses a crucial productivity factor in small and medium-sized companies (SMEs) but often seems to be rather neglected in practice as well as in much of the literature on maintenance. We shed ...